NZVWGrid Upgrade – VLENZ Update, No 179, January 24, 2011

NZVWGrid  news

Auckland  U Portal ‘upgrades’

OpenSim  hardware

Will host 30-50 sims

The water-driven sawmill on Avalon (akl.nzvwg.org.8002.Avalon 2)

The  “virtual world team” at the University of Auckland will be “productionising” its  Opensim installation – Hypergrid address: akl.nzvwg.org.8002.aotearoa – over the  the next couple of weeks which should see the university’s portal on the New Zealand Virtual World Grid ready to accept more tertiary institutions.

Announcing the move,  Dr Scott Diener (SL: Professor Noarlunga),  the Associate Director, IT Services,  at the University of Auckland, said the university  would now have separate servers for Development, Test and Production.

“The system will have four grunty production servers, which should host 30-50 sims, along with a separate database server for it all,” Dr Diener said. This  would add further stability to the user experience on the opensource OpenSim Version 7, HG 1.5 portal, he added/

The Auckland Portal now has voice working with Freeswitch, but the team is investigating licenses for Vivox as well. It also is investigating the use of the Havok physics engine which when and if implemented should further enhance the NZVWGrid experience, making  it near if not eqaul to the Second Life experience.

Dr Diener said  it  planned to subdivide  sims and “sell for $0 of course” the parcels to individuals  on the Auckland portal, which already includes Auckland University  and Nelson-Marlborough Institute of Technology sites as well as a SLENZ site  which will include the SLENZ Project builds from Second Life. There are also plans for a Virtual Life Education New Zealand  entry point.

The gateway point for Auckland Portal will become the Aotearoa sim which  also includes a Hypergate point to the hundreds of virtual world OpenSim  grids already mounted around the world.

Scott Diener, on Aotearoa, with Combat System sword

Dr Diener has written a gaming system that includes a battle meter and weapons scripts that works well  in Second Life (0n sale at Academe), and appears to work  in the Opensim environment “….not great…but okay,” he said.

“I will be refining that as well, and intend to use it with some of the projects I laid out last year (eg involvement in the Life Games Project), he said, adding he was seeking other interested participants for this project.

Meanwhile the SLENZ project developer and wellknown Second Life builder, Aaron Griffiths (SL: Isa Goodman) has been given a commission to build some facilities for the University of Otago on the Otago portal (www. nzvwg.org) and he has also secured design work with the Manukau Institute of Technology, an orginal participant in the SLENZ Project, which is still determining whether to go with  Second Life, JokadyiaGrid or  the NZVWGrid for its current year foundation education work.

At

 

Academe in SL ... where the Falcon gaming system was developed and is on sale. The Falcon system sale site in SL pictured above.

OpenSim Worlds– VLENZ Update, No 177, January 09, 2011

OpenSim Grid worlds are spreading

But do you want to pay

‘twice’ for your skin?

… and  everything else just because you

want to ‘travel’ the worlds

The Hypergate …one simple way of “jaunting”* around a myriad of Virtual Worlds.

Well it’s the New Year and everything is well in Virtual Worlds? Or is it?

Anyway before I start griping. Happy New Year to everyone, in every world and every universe.

And sorry for the four-month hiatus between blogs. It’s not that I havent been looking at virtual worlds or even living in them – its just that doing things in those worlds and “jaunting*” by any method – hypergridding or hypergating (www.thehypergates.com) – has taken precedence over writing.

There is no doubt that the OpenSource Universe/s is/are rapidly expanding, propelled not only by the Linden Labs’ withdrawal of its discounts  for educational institutions operating within Second Life and its “closed shop” mentality,  but also by the fact, that according to some women I know in Second Life, the male sex idiots seem to have taken over many regions, despite adult activities being limited to specific zones. One only has to look at the Welcome Areas, particularly Ahern, to watch and listen to males behaving like teenage, test0sterone-driven, predatory lunatics, in voice and text.  The Linden’s should take note that for most women and for many men these sort of crass advances outside “adult” zones -and often even in adult zones – are totally unwelcome, and probably result in a large portion of the estimated 80 percent plus female noobie drop-out rate. Once they are lost they wont come back.

