The SLENZ Update – No 82, May 15, 2009

The reality of unreality

When an avatar changes his/her appearance

Briarmelle110509_006

Tere Tinkel aka RL, Terry Neal

Immersed in Second Life one thing you notice, as in the real world, is when another resident changes his or her appearance – especially if they  are close to you, as in a work or social relationship.

I don’t mean just a little tweak mind you – but a real change.  These changes, often made once one gets comfortable with the technology, often mirror the reality and dreams of the personality  behind the avatar and sometimes the real appearance, if one is really confident.

But one, I would say particularly a student,  can determine the level of confidence – and competence -  behind an avatar just from one’s appearance no matter how fantasy the figure is.

This is why I believe it is important for educators to have an avatar that  builds respect, in an educational environment in virtual worlds such as Second Life, or at least an avatar which gives the appearance of being intelligent and friendly, not matter what the advocates of “stick men” and box figures argue.

Sometimes that avatar might mirror your real life physical appearance, at other times the reality  that you perceive inside yourself.  An avatar  based on Freddie Kruger from Nightmare on Elm Street or Chuckie  might  be fun and create some fear but  loses out on credibility, unless of course one is a man or woman who carries a hatchet and wants the virtual world – and one’s students to know that, even if only subliminally.

This was brought to mind recently at a SLENZ working meeting on Koru  when SLENZ project co-leader Terry Neal (SL: Tere Tinkel), returned from a real life trip to India into  world as a n ordinary girl next door, rather that the blue-haired houri she has been for all the time I’ve know her in-world.

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Todd Cochrane (SL: Toddles Lightworker) when he is in working garb
rather than being a dragon.

It also was brought to mind when I first saw the human-like lecture room presence of SLENZ developer and Weltec lecturer Todd Cochrane (SL: Toddles Lightworker ) rather than  his more normal presence as Puff the magic dragon, or some dragon  of that ilk, who has been pictured in this blog a number of times.

This normalisation of appearance must be catching because Manukau Institute of Technology lecturer and Foundation pilot lead educator Merle Lemon (SL: Briarmelle Quintessa – right middle) arrived  at the in-world meeting in conservative garb rather than her normal more flamboyant, and one might say more limited attire,  while Otago Polytech Midwifery pilot lead educator, Sarah Stewart (SL: Petal Stransky) also has changed her appearance, somewhat in the run up to the launch of that pilot.

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Merle Lemon in the form of the “conservative” SL educator Briarmelle Quintessa.
Arwenna Stardust (Clare Atkins) is in the background.

There are some who never change, however, and strangely to me in real life I have begun to recognise their avatars as being really who they are. They include joint project leader Dr Clare Atkins (SL: Arwenna Stardust) who, for me, has almost become the  light-bathed, elfin princess with golden tresses in real life, and  lead developer, Aaron Griffiths (SL: Isa Goodman) ,  who I see in my mind’s eye as being Isa the “good man” rather than Aaron when I speak with him in real life.

Petal Stransky

Sarah Stewart as  SL’s Petal Stransky.

And,  of course, there is SLENZ learning developer Leigh Blackall (SL: Leroy Goalpost) who sometimes term’s himself the group contrarian, and is little changed  from his early days with SLENZ and I don’t think ever will.

For me it’s all a matter of perception  – and  immersion -  and I suppose my own superficiality when it comes to appearance both in  Second Life and real life. I am a great fan of  WYSIWYG (what you see is what you get).

The problem is we do all make subjective judgements  – no matter who we are – based on appearance, especially in learning environments in all worlds.  Our judgment depends   on who we are., and where we’ve come from. After all in both worlds beauty  (and one might say the appearance of brains) are solely in the eye of the beholder.

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The never-changing persona of Leroy Goalpost – in real life, Leigh Blackall.

Progress on Kowhai

Meanwhile, according to joint project leader, Terry Neal, on the SLENZ sim, Kowhai,  good progress has been made on on the SLENZ pilot, Foundation Stage 1,  with Griffith completing   an easily rezzable/de-rezzable  interview room, a catwalk, and the “outfit shop”. Lemon  is  currently making an introductory video and wells as planning the specific scenarios needed for Foundation Stage 2.

Midwifery Stage 1  is almost complete while the context and learning design has been completed for Midwifery Stage 2, with working beginning on animation poses.

With Orientation Stage 1 completed Cochrane and Atkins  were able to successfully use  a subset of the lesson plan developed by Cochrane and Blackall  to orient the initial batch of educators connected with  Midwifery Stage 1.

Neal said that work on Orientation Stage 2 was  focused on creating a resource package that distance students and others  could use on their own rather than in f2f environments.

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The Foundation pilot’s catwalk, like its outfitter and various interview rooms,
can be rezzed on demand.

 

 

The SLENZ Update – No 40, January 20, 2009

Birth Centre takes shape

birth1_001The beginning …

The SLENZ project’s “ideal birthing unit” is taking shape quickly with the  basic walls constructed on the  floor plan and already trialed for ease of  avatar use (movement, camera views etc).

