NZVWG Update, VLENZ No 166, March 14, 2010

NZ Virtual World Grid hosts

international  guests

NZVWG Auckland portal now accepting

‘resident’ avatar applications …

Educause Roundtable meeting on New Zealand Virtual World Grid

The  University of Auckland portal of the New Zealand Virtual World Grid (NZVWG)  has successfully hosted its  first international seminar, attracting  a number of leading MUVE educators and researchers from  around the world.

The meeting coincided with the announcement by Dr Scott Diener (SL: Professor Noarlunga), the virtual meeting host,  that the University of Auckland portal of the grid, although  still in a trial phase,  was now open for  virtual-world users to apply for ‘free’ registration from the Auckland portal.

Dr Scott Diener.

It also coincided with a ‘demonstration’ of just how easy it is to teleport an avatar from the University of Auckland portal MUVE on the NZVWG ‘Hypergrid’ to the MUVE of   the University of Otago and return with inventory intact and retention of all abilities.

The NZVW Grid based on OpenSim software has grown out of the original ONGENS  grid, developed by the University of Otago in concert with the University of Canterbury, and the University of Auckland.   Weltec has also developed a portal for the grid and Nelson Marlborough Institute of Technology has associate status.

Welcoming the 20 plus guests from Educause’s Virtual World Roundtable  to the meeting in the Great Hall of “Kapua Castle” on the island of Kapua 3 in the New Zealand Virtual World Dr Diener said, “This is a really exciting development for us.

“We are stand-alone…we run our own asset server (database) with  the University of  Otago and Canterbury University having  similar setups, which have been linked together.”

Members of the Virtual Worlds Roundtable, who have previously visited a number of other Virtual Worlds  as a group for their meetings to assess and monitor MUVE development around the world praised the  apparent stability of the University of Auckland portal MUVE, the ease of entry, the fact  that it was open source and free, and  the  use of the Hypergrid, which opens up possibilities for easy, transparent connections to tertiary institution   MUVEs around the real world.

“We have found the Hypergrid does work, albeit with problems, “Dr Diener said, explaining that the goal of NZVWG was first to experiment and eventually to link to other grids.

Detailing the  setup of the MUVE, he said, the Auckland University portal is running on two virtual servers (VMware), and has a total capital investment of some $NZ10,000 ($US7000). This compared to an investment of say $US55,000 for signing up for SL Enterprise (previously Nebraska), the Linden Labs’ “behind the firewall” solution for standalone virtual worlds.

The Auckland MUVE is running on two dedicated, virtual machines with one server running a database and six sims. CPU usage has never got above five percent. Freeswitch voice is available on the MUVE but not yet completely activated.

“We can duplicate them (the virtual machines) in about 30 minutes – to scale if necessary,” he said in answer to a question, adding that OAR content was backed up automatically.

A  University of Auckland staff member is assigned one day a week to the MUVE , he said, with most of the work involved with things like getting voice working, and getting the Hypergrid fully functional.

He said the portal had been created out of his own budget as associate director of IT Services at the University of Auckland.

Dr Diener's Kapua Castle where the Roundtable meeting was held in the Geat Hall.

The portal, Dr Diener said, “is focused mostly on proving the concept of Hypergrid.”

“This is how our Writing Center began,” Iggy  Strangeland, of the University of Richmond, observed. “I bought a server out of budget, and then eventually got it supported by our data center. Now they maintain it and I just design content.

“We proved the concept. If it works for 2D Web, it can work for Virtual Worlds,” Strangeland said.

The major current problem with using the NZVWG MUVE for education purposes was the fact that there were as yet few resources “in world” … “all scripts have to be brought in,” Dr Diener said.

Given success for the NZVWG, however,  Dr Diener said, he would be excited to work on connecting  the that portal  with any other university  grid in the world.

Commenting on this, Lindy McKeown, of the University of Southern Queensland, said education.au in Australia was trying to set up a Hypergrid for all Australian universities to join.

Dr Diener, who is also a Lecturer at the University of Auckland, is well-known in Second Life and virtual world education circles around the globe for his and his associates’ creation of successful medicine/nursing/architecture simulations on the three University of Auckland Second Life islands in Second Life, the first of which was “Long White Cloud”.

