As real as it gets –
Almost since the inception of MUVEs such as Second Life, architects have seen the potential of being able to create exact, real life, fullscale, 3D, building models within virtual reality for such things as architect/designer/client walk throughs, design visualisation and tweaking. No one has been quite able to pull it off properly until now without onerous in-world ‘building” work rather than the straight importation of an architectural model.
The announcement that it has been done effectively using Realxtend, a development of the OpenSim platform, was made by freelance virtual architect and founder of Crescendo Design, a studio specialising in creating innovative, cost effective architecture and strategies for virtual reality platforms such as Second Life and OpenSIM, Jon Brouchoud (SL: Keystone Bouchard) in his blog, The Arch (http://archsl.wordpress.com/2009/03/02/the-future-is-here-full-scale-architectural-model-from-revit-imported-into-a-virtual-world/ ) .
Brouchard (pictured) described the importation of a full-scale architectural model from Revit using Visibuild (http://visibuild3d.com/index.html ) into the virtual world – the combined 3-part effect of being able to import contextual structures shared by others and import professionally built CAD or BIM-derived models and model bits and pieces using the familiar in-world building tools – as a “pretty astonishing new opportunity.”
“Of course there are still kinks to be ironed out, and some parts of the work-flow that would benefit from further optimization, but that’s where Visibuild’s value becomes most apparent,” he said. “They have the capability of streamlining that process for you, and serving as a one-stop service and hosting environment for architects, urban planners, realtors, city governments and anyone else with a vested interest interest in architecture and the built environment.”
“Since most modern architectural software automatically generates 3D models anyway, the gap between your model and a virtual environment is no longer treacherous or time consuming – but relatively simple (or cost effective if you’d rather have someone else import it for you). If you already model in SketchUp, for example – you’re only a few clicks away from enjoying the benefits of experiencing the model virtually and inviting others to experience it with you in realtime. ”
The house was furnished with “model” tables, chairs, sofa, stove, Jenn-Air appliances, Kohler fixtures and more imported from Google 3D Workshop.
[I’m indebted to SLED Lister and Auckland University senior lecturer in the Faculty of Architecture and Planning Judy Cockeram (SL: JudyArx Scribe) for the headsup. Cockeram is scheduled to launch architecture studies on the university’s second island sim, Kapua, adjacent to Long White Cloud ( http://slurl.com/secondlife/Long%20White%20Cloud/128/128/2 ) just north of the SLENZ project sim of Kowhai, which adjoins the original Nelson-Marlborough Institute of Technology island of Koru (http://slurl.com/secondlife/Koru/150/124/27)]
Filed under: Education, Education in virtual worlds, Virtual Worlds | Tagged: architecture, Bouchard, Brouchoud, Cockeram, Crescendo, Google 3D Workshop, Kapua, Koru, Kowhai, Long white cloud, NMIT, OpenSim, realXtend, Revit, Sketchup, SLED, The Arch, University of Auckland |