SLENZ ‘open’ workshop
Registrations Closed December 12: December 15, from 9am to 5pm (New Zealand Time) (SL Time 12 noon – 8 pm December 14) : New Zealand’s leading virtual world learning research group, Second Life Education New Zealand (SLENZ), has invited interested educators to attend a free, one-day workshop in real life on Wellington Institute of Technology’s Wellington campus and in Second Life on the Nelson-Marlborough Institute of Technology’s island of Koru (http://slurl.com/secondlife/Koru/156/122/27). Registration essential on first-come, first-served basis as numbers limited. For registration email: Susan.Jenkins@weltec.ac.nz
OLIVE has a silver lining …
Self-proclaimed market and technology leader in enterprise virtual world, Forterra Systems, is using the economic downturn and collaboration with IBM, to spruik its virtual worlds’ experience as being “better” and less costly than conference calling, the mainstay of world business.
Offering innovative collaboration features and IBM Lotus Sametime Integration with its OLIVETM(On-Line Interactive Virtual Environment) 2.2 Release, Forterra Systems plans to ship the new software later this month.
The video demonstration of the new software shows it will be of interest to educators around the world given some of the vagaries of other virtual world systems.
Forterra Systems says the new features have been prompted by feedback from several customers in global organisations and analysts who have noted that virtual meetings in OLIVE are both more engaging and less expensive then traditional Web and audio conference calls.
“The combination of OLIVE’s spatially accurate VoIP-based audio along with several new media-sharing features and Lotus Sametime integration provides the next generation of interactive communications infrastructure,” Forterra says in a press release. (http://www.forterrainc.com/index.php/resources/109-forterra-announces-olive22)
“With the challenging financial times most enterprises are curtailing travel and rethinking how their organisations hold events, training sessions, conduct periodic meetings, or improve their collaboration processes.
“Audio and Web conferencing are inexpensive, ubiquitous, and generally easy to use,” the release says. ” However for meetings involving complex or longer topics the participants can be challenged to grasp the discussion context and maintain focus due to multi-tasking. Virtual meetings in OLIVE are proving to be less expensive yet more engaging and productive for users. Most enterprise-grade teleconferencing systems charge $0.10 to $0.25 per person per minute which can equate to thousands of dollars of expense per employee every year. OLIVE pricing is an order of magnitude less.
“Forterra believes the fastest path for large-scale virtual world adoption within organisations is for 3D meetings to be an easy-to-use extension of the existing unified communications tools employees already use every day. Forterra’s integration of OLIVE with Lotus Sametime is the first robust offering in the market to pursue this strategy. When integrated to Lotus Sametime, immersive 3D environments built with OLIVE provide an interactive communications platform that is unsurpassed for collaboration, training, and knowledge management use cases.”Second Life: ‘Second China’ Offers Foreign Service Workers First Impression
Picture courtesy ScienceDaily
United States diplomats or military envoys making their first trip to China may soon have a chance to visit a Chinese office building, stop in at a traditional teahouse or hop a cab – all before they board a plane, according to US web-based publication ScienceDaily (http://www.sciencedaily.com/releases/2008/10/081029154856.htm)
A team of University of Florida computer engineers and scholars has used the popular online world Second Life to create a virtual Chinese city for users who want to familiarise themselves with the sights and experiences they will encounter as first-time visitors.
The goal of the federally funded research project is to educate and prepare foreign service or other government professionals to arrive in the country prepared and ready to work, .ScienceDaily reported.
Julie Henderson, an international program specialist at the UF College of Pharmacy and co-principal investigator and project designer for the effort, was quoted by ScienceDaily as saying: “I think what we hope is that this kind of environment can provide a bridge between knowledge alone and actually being in the real-life environment.”
One wonders how long the US’s three-letter agencies have been doing the same thing in Second Life.
Medical VWs ‘suspend disbelief’
Evaluations of virtual world simulation exercises for medical trainees have shown that the trainees themselves find VWs to be adequately realistic to “suspend disbelief,” according to a Stanford University research project entitled, “Simulation for Team Training and Assessment: Case Studies of Online Training with Virtual Worlds.”
The results of the study done by William LeRoy Heinrichs, Patricia Youngblood and Parvati Dev, Stanford University Medical Media and Information Technologies (SUMMIT), Phillip M. Harter, Department of Surgery, Division of Emergency Medicine, Stanford University, were published by The World Journal of Surgery. (http://www.springerlink.com/content/82211030u48h01l5/)
The authors said the trainees quickly learnt to use Internet voice communication and user interface to navigate their online character/avatar to work effectively in a critical care team.
“Our findings demonstrate that these virtual ED environments fulfill their promise of providing repeated practice opportunities in dispersed locations with uncommon, life-threatening trauma cases in a safe, reproducible, flexible setting,” they said.
Earlier in their abstract of their paper they had noted that individuals in clinical training programs concerned with critical medical care must learn to manage clinical cases effectively as a member of a team.
“However, practice on live patients is often unpredictable and frequently repetitive,” they said. “The widely substituted alternative for real patients-high-fidelity, manikin-based simulators (human patient simulator)-are expensive and require trainees to be in the same place at the same time, whereas online computer-based simulations, or virtual worlds, allow simultaneous participation from different locations.”
In the paper they present three virtual world studies for team training and assessment in acute-care medicine: (1) training emergency department (ED) teams to manage individual trauma cases; (2) prehospital and in-hospital disaster preparedness training; (3) training ED and hospital staff to manage mass casualties after chemical, biological, radiological, nuclear, or explosive incidents.
For the project the research team created realistic virtual victims of trauma (6 cases), nerve toxin exposure (10 cases), and blast trauma (10 cases); the latter two groups were supported by rules-based, pathophysiologic models of asphyxia and hypovolemia.
December 12, SLtime, 10 am-4:30pm: The Louisiana Invitational Conference, Virtual Worlds in Higher Education presented by the University of New Orleans, Southeastern Louisiana University, Southern University in New Orleans and Tulane University, at The Louisiana Regents Estate in Second Life. Keynote speaker: Jeremy Kemp, instructional designer at San Jose University’s School of Library & Information Science. Other speakers: Thomas Kohler, of the University of Innsbruck, Joshua Squires, of the University of Georgia, Daniel Livingstone, of the University of West Scotland, and Gwenette Sinclair, of Kennesaw State University. No entrance fee. If you would like to attend the conference, visit http://virtualcampus.uno.edu/ and click “Register.” You will need to provide your name, avatar name, and e-mail.
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