Dr Diener mentioned that the “very active” New Zealand virtual world  group  VLENZ was represented at the meeting by Nelson Marlborough Institute of Technology  and Second Life Education New Zealand Project founder and joint leader,  Dr Clare Atkins (SL and NZVWG: Arwenna Stardust). Dr Atkins, on behalf of SLENZ and NMIT, operates two islands in Second Life, Koru and Kowhai.

“I think it WILL be a viable alternative (to Second Life) soon,” Dr Atkins said.

Other speakers agreed with Dr Atkins’ view that NZVWG and OpenSim were a good replacement for Second Life: “for me (as an educator) one of the huge benefits to OpenSim is that we can use it with under 18s,” she said.

Visitor Margaret Czart, of the University of Illinois,  said that all of the virtual worlds the Virtual Worlds Roundtable group had visited over time had provided good alternatives to Second Life but, “it is not so much the place but how you run it.”


A sitting room in Kapua Castle.

Dr Atkins’ and Czart’s comments about possible replacements for Second Life followed a remark that the Linden Labs’ position of Second Life education guru Pathfinder Linden had been disestablished and that the Lindens appeared to be showing  less interest in education.

Lindy McKeown foresaw the development of a “Hypergridded federation universe of locally-hosted worlds with some access by others but some private spaces” as appearing to be “a great education alternative for many reasons.”

But, she added, that for these alternative worlds to be successful “we need an SLexchange type (virtual worlds sales) system for other grids since Linden Labs had bought out virtual world goods sales competitors.

Iggy Strangeland replied that http://imnotgoingsideways.blogspot.com/2009/11/alternatives-to-xstreetsl.html was a good source for other sales portals. Lindy McKeown added that one also could buy OAR files full of content one  the net and there were lots of free ones too.

James Abraham (SL: Calisto Encinal  and http://calistoencinal.spaces.live.com/) said he was writing a grant to  “roll out a 10 college zero-cost OpenSim virtual world program for the Maricopa Community College District [James Abraham's Mi Casa Es Su Casa won a prize for full sim builds at the recent SLPro! Conference sponsored by Linden Labs for Second Life content creators.]

On this point AJ Kelton, director of Emerging Instructional Technology at Montclair State University, founder and current leader of the EDUCAUSE Virtual Worlds Constituent Group and Roundtable moderator, agreed with Mirt Tenk who suggested that it would be good for tertiary education providers to share the “stuff  WE have built in Second Life as  open source for OpenSim users. Others agreed with this view, including Dr Atkins who noted that all SLENZ Project builds were free and open source.

Asked how close he thought tertiary educators were to replacing Second Life with other virtual worlds, Dr Diener said, “ I don’t think we ARE close … and in fact, I don’t think that is even the question…I think we need to ask how we can augment our Second Life resources with Virtual World like this.”

There was also a question, raised by Liz Dorland, of Washington University, in St Louis,  and others, of the importance of virtual world students and educators being able to connect with the rest of the world community as they could in Second Life.

Dr Atkins said that she thought the “richness of Second Life and its diversity” would be hard to grow in an OpenSim environment although other speakers noted interoperability between all MUVEs, including Second Life, to get the best of all virtual worlds, was a possibility.

Another "resident's' Castle on the NZVWG portal grid.

SLENZ Update, No 127, August 13, 2009

SLENZ Project

Arwenna, Petal find the  light

at the end of the SL Tunnel …

Sarahmidwif“Authenticity of the scene” … inside the Birth Centre. (picture Sarah Stewart)

“The first words I heard were, ‘This is so much FUN …’

The listener was Arwenna Stardust (RL: SLENZ Project co-leader Dr Clare Atkins) and the words were from one of the midwife trainees “learning real lessons” at the Otago Polytechnic  Birth Centre on the Second Life SLENZ  island of Kowhai:  they summed up just what learning in a virtual world should be.

Arwenna, in the blog that  she doubted she  would ever be able to write “many times over the last few months”",  details how she was able to watch and listen in as the first of the midwifery students used the birth centre.

Her post entitled  “Finally – it all comes together! Midwives and SL” is  inspirational.  It demonstrates  again there is really light at the end of the virtual world education/training  tunnel.