The trials were done by  Aaron Griffiths (SL: Isa Goodman), the Lead Developer for the SLENZ Project,  Deborah Davis (Aastra Apfelbaum) of the birthing unit design team and Sarah Stewart (Petal Stransky) (midwifery lead educator).

Griffiths, announcing progress on the build, said, “Consideration has been given to the fact that many of the users will be new to the SL environment. Therefore the overall plans have been scaled up to accommodate this in terms of  ‘room to move around’.

“Doorways have been made wider than they would be normally and the ceiling height extended for the same reason,” he said. “The central corridor, which contacts almost all the rooms has been given semi-transparent walls to allow users to view their surroundings and better orientate themselves, especially on occasions their camera crosses a wall boundary (the “my camera is here but where’s my  avatar” syndrome).

The build is taking place on Kowhai [the sim situated next to Koru(http://slurl.com/secondlife/Koru/156/122/27) ] which has been dedicated to the SLENZ project for both the midwifery and the foundation studies units

Believing the basic layout is now satisfactory the team has started  to “flesh out” the the detailed physical aspects of the build; cupboarding, mantels, furnishings, shelving etc., and the relationship of each object to the design in terms of its assistance of the  birthing process.

birthx_001Progress…

It’s not Google but …

What is claimed to be an unique virtual world search engine has  been developed by a team at the University of Teesside, UK. (http://www.tees.ac.uk/sections/news/pressreleases_story.cfm?story_id=2903&this_issue_title=January%202009&this_issue=188)

Although not yet live Meta-Mole.com (http://www.meta-mole.com/Default.aspx), the Meta-Mole, created by the Centre for Design in the Digital Economy (D-LAB) based within the University’s Institute of Digital Innovation, will ultimately be a dedicated searchable online resource for the 350 plus virtual worlds currently existing on the Internet.mole

‘We were analysing virtual world platforms and realised that there doesn’t appear to be a comprehensive service offering to list and compare key data for major 2D and 3D environments,” Philip McClenaghan, deputy director of D-LAB said. “This surprised us considering the current popularity of virtual worlds. We intend to fill the gap with the Meta-Mole.”

The Meta-Mole has been designed to help both new and experienced users looking for virtual world environments as well as platform developers who want to gauge competition through providing a searchable directory of available platforms, “easily definable according to the need of the user”, according to Dan Riley, a Metaverse Architect at D-LAB. All data contained within the Meta-Mole will be  provided by the platform developers themselves along with official images and videos. The Meta-Mole allows for the sharing and comparing of information and provides access to the latest core, technical and specialist features on current virtual worlds, as well as those in development.

The Meta-Mole will initially be released as a Beta version focusing on 3D virtual world platforms. Forterra, Blink 3D and Twinity are among those who have already uploaded their details.

Watch out for

Watch out for  Virtual World developments at the Uni of Auckland’s, Architecture and Planning School.  Judy Cockeram (JudyArx Scribe), a senior design tutor at the school,  is doing the ground work for a proposed  100-student  virtual world course in and about Architectural Media.

Recipe for success?

forterra-whitepaper

To prepare for the coming hard times in the real world  its worth reading a white paper authored by Chris Badger,VP Marketing, Forterra Systems Inc, entitled “Recipe for Success with Enterprise Virtual Worlds.” http://www.forterrainc.com/images/stories/pdf/recipe_for_success_10509.pdf

He notes that with the slashing of budgets for travel and gabfests, virtual world applications are significantly cheaper than video conferencing, telepresence, and travel, yet represent a more engaging and enjoyable learning medium than Web or audio conferencing and most Web-based learning content.

The study is based on a Masie Center Learning Consortium’s (a think-tank focused on enterprise learning and knowledge)  exploration of   learning use cases in a virtual world through the use of  a virtual world sandbox provided by Forterra and using  Forterra’s On-Line Interactive Virtual Environment(OLIVETM) software platform.

The balance of the white paper describes the use cases for Accenture and ACS Learning Services, the results of their efforts, the lessons learned, and the “recipe for success” going forward for new organisations considering how to convert their interest in virtual worlds to tangible field pilot programs that deliver business results.

Useful links

Links to transcripts of the weekly meeting of the SL Education Roundtable as well as transcripts of the annual EDUCAUSE Virtual Worlds sessions. All transcripts open in a new tab or window. http://homepage.mac.com/jessid/slroundtable/

Good free skins, shapes, hair, clothes etc for the newbies amongst us -

The Free Dove: http://slurl.com/secondlife/Gallii/113/54/33

The Changing Room for Women-Ladies at Noob Island: http://slurl.com/secondlife/NOOBISLAND/245/13/22

FREEBIES STORE of Free Union: http://slurl.com/secondlife/Thinktank/33/23/24

Free clothes etc – men and women in cubes: http://slurl.com/secondlife/Richmond/42/142/23

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