The SLENZ Update – No 84, May 18, 2009

DISTANCE EDUCATION

Memorial University  wins Canadian award  for  SL  shipyard project

memorial shipyard

Distance education – Memorial University’s shipyard.

Canada’s Memorial University of Newfoundland, in the province of  Newfoundland and Labrador – similar to New Zealand  with its rural isolation –  has  just won a Canadian  national award in recognition of its innovative use of Second Life’s virtual technology in teaching and learning.

The Award for Excellence and Innovation in Use of Technology for Learning and Teaching from the Canadian Network for Innovation in Education (CNIE)  was presented, for the second year in a row,  to Memorial’s  Distance Education and Learning Technologies (DELT), in partnership with Dr David Murrin, adjunct professor in the Faculty of Engineering and Applied Science and director of R&D/senior engineering specialist at IMV Projects Atlantic in St. John’s, Newfoundland.

The project, according to Pathfinder Linden,  involved the application of Second Life as a teaching and learning tool in Engineering 4061: Marine Production Management, in which faculty and engineering students  incorporated classroom theories and principles into a simulated, immersive environment where students could enact the role of an engineer, and design and construct their own shipyard.

“I was interested in using 3D virtual world technology in my class to better engage students in their learning and generate excitement about the course content,”  Dr Murrin said. “I wanted students to experience and realize the scale of real life shipyards, and gain a deeper understanding about the importance of material flow and the positioning of materials when building something of such enormity.”

Shipbuilding Yard

Students were provided with space on one of Memorial University’s islands in Second Life to build a shipyard with given parameters that would be capable of building three vessels in a year. Using this virtual world, students could meet online and walk through the shipyard to evaluate the functionality and suitability of what they had built. If flaws were discovered, students could then go back to redesign and rebuild to make it more effective.

Memorial is the largest university in Atlantic Canada, offering more than 100 degree programs to a student population of 17,000.

Memorial has two campuses in St. John’s, including the Marine Institute, one in Corner Brook, on the Gulf of St Lawrence, eight hours west of St John’s by car,   adjunct campuses  at Happy Valley, Goose Bay, Labrador,  and in Labrador City, co-located with the College of the North Atlantic , and one in Harlow, England.

Given the geography and climate of Newfoundland and Labrador, DELT, a division of the university, has 40 years of experience as a leader in the field of distance education, Memorialmaking Memorial unique among Canadian universities in that it offers online and distance education, media, design and production capabilities and teaching and learning support all under one roof.

Darin King, Newfoundland and Labrador’s Minister of Education, offering his congratulations to Memorial, said, ”  Given the rural nature of Newfoundland and Labrador, our province has been a leader in the use of technology and distance learning, particularly at the post-secondary level.

” The award of excellence recognises how well the Second Life team integrated the 3D technology into a typical engineering course, helping engineering students build a successful, working, virtual shipyard. The students became the designers and the engineers and their level of involvement enhanced their overall performance in the course.

“Our government is a strong supporter of technology in the classroom, recognising how well it can supplement teaching and learning.,” he said. “At the K-12 level, for example, we recently allocated C$2.2 million for computer replacements and C$1.5 million over a three-year period for a technology integration plan. At Memorial, C$1.5 million has been allocated to increase the number of courses available through distance education. In addition, government has supported the implementation of a common cutting-edge technology for distance learning in the K-12 system, Memorial University and College of the North Atlantic.”

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The SLENZ Update – No 50, March 3, 2009

Wonderland ‘wins’

Canuck Open Uni

wonderland11

Athabasca in Wonderland?

The  recently created Immersive Technologies for Education Centre of Excellence (COE) at Athabasca University, a Canadian online university,  has partnered with  Sun Microsystems of Canada to research virtual worlds built on Sun’s open-source Project Wonderland  virtual worlds’ toolkit with the aim of integrating them into curriculum for distance learning and so educators can share work with each other.