Coupled with  lead educator Sarah Stewart’s (SL: Petal Stransky) post, “Students’ first experience of the Second Life normal birth scenario,” Arwenna’s post shows that, in Clare’s words,  “this is perhaps the closest (student midwives)  will get …  to the ‘real’ world  (for some time) and for them it seemed real but it also allowed them to make mistakes, ask for reassurance from Sarah and … to learn from her instruction and guidance.”Stewart, Sarah

For her part, Sarah (pictured right) says, “They were able to engage with a scene that will face them many times as a ‘real life midwife’ …  the beauty of this scenario and role play in Second Life is that students can experience the authenticity of the scene and learn from it, but are unable to do any harm to the woman. And because they have supporting visual tools and resources the role play is a lot more immersive than it would be if they were carrying out the role play in the classroom.”
But read both posts for yourself. I think you will find them worthwhile, particularly if you are feeling disheartened by the perceived difficulties with launching  an education or training programme in a virtual world. There is a light at the end of the virtual tunnel.

The Midwifery Pilot, as part of the Otago Polytechnic’s School of Midwifery, is one of three pilot programmes being run by SLENZ Project, which is funded by the Tertiary Education Commission of New Zealand.

The SLENZ Update – No 109, July 07, 2009

SLENZ PROGRESS

Otago’s birthing centre pilot

goes live with real students

Birthingcentre070709_001

Open for class…  SLENZ Project lead developer Isa goodman (RL: Aaron Griffiths)
“polishes”  the  Te Wāhi Whānau (The Birth Centre) build before students “arrive”.

Otago Polytechnic and  Christchurch Polytechnic Institute of Technology midwifery students have begun taking part of their midwifery course on the SLENZ Project island  of Kowhai in Second Life.

The 27 Otago Polytechnic and CPIT Year 1 extramural students from Central Otago, Southland, and Nelson/Marlborough, began for the first time on Monday to use  the specially-constructed  Birth Centre (Te Wāhi Whānau) with the help of  qualified midwife facilitators from their home areas to do the “virtual world” portion of their coursea via Broadband from their homes.

The joint co-leader of the SLENZ Project, which has sponsored the pilot programme, Terry Neal, said she was excited that “the real learning” had to begun.

The movement of real life students onto “real learning tasks” within Second Life, she said,  meant an important milestone had been achieved on schedlule by the SLENZ Project which is one year old.

“We will now find out whether the students value the opportunity of being able to learn in a virtual world,” she said. “Later, as part of the evaluation process, we will find out how great the benefits are they receive from this type of learning.”

Lead educator for the pilot Sarah Stewart (SL: Petal Stransky), talking about the first day, noted that  students had had a variety of reactions to their first day, with some having the usual minor difficulties and thus needing help  and others wanting to be left alone to find their own way around.

Sarah quoted one of the students, who had joined the class Facebook group, as saying of her initial experiences, “”I have popped in a couple of times to the birthing unit (after Petal Stransky got me out of the underwater bubble – which I am very grateful for!) and had a look around. Then my hair fell off. “Another student from ChristChurch took me to a shop where I got new hair and I got some proper clothes from the same place rather than my warrior outfit. So far I seem to have spent a lot of time ‘fixing myself up’. Apparently I had elf ears … I am still walking into walls and getting stuck to the ceiling and getting lost. So it’s taking me quite a bit of time to get orientated.”

In another aside, Sarah (Twitter: SarahStewart) said interest in the midwifery pilot had been growing on Twitter, with the pilot YouTube video being passed around.

The innovative pilot programme has been funded by the New Zealand Government’s Tertiary Education Commission as part of a project to determine how multi-user virtual environments (MUVEs) might benefit New Zealand education and how this can best be done.

The project, which has selected midwifery and foundation learning for its two pilot programmes, aims to delineate and demonstrate to New Zealand educators and students the educational strengths or otherwise of learning in a virtual world.

To celebrate the milestone and the first birthday of the project  the SLENZ Project team held a well-attended celebration “party” on the adjacent Nelson-Marlborough Institute of Technology  island of Koru on Sunday night.

korupartI_014Line dancing in celebration …
korupartI_001Toddles Lightworker, with the dragon wings, appears to be directing the dancers.

