VLENZ Update, No 160, January 20, 2010


NZ virtual world group off

the ground and running …

At the  NZVWG inaugural meeting: Arwenna Stardust, Rollo Kohimi
and Briarmelle Quintessa.

Fourteen  leaders in virtual world education in New Zealand attended the inaugural meeting earlier this week of  the New Zealand Virtual World Group (working name) on the NMIT island of Koru in Second Life.

The meeting, chaired by Dr Clare Atkins (SL: Arwenna Stardust), one of the joint leaders of the recently-completed SLENZ Project,  was attended by university, polytechnic and others with interested in New Zealand virtual world education.

Professor Noarlunga

Besides SLENZ Project  joint leader Terry Neal (SL: Tere Tinkel)   the University of Auckland’s Scott Diener (SL: Professor Noarlunga), and multi-media improv dance exponent, Mike Baker (SL: Rollo Kohime) the attendance also included educators from the United Kingdom and Tasmania.

The inaugural meeting, which was mainly an introductory session, set four items for discussion at the first working meeting which will be held at the KiwiEds’ meeting place on Koru at 10am New Zealand time next Monday.

Toddles Lightworker

The agenda items include:

  • Confirmation of the initial agreement that the  group should be  non-institutional  i.e.  a consortium of individuals committed to formal and informal educational initiatives in Virtual Worlds.
  • Group Structure: Determination of how the group should be structured and whether it should be informal or formal,not-for-profit, charitable  or commercial of something else and the roles which individuals could play in the group (positions) as well as tasks.
  • Steering Group:   Discussion of the possibility/necessity of establishing a  “Steering Group” and who should be on it.
  • Group Name:  Discussion and determination of a Group name.

    VonFaraway Meridoc

Besides those already listed among the  SL names   at the first meeting were: Toddles Lightworker (Weltec), CiderJack Applemore, Kattan Hurnung, Petal Stransky (Otago Polytec), Briarmelle Quintessa, (Manukau Institute of Technology) Work Quandry, VonFaraway Meridoc, Rusty Kemble, Anjil Kyoteri and Johnnie Wendt.

At the conclusion of the meeting Atkins confirmed that the formal evaluation of the New Zealand Government-funded SLENZ Project would be made available  shortly.

SLENZ Update, No 159, January 19, 2010

Now the summer holidays are over…

Back  to Broadband and the

virtual worlds …

‘Reality exists in all worlds’

One world: The reality of vacation land…

Sitting on a golden sand beach near Splitapple Rock, in Tasman Bay, New Zealand, being warmed by  the late afternoon summer sun, I wondered about virtual worlds and what they have to offer me  – or anyone else.

Being without Broadband for three weeks – and Second Life  for that period – made me  wonder whether immersion (should I say addiction) is all its cracked up to be.

First off I must say I didn’t have any withdrawal symptoms. I did, however, read nine fairly  big books; swam every morning; hiked for  a couple of hours over the hills and through the bush every day; listened to bird song throughout the daylight hours; drove  an open-car (Jensen-Healey) frequently and enjoyably on winding coastal roads;  went to bed at about 10pm and woke between 4 and 5am; and I had a lot  of conversations with fairly ordinary people about fairly innocuous things, most of which – like the books – I forget the detail of now.

It was a holiday in the same beautiful place I’ve been vacationing for 20 or more years. It’s a place I love.

I was totally immersed in  the reality of my environment – I have the brown skin and more tightly cinched belt to prove it – but the memories are little different from those I have got from the virtual world of Second Life. The memories now I am back at my desk  are like my memories of being 30 years continuously on the road as a working  journalist all over the world  – little different from scenes viewed in a television travelogue or out a tourist bus window.

Of course, being there I could feel the sun and wind, the sand under my feet, and smell the sea and the ‘honey’ smell in the native bush. I also could feel the strain in my lungs and my legs climbing a steep hill, or over rocks, and feel the initial coldness of the water on that first early morning swim. But that was the only real difference.

One world: The reality of virtuality

Sitting on that beach though I came to the conclusion that for most purposes virtual worlds provide a similar experience with fewer hassles than those of the real world. I know all – yes all my friends – will disagree with that statement,  or consider me demented, but I think it is true. There is no real  difference in the quality of the experience despite  what the naysayers, who claim virtual worlds are not real life,  might argue.

I wouldn’t change my holiday venue for all the world – and I don’t think I would ever want Broadband there – but  for times when I want to travel without spending five hours in a car, or  a similar number of hours on  an aircraft; at times when I want to talk to people about real things from around the world or even just banter, without the mind-numbing, lubricity of alcohol which many need to free their tongues in a real life environment; at times when long winter evenings, weather or other circumstances keep me indoors;  or at times when I choose to play in another real place I believe  interactive virtuality offers a real alternative to what people call “real life” unlike non-interactive television, or other non-interactive entertainment mediums.

But what  most people in the so-called real world – and especially in education and business – have missed is that  like the “real” world virtual worlds are all about people. They are not about scenery – even though I spend hours exploring the scenery of new and old simulations in virtual worlds –  or scripting, or buildings,  they are about people, real people, who really exist in virtual worlds, just as they really do in the so-called “real” world, despite their appearance as avatars and/or roleplayers.

Strangely that was the only thing  I missed on my real life holiday: being able to talk to the real friends I’ve made in virtual worlds over the last five years. Some I only talk  with infrequently,  others on a daily or weekly basis.  But even though most are from thousands of miles away and I will never feel the touch of their fingers in a handshake they are as real to me as anyone I have met in the real world.

And unlike my local real life tavern – in a small, provincial town in rural  New Zealand, where conversations range from the weather, Rugby, cricket, racing, beer, girls and Rugby and did I say Rugby, but “don’t get to heavy” – my conversations in Second Life with  both men and women  from all ethnic backgrounds cover  a world of ideas and dreams, from art to the universe, from medieval shipping to  teleportation, from history to present day politics, and from lifestyles to  other world cultures.

For me, and millions like me, virtual worlds provide a doorway out of the world we choose to inhabit, perhaps not permanently, but for a certain number of hours each week: I can step through my screen into a place where I can find people – perhaps in a reality  10,000 miles away – who think on the same wave length as me or who I can learn from, or who I can laugh with, and even  those who I can cry with.

For me reality exists in all worlds:  it’s just one world, whether virtual or not.

Perhaps for some reading this, that is sad.

However, for me with virtuality and Broadband I find I can live in one of the best places on earth, a million miles from anywhere, and still be anywhere in the world  when I want to be with the people I choose to mix with. That’s what Second Life has given me. The world.

It has opened another door for me.

Both worlds: it’s all about people.