Those aspects aside Second Life is still the virtual world of choice – even beyond the great graphics and effects of Blue Mars, the quest and teambuilding addictiveness  of World of Warcraft and the advantages of Playstation Home or Kinect Xbox 360 ( Microsoft has plans to make the system avaiable on PCs) –   along with the Opensource OpenSim lookalike worlds which are burgeoning and  fast catching up to Second Life, especially with the Havoc physics engine reportedly becoming freely available to educational insitutions.

Second Life still has the people!  That’s the fact, however.  It’s people who matter in the long run. And its a wonderful place to relax or  virtually network.

But the OpenSim growth (Especially OpenSim Version 7 and HG 1.5 and V6.9  with HG 1.0),  alongside the development of Hypergating has created new excitement for virtual world tourists akin to the early days of Second life. This  has led me to the conclusion that if Linden Labs don’t allow “jaunting”* – hypergating or hypergridding – from Second Life into other similar, compatible worlds  in the not-too-distant future  the Linden Grid is going to stagnate and then eventually fade if not die.

And then the mainstream users will start to leave as many of the first adopters already have.

Arrival point in Avination - all you need at at a cost ... for the second time.

The Lindens have rightly been concerned about guaranteeing intellectual property creator rights and Second Life’s place in the sun (Let’s lock in the users to a closed world by not letting them take their purchases/creations elsewhere), but it is possible that “legal” Linden Lab-approved  inter-world “jaunting” with the right safeguards is the only way for Linden Labs to prevent an exodus of core-recreational users, through allowing people  to move  freely between virtual worlds with all their legally-purchased assets and inventory, with all the permissions/limitations intact.

This is the only way to keep Second Life as the core – the home world, the New York, the Rome – of the burgeoning Second Life-style OpenSource environment – a  world which one visits, no matter where one lives virtually, to buy products, to exchange ideas, and to meet  avatars from the next suburb or the world.

I’m a roleplayer in all worlds, and I  am not happy when I have to purchase the same skins, clothes, equipment I  have bought and live with in one world, when I visit another world, be it a Linden World or an OpenSim World. I feel the same travelling in the real world. I don’t wish to buy new clothes, hair, spectacles, toothbrush, deodorant, every time  I visit a new real-world city. The same goes for the things I build. Over the years I’ve paid $US10s for the assets in my Second Life inventory. I wish to carry them with me or  at least be able to access them freely when I travel virtually.

This was brought to mind recently on a visit to  www.avination.com at the invitation of  Jayalli Hawthorn, a consumate  Second Life roleplayer, builder and writer, who is now moving her operations to this world.
On arrival one is given a default  avatar, which in some ways harks backs to the bad old days of SL noobs (one cannot change the size of the hair or move it on one’s skull,  if one wants to alter the shape of one’s head) and is immediately confronted by a Redgrave store selling that  group’s excellent skins  for the local currency ($L999) which one can exchange one’s Lindens to obtain. This is not a world where there are any real freebies except for the default avatar which is limited in both appearance and assets.

Klarabella Karamell's notice at Freebie Heaven, in Dorena's World - a must visit for Virtual World travellers.

I’m not criticising the Redgrave attempt to make money from people who have never bought a Redgrave skin before but I was peeved by the fact that  I have three or four Redgrave skins, among the 60,000 items in my inventories in Second Life , which I will never be able to use in this world.  As a result I wont buy Redgave in Avination  or in any other world for that matter. The same goes for any other vendor who tries to rip me off twice for the same item.

In other OpenSim worlds ( currently excluding OsGrid because of a software glitch) one can step through a hypergate between world’s with one’s avatar and inventory intact. In fact, I can step from my own virtual world on my own home computer through a Hypergate to a MUVE virtually anywhere in the world, and possibly on  a distant friend’s home computer, wearing my skin, my hair, my shape, my AO  and with all my assets in my inventory.

Despite  my experience with avination  I have found through “jaunting”  that there are now a number of competent builders operating in OpenSource MUVEs  who are both selling their products courtesy the Virtex  money exchange system and others, particularly Klarabella Karamel, of Freebie Heaven, on Dorena’s World (HG 1.5), and Eppilonia (HG 1.0), who are giving things away which they are constructing themselves  and guaranteeing that they are the orginators.