EVENT

Kiwi Educators Group

to be revitalised

Meanwhile SLENZ Project lead developer Isa Goodman RL: Arron Griffiths) and joint leader Arwenna Stardust (RL: Dr Clare Atkins) are keen to re-vitalise the Kiwi Educators group and in response to popular demand plan to hold regular meetings again.

The duo have issued an invitation to all past and potential members – in fact, anyone with an interest in education in New Zealand – to a meeting on Sunday July 12 from 6pm – 8pm (NZ Time) (Saturday, July 11 11pm-1am SLT) beginning at Kauri Grove, Koru.

The plan is for attendees to gather at 6pm and then visit  the Particle Lab to see the wonderful fireworks display which starts at 6.30pm and runs for an hour before returning to Koru to chat and catch up, and plan for the futureof the organisation.

Birthingcentre070709_002A useful addition to the SLENZ Project build
… “all” the information you need to get started.
Birthingcentre070709_003and the Skill Mastery Hyperdome

􀀁

The SLENZ Update – No 103, June 24, 2009

SLENZ PROJECT PROGRESS

‘Machinimas’ show the benefits,

comfort in learning  virtually

It’s often difficult for an outsider – especially one with little experience in virtual technology -  to get a real impression of what happens in an education environment in Second Life and just what the benefits can be.

As part of the on-going SLENZ Project, Midwifery Pilot lead educator Sarah Stewart (SL: Petal Stransky) and Foundation Learning Pilot lead educator Merle Lemon (SL: Briarmelle Quintessa) have attempted to show  those benefits  with the recent release of  two machinimas, which are worth looking at.

The first, Te Wahi Whanau 2 ( the second video from the Midwifery Pilot team) demonstrates  the benefits both in Second Life and Real Life of building  and using an architect-designed “ideal”  Birthing Centre like that  on the SLENZ island of Kowhai.

Uploaded to YouTube by “Debdavis5″ (Dr Deborah Davis, principal lecturer in Midwifery at Otago Polytechnic, Dunedin, New Zealand)  the machinima displays the build  of “Te Wahi Whanau: The Birth Place” by Aaron Griffiths (SL: Isa Goodman) .   “The Birth Place” is used in the Bachelor of Midwifery programme at Otago  and also aims to inform Second Life residents about the importance of space/place in facilitating physiological birth. The machinima is also on the SLENZ Project website here.

The second video,  Bridging Education: Interview skills @ SLENZ,   by Merle Lemon, of the Manukau Institute of Technology, is somewhat different in that it is designed specifically to show Foundation Learning  tutors why  their students will benefit from the use of Second Life to improve their interview skills.

The video, which is also available at the SLENZ Project website,  illustrates the difference between a real life practise interview situation and a Second Life interview situation.

The SLENZ Update – No 99, June 15, 2009

SLENZ PROJECT PROGRESS

Foundation Pilot  gets  new

‘stairway to knowledge’

foundation interview_003

Stairway to knowledge … the  SLENZ Project’s Foundation Learning
Pilot’s “rez-on-each step” guide to interviewing

SLENZ Project lead developer Aaron Griffths (SL: Isa Goodman) and  the Foundation Learning Pilot’s lead educator, Merle Lemon (SL: Briarmell Quintessa)  have come up with some interesting ideas to make learning easier for Merle’s students.

Their stairway to interviewing knowledge, on the Government-funded SLENZ Project’s Second Life virtual island of Kowhai,  is the latest – a concept which allows a student to “rez” each knowledge notice by stepping in front of it and allowing it to vanish once absorbed as she or he proceeds up the stairway.

At the same time  Lemon is  nearing the completion of  a video for publication on YouTube, “Bridging education interview skills @ SLENZ”, which  has be designed mainly to explain to lecturers the benefits of using Second Life and the facilities created by  her and Griffiths to hone student’s interview skills compared to those of a real life classroom (You will alerted here  when this goes live).

At the same time Griffiths has constructed among other things,  an  interview room which  will be able to be used by a variety of  students and lecturers to overcome hurdles  which  stand in the way of many of them  achieving success in interview situations and thus securing jobs.

