SLENZ Update, No 133, September 01, 2009

CARTOON  OR SUPER-REALISM Do the graphics really matter in virtual worlds? … and is Blue Mars really the third generation? Blue Mars 2050 … does super-realism matter? I have always wondered just how much the graphics matter in virtual worlds: I know my personal preference falls into the super-realism category when it comes to graphics [...]

The SLENZ Update – No 121, July 31, 2009

VIRTUAL WORLDS “BOOMING” despite doomsters “Twitter makes the noise while Second Life makes the money” -Victor Keegan, The Guardian UK Second Life can do his … Tribute to Lachlan Campbell from the Second Life Relay for Life benefit event – July 11, 2009. LabGraal: Vocal, Rosalba Nattero While Facebook and Twitter are lauded to the [...]

The SLENZ Update – No 76 , May 1, 2009

TEXT TO VOICE’ So you  think you know who you are speaking to? Virtual World users  will soon be able to  have their avatars speak in the voice of their choosing, by typing what they want the avatar to say. This will result from of a “strategic” partnership  announced Wednesday between leading Text-to-Speech (TTS) vendo Cepstral [...]

The SLENZ Update – No 40, January 20, 2009

Birth Centre takes shape The beginning … The SLENZ project’s “ideal birthing unit” is taking shape quickly with the  basic walls constructed on the  floor plan and already trialed for ease of  avatar use (movement, camera views etc). The trials were done by  Aaron Griffiths (SL: Isa Goodman), the Lead Developer for the SLENZ Project,  [...]

The SLENZ Update – No 20, October 30, 2008

From the top of my head! It might be simplistic but it appears to me that Virtual Worlds, although attracting a claimed 160 million users around the world, need someone to recreate something like the virtual world equivalent of Tim Berners-Lee (Pictured -From Wikipedia) and Robert Cailliau’s 1990 WorldWideWeb browser for multi-user virtual environments to [...]

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