And there  are already great virtual world avatar skins in the wild – and on lots of  OpenSim grids – based on Eloh Elliot’s splendid OpenSource, Creative Commons, freebie  works of art as well as many other items which have been created by OpenSource builders like the much venerated but late Arcadia Asylum, of Second life, who was renowned for her run-ins with the Lindens over the OpenSource issue.

The popularity of “jaunting” can be gauged from  the growth  in membership of John (Pathfinder) Lester’s (formerly Pathfinder Linden and education guru for Second Life) Hypergrid Adventurers’ Club based on Pathlandia, in the blossoming http://www.jokaydia.com/, which is attached to http://reactiongrid.com/.

He runs twice -weekly tours (http://becunningandfulloftricks.com/) which are drawing more and more  Second Life refugees who crave the bleeding edge excitement of the early days of Second Life. Check him out. It’s well worth taking one of his tours.

* Jaunting – The method of  travel/teleportation discovered by Charles Fort Jaunte, in Alfred Bester’s 1956 sci-fi novel, Tiger!Tiger!, later published as, The Stars my Destination.

Pathfinder Lester's HGAC members are briefed for a hypergrid tour.

SLENZ Update, No 150, November 17, 2009

The potential: “Daddy, Miss America wont share her toys.”

Obama vision could be crippled

by rich, greedy US institutions

… and commercial interests who want an arm  and two legs.

Birthunitdemo131109_0021. Sharing knowledge – The Gronstedt Group begins tour  of the SLENZ birthing unit.

The more time I spend in Second Life and  other virtual worlds the more I become convinced  that  SLENZ  joint leader Dr Clare Atkins (SL: Arwenna Stardust) is right: Collaboration and sharing is the key to success in  world education in virtual worlds.

But its not just collaboration within the United States, or New Zealand. It’s collaboration around the world.

The rich, big universities of North America and Europe might be able to afford to go  it alone, but for the smaller and the often poorer tertiary institutions of  the United States,  countries like  New Zealand, and Third World countries – if they even have reliable, affordable Broadband services – don’t have the luxury of NOT collaborating and sharing,  both at an institutional level and at an academic level.

The creation of complex builds, huds, animations and all the other paraphernalia of teaching successfully in a virtual  world, as well as aquiring the skills/knowhow to use them  can cost megabucks: to not share them under OpenSource and Creative Commons license with institutions and academics around the world would seem to be me to be both profligate and selfish. It also could regarded by some , particularly when sold at a high price or with an exorbitant  license fee attached, as both  neo-colonialist and  greedy capitalism of the kind that brought about the most recent crash of world markets.

Second Life behind the firewall

The collaboration thoughts, although first ennunciated  for me by  Dr  Atkins, were brought to mind more recently by  five things: the move by the Lindens, admitted an avowedly commercial organisation,  to  promote Second Life behind the firewall, previously Nebraska, to  commercial, Government and educational institutions at US$55,000 a pop, a princely sum for many cash-strapped institutions around the world;  President Obama’s Cairo vision, proclaimed in June;  a visit by the KiwiEd group to the University of Western Australia, Second  Life site; a Train for Success Gronstedt Group  35-avatar tour of the SLENZ Project’s virtual birthing unit on the Second Life island of Kowhai; and  finally, but not least,  the one-hour keynote address on copyright  by  Harvard University  Professor of Law Lawrence Lessig to  EDUCAUSE09 in Denver earlier this month.

Lessig-certificate-of-entitlement-700x524

2. Sharing the knowledge: Lessig’s certificate of entitlement.

Obama told  the world,  “We will match promising Muslim students with internships in America and create a new online network … ” something  which  Second Life arguably has been  doing for sometime with  the collaboration already  occurring between individual academics and many smaller institutions creating an “online network, facilitating collaboration across geographic and cultural boundaries.”

The problem with his vision is that  US commercial – and often Government –  interests  have almost always  worked against  facilitating collaboration and sharing across geographic  and cultural boundaries. Look at Microsoft software. Look at Apple and ITunes licensing. Look at software regionalisation. Look at the record industry. Look at the book industry, where rich English language publishers in the UK and the US split the world into at least two markets.  Look at the way copyright law has moved into  education – and science.

