SLENZ Update, No 129, August 17, 2009

Aussie vid makes case:

IMMERSIVE LEARNING:

IT’S  REALLY GAME ON

There comes a time  in the life of every dreamer/ideas person/creator of change  in education when  one has to go cap in hand to people  who might  have little or no understanding of  what you are attempting – and care even less.

They are the administrators  who control the academic purse strings.

If your “thing” is virtual world education, however, a new  machinima created by Australian resident  Kerry Johnson (right) might help you lay a foundation for your arguments about the possible benefits of virtual world training and education. Johnson, Kerry

The machinima,  “Immersive Learning: it’s game on!”,   has been specifically  designed by Johnson to introduce educational administrators and policy makers to the uses of virtual worlds in education and training.

Produced for Australian Government-funded education.au’s Immersive Learning Unit it includes case studies from Second Life, Quest Atlantis and World of Warcraft and includes interviews with students and educators.

But its not all “pie-in-the-sky” stuff.

Presenter  Greg  Black, CO of Education at education.au, after demonstrating just how mainstream virtual worlds are becoming,   stresses that  for education/training to be successful and beneficial  in virtual worlds  it must be based on sound education design principles.

If you have time and you are involved in education  its probably also worthwhile looking at KerryJ’s Neotenous Tech blog pages as well as other videos she  has worked on linked on this page

One Response

  1. Wow John – thank you so much for your kind words and for helping to spread the word about the video. It was created as a tool to help fire up discussions and provide an overview of the use of these brave new worlds in an educational context.

    With millions of youth using these worlds and with marketing companies jumping into the space to provide environments for younger and younger users, digital literacy skills including information literacy and digital citizenship are also going to be important.

    As with any technology, there needs to be a solid reason to use these tools that is based on improving outcomes, I’m glad that seems to have come across.

    The video is available on our blip.tv channel for download – http://educationau.blip.tv/ and if any educators out there would like a higher resolution copy for workshops or presentations, please feel free to get in touch.

    This coming Friday September 7th there will be another group from SA TAFE practising their customer service skills in Second LIfe and the instructors are looking for educators to log in and put the students through their paces.

    If you’d like to help out, send me an email with your RL name, your SL name the name of your educational institution and an address of a blog/Twitter account if you have one and I’ll pass it along to the course convenor who will send you the details.

    My email is kjohnson (at) educationau.edu.au

    Cheers!

    KerryJ
    Education.au

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