The interview rooms,  which are in reality holodeck skyboxes, will be “private” for students and/or their lecturers.

interview room_001_001

Waiting for a job interview … learning how to handle the  stressful moment of truth.
Meanwhile  Griffiths has invited casual educator visitors to Kowhai  to test out the midwifery  animations and other facets of the Midwifery Project’s Birthing Centre on Kowhai as well as the animations and other facilities created for Foundation Learning.
He believes testing by casual users will enable him to eliminate any bugs before the system goes into full operation.

The SLENZ Update – No 89, May 25, 2009

Distance education with a difference

Otago Midwifery students to learn

about birthing in virtual world

Birthing Centre_002

Today, for the first time,  New Zealand midwifery students began  to enhance their regular study programme with learning in the virtual world of Second Life.

The 27 first year students and 23 second year students were introduced to the Otago Polytechnic’s virtual “model” birth centre (Te Wāhi Whānau), on the Government-funded SLENZ Project’s Second Life virtual island of Kowhai.

The students will be joined by another 15 third-year students in June as the School of Midwifery further develops the “blended delivery tools” it is using in its newly-revised midwifery education programme. Christchurch Polytechnic Institute of Technology (CPIT) and midwifery students will also join the virtual world part of the programme in June.

The students range in age from their 20s to 40s, with a variety of life experiences and varying degrees of computer literacy.

According to Dr Deborah Davis, the school’s principal lecturer, students will eventually access The Birth Centre from home via the Internet through Broadband links.

In February Otago Polytechnic in collaboration with CPIT began a new “flexible” programme which allows the students to remain in their home town or community while accessing course material on line and working alongside local midwives and women and meeting for face-to-face tutorials. Their virtual world experience will be part of this.

‘Intensives’ face-to-face

“They are supported by a midwife from their area who provides face-to-face tutoring and support,” Dr Davis said, adding that these students travel to the polytechnic for “intensives” (two weeks, four times/year) where they “focus on skills and other learning that is more suited to face-to-face” teaching.

Dr Davis said the virtual Birth Centre would also “provide an important learning opportunity for second-year students, who are currently focusing on the physiology of normal birth.

“While students are currently engaged in real life midwifery practice they may not have the opportunity to facilitate physiological childbirth in a home or home-like environment … we hope that the virtual birth centre will provide them with an immersive experience and one in which they start to feel the sense of responsibility and accountability that comes with being a registered midwife.”

Dr Davis said the virtual birth centre should also provide a useful opportunity for third-year students to hone and practice their midwifery decision-making skills while participating in an “apprentice” style year on clinical placements with midwives all over New Zealand.

The SLENZ Project, which is running two pilot education programmes in Second Life, is funded by the Tertiary Education Commission of New Zealand.

The SLENZ Update – No 81, May 12, 2009

MIDWIFERY TUTORS ‘ENTHUSIASTIC’

Exciting introduction to SL with bonding  and play

Petal- group with Sarah

Trainers, Dr Clare Atkins and Todd Cochrane with Kate Spencely, Dr Deborah Davis
and Sarah Stuart. (Pictures from Sarah  Stewart)

The importance of a time for “play” when people are initiated into Second Life was reinforced for  the SLENZ Project’s joint leader, Dr Clare Atkins (SL: Arwenna Stardust), when  she led an orientation workshop for a group of mainly SL “newbie”  midwifery educators from Otago Polytech’s  School of Midwifery.

“I learnt again just how important it is to allow people the time and opportunity for play when they first get into Second Life,” she told a SLENZ Project meeting on the Nelson-Marlborough Institute of Technology’s Second Life  island of Koru. “They want to play around with how they look and how they can change themselves and what they can do. I’ll never forget them all doing the chicken dance and laughing (in real life). It was very much about bonding and the creation of confidence.

“… nobody, but nobody, is  not concerned with how they  look,” she said, adding that although there had to be time for “play” the learning process had to be focused and based on a clear structure of what had to be achieved in the time frame.

Atkins, of NMIT, and SLENZ developer Todd Cochrane (SL: Toddles Lightworker), of Weltec, conducted the training session  for the eight educators from Otago and Canterbury midwifery schools, in person, on the Otago campus and on the SLENZ island of Kowhai, in what was both a real life and Second Life “bonding and learning” workshop.

Human nature

Cochrane said, “Working with the midwifery instructors was absolutely fantastic.

“I also I learned a lot about, well, human nature.

