SLENZ Update, No 147, November 2, 2009

Kiwi ‘speaks on ‘  Obama world vision panel

Machinima role recognises

Cockeram’s  SL/RL  standing …

The University of Auckland’s Judy Cockeram (SL: Judy-Arx Scribe) (picture, right)  has been recognised  as a leader in  virtual world architecture  by being selected  as one of  four real world architects – from the US, New Zealand and Egypt –  to “star” in a US State Department  machinima discussing  the Obama vision enunciated in Cairo and how it is already being implemented in  Second Life.

President Obama recently promised in his Cairo speech  an online network, facilitating collaboration across geographic and cultural boundaries, something that Draxtor Despres (RL: Bernard Drax), a real life winner of the international ” Every Human Has Rights” media award in France in 2008 and director/producer of the machinima, “Cross Cultural Collaboration In Second Life”,  argues SL has been  doing for some time.Cockeram,Judy1

The quotes by the four architects, along with  excerpts of their Second Life work,  were taken from a recent panel discussion in Second Life on Architectural Design and International Collaboration in a Virtual World (CNN Report).  The event was hosted by the US Department of State on Public Diplomacy Island.  Besides Cockeram, the panelists were:   Amr Attia (SL: Archi Vita) (picture left), architect, Urban Planner and professor of architecture and urban planning at Ain Shams University in Cairo, Egypt; Jon Brouchoud (SL: Keystone Bouchard) (picture, lower right), owner, The ARCH Network and Founder of Studio Wikitecture, based in Madison, Wisconsin; and David Denton (SL: DB Bailey), Architect and Urban Planner located in Marina del Rey, Los Angeles, California.

Cockeram, a senior tutor in architecture, with the School of Architecture and Planning, at the University of Auckland, was speaking  from experience when she told the  Second Life audience drawn from more than  12 countries, that working and learning together in a virtual world “generates empathy” across cultures.Amr Attia

Cockeram first entered Second Life after hearing a presentation by The University of Auckland’s Dr Scott Diener in November last year, which “rang true” for her because  of her experience of having students entering university with good modeling  and drawing skills but little hands-on digital experience, even though members of the so-called “digital native” generation.

The first project Cockeram and her students engaged with  involved support from the US-based  virtual community of practice for nonprofits to explore the opportunities and benefits of Second Life, the  NPC  ( Non- Profit Commons) organisation.

“Right from the start the experience of Second life has been about reaching out and getting away from the introspective, ego-driven architect, ”  Cockeram explained. “The work done in that first project looked at virtual office space and proposed things that were understandable but were not four walls and a flat ceiling.

“When you are building a wall together, rubbing shoulders with another’s  avatar it changes your decision-making. We tend to realise our similarities but we can observe differences and it generates an empathy for each other.”

“Working with such things as sculpties,” she added, “gives them a  different way of thinking about the surface of architecture.”

Second Life also led to  a big change to Cockeram’s  teaching methods.

“Previously I had always insisted on working with computers in the rich environment of  the studio,” she said. “With Second Life the much richer environment for students to respond to means that anywhere is a studio. Second life has led to them understand design decision-making from contextual information.

Today Cockeram has  more than 120 plus students from her classes participating in Second Life on The University of Auckland Second Life islands of Putahi and Kaiako.

And, although her Second Life student body is already cross-cultural with 45 percent Asian, 40 percent Pakeha (New Zealand-born Europeans) and Europeans,  and five percent Maori and Polynesian, Cockeram intends to continue extending the exchanges her students have to include more students and clients from Pakistan to America.

“I believe we are seeing an improvement in the quality of a students ability to lead with design rather than react because of what is easy in a computer package,” she said. ” The virtual world has not interfered with their design decision-making in the way some of the more complex design packages do for early learners in the field.

BrouchardJon

“Cutting edge … design”

Problems she has  overcome include  inappropriate student behaviour in-world  – a number “went absolutely nuts, with no idea how their behaviour was impacting on the rest of the class” at an initial  class with a guest lecturer;   identifying that a student’s work is his or hers, and that the student  in Second Life is the authentic student; and the problem of students leaving “unlabeled objects” littering the landscape. The first problem had been solved, she said,  by establishing  a similar ettiquette in-world to that prevailing on a real life campus, the second had been solved through  use of oral testing, and the third, through policing the issue and stressing the need for labeling in all worlds.

The “unlabeled object” problem has also led her to plan the creation of  an “unlabelled object” finder, which she hopes to include in a Toolbox she will be creating over the southern summer vacation.

Cockeram says that she does not think  that virtual worlds such as Second Life  should be seen only as developing early learner skills.

“Part of my summer  will be spent developing a collection of scripts so we can spend time developing some of the cutting edge of architectural design as well, ” she said.

Next year Cockeram plans  to take 10 to 12 fourth year students, 115  first years, and 115  second years  into Second Life.

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The SLENZ Update – No 118, July 23, 2009

Dayam … I missed this

Brouchoud, Cockeram  work  together

for a striking  architectural machinima

The University of Auckland

Jon Brouchoud (picture right) (YouTube: Keystone1111 SL: Keystone Bouchard ), of the ARCH Network has mounted a striking  machinima  of  the work of  Judy Cockeram (SL: JudyArx Scribe)  and her Second Life class project from the School of Architecture and Planning at the University of Auckland.

Brouchard say in his orginal report ( here) that  as Cockeram and Auckland University have continued to leverage their virtual ‘Living Sketchbooks’,  when the machinima was made there were 115 first year students exploring the virtual space of Putahi Island which continued to evolve each day.

“After visiting the site several times since construction started, I can confidently say that it does, in fact, feel as though the place is alive,” he said. “Instead of pinning up sketches on a wall, students are exploring design concepts in an immersive virtual environment, where they work amidst the growing virtual community that has grown to hundreds of thousands of users strong, along with a rapidly growing number of architecture schools that are actively exploring virtual worlds in education.”

At the time Judy described the project thus: “They are currently in their first semester doing an Architecture media course, ARCHDRC102 which includes paper based drawing/collage etc for the first six weeks then in the second six weeks we are considering technology –the aim is to get them working in a creative way – they come with strong drawing and modeling skills that enable them to design in an unimpeded way and we are using Second Life to put the focus on design rather than the interface of a ‘big’ cad package.”

jonkeystone1

It’s something I shouldn’t have missed from the New Zealand Second Life scene because it’s so good. I take my hat off to them both.

Thanks to Dr Clare Atkins, SLENZ Project joint leader,  for the heads-up.