Aussie vid makes case:
IMMERSIVE LEARNING:
IT’S REALLY GAME ON
There comes a time in the life of every dreamer/ideas person/creator of change in education when one has to go cap in hand to people who might have little or no understanding of what you are attempting – and care even less.
They are the administrators who control the academic purse strings.
If your “thing” is virtual world education, however, a new machinima created by Australian resident Kerry Johnson (right) might help you lay a foundation for your arguments about the possible benefits of virtual world training and education.
The machinima, “Immersive Learning: it’s game on!”, has been specifically designed by Johnson to introduce educational administrators and policy makers to the uses of virtual worlds in education and training.
Produced for Australian Government-funded education.au’s Immersive Learning Unit it includes case studies from Second Life, Quest Atlantis and World of Warcraft and includes interviews with students and educators.
But its not all “pie-in-the-sky” stuff.
Presenter Greg Black, CO of Education at education.au, after demonstrating just how mainstream virtual worlds are becoming, stresses that for education/training to be successful and beneficial in virtual worlds it must be based on sound education design principles.
If you have time and you are involved in education its probably also worthwhile looking at KerryJ’s Neotenous Tech blog pages as well as other videos she has worked on linked on this page
Filed under: Education, Education in Second Life, Education in virtual worlds, Second Life | Tagged: education.au, Kerry Johnson, machinima, Neotenous Tech, Quest Atlantis, Second Life, WoW | 1 Comment »