Is this the SL future
of ‘real’ reporting?
Those who attended the Virtual Journalism Conference at Washington State University last week may have glimpsed the future of global journalism in a brief documentary about an avatar-to-avatar news conference, according to Steve Kolowich, of The Chronicle of Higher Education.
The news conference, which took place in February in Second Life, gave eight Egyptian political bloggers a chance to directly question James K. Glassman, the head of public-diplomacy under former President George W. Bush.
“This is the ultimate situation of breaking down barriers of time and space,” Kolowich quoted Lawrence Pintak (pictured right), director of the Kamal Adham Center for Journalism Training and Research at the American University in Cairo – or, rather, his slightly-less-gray-haired avatar – as saying in the documentary on the event.”We’re putting together people who are on opposite sides of the world for a real-time conversation.”
The Second-Life news conference, according to Kolowich, was the final stage of a project, overseen by American University in Cairo and paid for by the US Agency for International Development, that brought the Egyptian bloggers to the United States to cover last fall’s presidential election.
While some might dismiss a Second-Life meet-up as little more than a glorified conference call, Rita J. King, a former journalist, said the difference is tremendous. Ms. King is CEO and creative director of Dancing Ink Productions, which designed the virtual space where the news conference was held and also helped create the documentary.
First of all, “teleconferences put people to sleep,” she told Kolowich. They’re also expensive. But most importantly, the experience of interacting in a three-dimensional space is much richer, sensationally and psychologically.
“Neurologically, people feel they are sharing an experience if the brain perceives that they are sharing space,” she said. “I have found that people are very likely to be candid in interviews that are conducted virtually, much more so than over the phone or even in person…. It is safe physically, first of all, but it also eliminates elements of discomfort that are part of the physical world, related to socioeconomic status, age, gender, race…. There are all sorts of limiting factors that prevent people from being candid with one another in person.”
Will this become
OnLive has just begun promoting the beta version of a service (in the US only at this time) which should one day to allow the consumer to run even the most complex virtual worlds on entry level desktops.
Promising to work over over almost any broadband connection (DSL, cable modem, fiber, or through the LAN at your college or office) into your TV, entry-level PC or Mac and start a game with out the need for download. OnLive says it will be able to provide Standard-Definition TV resolution over a 1.5 Mbps connection. For HDTV resolution (720p60), OnLive needs 5 Mbps
The game or MMORPGs run in a state-of-the-art OnLive game server center, ONLive claims, connecting an individual to game servers through the Internet, instantly sending your controller actions upstream and the results back downstream at blinding fast speeds.
One wonders whether this will really deliver though especially into countries with third world Broadband coverage, like New Zealand.