Birth Centre takes shape
The beginning …
The SLENZ project’s “ideal birthing unit” is taking shape quickly with the basic walls constructed on the floor plan and already trialed for ease of avatar use (movement, camera views etc).
The trials were done by Aaron Griffiths (SL: Isa Goodman), the Lead Developer for the SLENZ Project, Deborah Davis (Aastra Apfelbaum) of the birthing unit design team and Sarah Stewart (Petal Stransky) (midwifery lead educator).
Griffiths, announcing progress on the build, said, “Consideration has been given to the fact that many of the users will be new to the SL environment. Therefore the overall plans have been scaled up to accommodate this in terms of ‘room to move around’.
“Doorways have been made wider than they would be normally and the ceiling height extended for the same reason,” he said. “The central corridor, which contacts almost all the rooms has been given semi-transparent walls to allow users to view their surroundings and better orientate themselves, especially on occasions their camera crosses a wall boundary (the “my camera is here but where’s my avatar” syndrome).
The build is taking place on Kowhai [the sim situated next to Koru(http://slurl.com/secondlife/Koru/156/122/27) ] which has been dedicated to the SLENZ project for both the midwifery and the foundation studies units
Believing the basic layout is now satisfactory the team has started to “flesh out” the the detailed physical aspects of the build; cupboarding, mantels, furnishings, shelving etc., and the relationship of each object to the design in terms of its assistance of the birthing process.
It’s not Google but …
What is claimed to be an unique virtual world search engine has been developed by a team at the University of Teesside, UK. (http://www.tees.ac.uk/sections/news/pressreleases_story.cfm?story_id=2903&this_issue_title=January%202009&this_issue=188)
Although not yet live Meta-Mole.com (http://www.meta-mole.com/Default.aspx), the Meta-Mole, created by the Centre for Design in the Digital Economy (D-LAB) based within the University’s Institute of Digital Innovation, will ultimately be a dedicated searchable online resource for the 350 plus virtual worlds currently existing on the Internet.
‘We were analysing virtual world platforms and realised that there doesn’t appear to be a comprehensive service offering to list and compare key data for major 2D and 3D environments,” Philip McClenaghan, deputy director of D-LAB said. “This surprised us considering the current popularity of virtual worlds. We intend to fill the gap with the Meta-Mole.”
The Meta-Mole has been designed to help both new and experienced users looking for virtual world environments as well as platform developers who want to gauge competition through providing a searchable directory of available platforms, “easily definable according to the need of the user”, according to Dan Riley, a Metaverse Architect at D-LAB. All data contained within the Meta-Mole will be provided by the platform developers themselves along with official images and videos. The Meta-Mole allows for the sharing and comparing of information and provides access to the latest core, technical and specialist features on current virtual worlds, as well as those in development.
The Meta-Mole will initially be released as a Beta version focusing on 3D virtual world platforms. Forterra, Blink 3D and Twinity are among those who have already uploaded their details.
Watch out for
Watch out for Virtual World developments at the Uni of Auckland’s, Architecture and Planning School. Judy Cockeram (JudyArx Scribe), a senior design tutor at the school, is doing the ground work for a proposed 100-student virtual world course in and about Architectural Media.
Recipe for success?
To prepare for the coming hard times in the real world its worth reading a white paper authored by Chris Badger,VP Marketing, Forterra Systems Inc, entitled “Recipe for Success with Enterprise Virtual Worlds.” http://www.forterrainc.com/images/stories/pdf/recipe_for_success_10509.pdf
He notes that with the slashing of budgets for travel and gabfests, virtual world applications are significantly cheaper than video conferencing, telepresence, and travel, yet represent a more engaging and enjoyable learning medium than Web or audio conferencing and most Web-based learning content.
The study is based on a Masie Center Learning Consortium’s (a think-tank focused on enterprise learning and knowledge) exploration of learning use cases in a virtual world through the use of a virtual world sandbox provided by Forterra and using Forterra’s On-Line Interactive Virtual Environment(OLIVETM) software platform.
The balance of the white paper describes the use cases for Accenture and ACS Learning Services, the results of their efforts, the lessons learned, and the “recipe for success” going forward for new organisations considering how to convert their interest in virtual worlds to tangible field pilot programs that deliver business results.
Links to transcripts of the weekly meeting of the SL Education Roundtable as well as transcripts of the annual EDUCAUSE Virtual Worlds sessions. All transcripts open in a new tab or window. http://homepage.mac.com/jessid/slroundtable/
Good free skins, shapes, hair, clothes etc for the newbies amongst us –
The Free Dove: http://slurl.com/secondlife/Gallii/113/54/33
The Changing Room for Women-Ladies at Noob Island: http://slurl.com/secondlife/NOOBISLAND/245/13/22
FREEBIES STORE of Free Union: http://slurl.com/secondlife/Thinktank/33/23/24
Free clothes etc – men and women in cubes: http://slurl.com/secondlife/Richmond/42/142/23
Filed under: Education, Education in Second Life, Education in virtual worlds | Tagged: Accenture, ACS Learning Services, Badger, Birth, Blink 3D, Cockeram, Davis, Forterra, Free Dove, Free Union, Goodman, Griffths, Koru, Kowhai, Masie Centre, Meta-mole, midwifery, Noob Island, OLIVE, Riley, Roundtable, SL education, Stewart, Twinity, University of Auckland, University of Teeside | Leave a comment »