“Through the Immersive Technologies for Education Centre of Excellence, our researchers will be able to do things that were impossible before,” Rory McGreal, Associate Vice-president, Research, Athabasca University, said in a statement. “Their research will extend beyond the boundaries of formal education, from corporate uses of the technology to broader community initiatives that will make education accessible to everyone (http://www2.athabascau.ca/aboutau/news/news_item.php?id=437 ).

“We are all lifelong learners, with many of us engaged in assorted learning communities in formal, informal and work settings,” he said. “Software that enhances our abilities to do this will be of benefit to all. Given our synergies in vision and our commitment to education Sun and Athabasca University have created a powerful partnership that will transform the way people learn and collaborate.”

The university would roll out the COE’s three-dimensional immersive technology research into the curriculum so teachers can create dynamic 3D learning environments and share experiences with colleagues while graduate students can acquire the knowledge and skills necessary for real-world applications, he said.

“Sun has a longstanding commitment to bridging the digital divide that prevents people from getting an education because they don’t have access to the right technology,” Kevin Roebuck, Market Development Manager, e-Learning, Sun Microsystems, Inc. “Immersive education combines 3D and virtual reality technology with digital media to immerse and engage students in the same way that today’s best video games grab and keep the attention of players. The new Immersive Technologies for Education Centre of Excellence (COE) at Athabasca University will not only improve existing educational environments but will also widen access to education for the disadvantaged, particularly those living in remote and rural communities and the disabled.”

Athabasca University is the first Canadian university to establish a COE based on immersive technologies. Research produced at the COE  will be designed to  lay the foundation for the creation of rich immersive educational environments on a broader scale, enabling students no matter where they are to work and play together, for outlying isolated communities to engage with others within and outside Canada, and for the development of richer ties between any arbitrary set of communities around the world.darkstarlogo

The immersive environments will be built on Project Wonderland (https://lg3d-wonderland.dev.java.net/ ),  and on Sun’s Project Darkstar platform (https://games-darkstar.dev.java.net/). Within those worlds, users can communicate with high-fidelity, immersive audio, and can share live applications such as web browsers, open office documents, social applications and games. Sun will support and coordinate collaboration with its researchers in areas of high performance and grid technologies, security and software/environment design.

Sun will also provide Athabasca University with access to the Sun Immersion Special Interest Group, a Sun-sponsored community dedicated to advancing the state of open-source technology and open content for virtual worlds, games, and new media in education.

Another new kid …

dekoze

JustLeapIn … another new kid on the virtual reality block

For those of you  who think that Second Life  is download heavy there’s a new kid on the block : an evolving 3D social applet with web integration  and a lightweight plug-in for Windows and Mac.

Canadian-based Leap In Entertainment (http://www.justleapin.com/ ) thinks it can do what Google couldn’t, and has launched (Mid-January) a brand new virtual world that might actually stand a chance, according to Jason Kincaid at TechCrunch (http://www.techcrunch.com/2009/01/12/just-leap-in-tries-to-succeed-where-lively-failed/)

Noting that given the relatively dismal performance of Lively, Google’s short lived browser-based virtual world, smaller startups might be a little hesitant to jump into the space, but Kincaid  found the JLI beta  browser-based virtual world ” impressive, sporting 3D graphics and a semi-realistic physics engine (they may not be quite as good as modern 3D games, but for a browser-based world they more than suffice).”jli

The game, he noted, has strong support for multimedia, allowing users to drag and drop their own pictures; to create in-game art galleries; play live video from in-game screens;  stream their own music, and syndicate their in-game activities to news feeds around the web.

According to the company’s creative director, Michael Griffin, JLI is targeting the 18-34 audience – a group Griffin says has more early adopters, than the younger, virtual-world saturated demographic Google targeted.

Personally while I found the graphics good to excellent  I found the avatar choice/modelling,  and  walk around ability because of separate individual worlds, rather limiting, when compared to the one world of SL or OpenLife etc.  I often wanted to travel in-world but couldn’t. I could only look at the view through the windows. However, this is still  a beta which will be worth watching.