But its not a new phenomenon. Look at banana republics, created out of Boston,  as a rather ironical and destructive facilitation of collaboration across geographic and cultural boundaries.

Triumphs of reason

On the other hand there are triumphs of reason over idiocy. Look at the rise of the ubiquitous PC, compared to the Apple computer, even though using a proprietary Operating System  the rise from the “underground” of  Moodle, compared to say Blackboard; the slow advance of bilateral free trade agreements, even if not the much desired mutilateral  free trade agreements, instead of the trade siege mentality,  which  affected most of the world in the 1930s (and still threatens); the growing popularity of Linux compared to proprietary Operating Systems; and finally the astounding growth of  Wikipedia compared to Encarta or Britannia.

Despite my misgivings I have been heartened over the years by the surprising degree of co-operation and collaboration that has been happening in virtual worlds. That is despite the actions of  those  few Scrooge McDuck-like educational institutions which have purely commercial interests at heart and appear to run closed shop operations, sharing with none.

I was even more cheered recently by a visit to the University of Western Australia when I found that  university, which is in the forefront  of Australian virtual world education, was entering into bi-lateral  virtual “free trade” and/or “free exchange”  agreements with  the likes of Stanford University and others. This mirrors the agreements put in place  by  Scott Diener (SL: Professor Noarlunga) at the University of Auckland with the University of Boise; and Judy Cockeram (SL: Judy-Arx Scribe) and  her work with architects around the world;  and those “handshake”   agreements  or informal sharing arrangements put in place by a myriad of other relatively smaller institutions who have already recognised the benefits of world-wide collaboration.

3.Sharing the knowledge – KiwiEd group tours University of Wester Australia site.

And then there is the SLENZ Project, which 18 months ago adopted as its ruling credo,  complete transparency, with OpenSource under Creative Commons license for all its virtual educational products, developments and knowledge in the hope that others would be able to build on the team’s work. Even though the adoption of this credo was probably due more to the persistence and bloody-mindedness of a then non-Second Life “immersed” and relatively sceptical SLENZ Learning Designer Leigh Blackall than anything else, it has worked and is working.

One has to  agree now that Blackall was right, even though  there is obviously a place for fair payment to commercial (virtual world creators, builders, developers etc) interests, something Linden Labs has recognised  with its protection of its own virtual world product lines (and  unfortunately those created and developed by its residents, even if Creative Commons, full permissions and OpenSource) behind  the walls of Second Life.

Linden Labs is not alone, however, in usurping user/creator rights.  The way  they have covered the issue in their rather draconian and very American Terms of Service is little different from other major US on-line social networking services: if you put it up on their service, they own it.

Virtual World Free Trade/Exchange Pact?

This is despite, or perhaps in spite of “renegades” like the  onetime Arcadia Asylum, making all her magnificent “builds” available to “anyone to use anywhere,  how they like, even blowing it up.”

Like  the tyrants behind the old Iron Curtain the Lindens realise that keeping  control of their residents’ creations inside  their world (and keeping them there), guarantees that they will have to stay there unless they want to pour their creativity, time and work down the drain and start a new virtual life elsewhere.

This leads  me to the thought that President Obama, although paying lip service to “collaboration across geographic and cultural boundaries,” needs to put his Government’s money  where his mouth is and promote a world-wide free trade/exchange agreement for  virtual world education if not for virtual worlds themselves, guaranteeing rights of both personal ownership of  individual products when created or bought in a real world sense,  but also opening up US educational institution virtual knowledge and creativity for the rest of the world to freely add to, and build on.

The President  has the vision  for a better on-line world – which could lead to greater understanding between peoples through education.

If he does nothing except talk. Nothing will happen.

And, I believe, we will find the major educational institutions moving more behind their Ivy Walls – if they are not already there – and American educational institutions (and others in UK, Germany, Brazil etc) adopting  a siege mentality   even though  virtual worlds (all virtual worlds, whether emanating out of the US or China or anywhere else) will only fulfill their true potential of levelling the playing field for all educationally if they are free and open to all.

That is something America can do for the world – all worlds.