“They were completely interested in the way their avatars looked and moved,” he said. “Getting the right clothing and the shape of their avatar’s figures right turned out to be the major activity. I had expected this to take some time but not to the extent that it did.

“I was completely stunned when one pulled out an animation that made her avatar walk , in a more than catwalk manner, and that everyone wanted their avatars to walk that way too.”

The lead educator for the midwifery pilot programme, one of three SLENZ Project pilots, Sarah Stewart (SL: Petal Stransky), said she had been “very encouraged by the enthusiasm” of the educators who attended the two-day workshop.

Noting that some had been apprehensive about the move into virtual worlds, she said, “They were extremely enthusiastic, very reassured and very excited at the end.

“It was good to have it face-to-face. There were some ups and downs during the two days but everyone is now a lot clearer where we are and where we have to go in the next few months.”

Stewart, however, noted that while the majority of participants had found the “play” – trying on new clothes, doing the chicken dance etc – “valuable”, there has been some who had wanted to focus only on what needed to be done and felt they didn’t have time for those sort of things.

SLENZ learning designer Leigh Blackall (SL: Leroy Post), who had a major hand in setting up the training session, said proof of the success or otherwise would be in seeing  if and how the midwives came back to Second Life … “we need to observe these midwives,” he said.

From his point of view, though, the workshop  had been “very successful” and he had enjoyed “watching it from a distance … The fact that the midwives were physically together  might have lifted the spirit. It will be interesting to see if it really does translate into persistent use.”

The pilot is scheduled to put its first  real students into Second Life May 25.

Petal Midwives do the chicken dance

The chicken dance – need for a moment for play in orientation.

The SLENZ Update – No 69, April 20, 2009

PERFORMANCE ART

Bridging the  Second Life,

Real Life  divide  …

isabelperf1
Dancing fingers from reality – Butler2 Evelyn (RL: Isabel Valverde) and
Toddles Lightworker (RL: Todd Cochrane) in Second Life.

What are we losing through living more and more encapsulated lives in crowded urban areas, following the consumption driven “modernist-technical” standard of living, becoming disconnected from sensing ourselves, one another and earth’s living-system cycles of which we are and will be always part and dependent on for survival and well-being?

That is the question that Portugals’  Butler2 Evelyn (RL: Isabel Valverde) and Aotearoa-New Zealand’s Toddles Lightworker (RL: Todd Cochrane)  will attempt to answer in SL with the transnational  “Weathering In / Com Tempo: An Intervention towards Participatory Multi-modal Self-organising Inter-corporeal Environments”, in Room E104. Whitireia Community Polytechnic, Wellington, New Zealand, and in Seccond Life, above the SLENZ Project island of Kowhai,  between 10:30 -11:30 am on Friday,  April 24,  New Zealand time.

The event is being staged as part of the  Whitireia learning and teaching conference with the theme of: Engaged Teachers, Engaged Learners: Partnerships for Success. The keynote speaker is Professor Russell Bishop, of Waikato University.

valverdeisabel1

“We lose and suffer in exchange for communication and knowledge gains by using awesome but at the same time restricted, exclusive, unbalanced, un-integrated technology,” Valverde and  Cochrane said in an abstract on what is basically an integrated, interactive, real world/virtual world performance.

“For example, large parts of our lives are spent sitting still with screen, keyboard and mouse,” they said. “”Due to this extreme stillness we do not have truly an embodied, inclusive attitude where the physicality is expanded, not compartmentalised into less-demanding intellectual activity.

Playful interaction

The pair – Valverde (pictured right), of the Institute for Humane Studies and Intelligent Sciences,  Almada, Portugal, and Cochrane (pictured lower right), of the School of Information Technology, Wellington Institute of Technology ,  Petone, New Zealand – will attempt to provide answers in an” immersive embodied environment” where five invited participants  “will playfully interact with one another physically and virtually as hybrid-embodied entities within intelligent, physical and virtual sites”.

The event, Valverde and Cochrane said,  would “capture motion, location and biometric information through non-invasive clothing and motion capture investigating new modes of human-human and human-environment dialog/sociability, by expanding inter-corporeal interactions through non-intrusive non-restrictive technology, adapted to the participants’ way of moving in space”.

“Performing arts’  knowledge directs the work, providing perspectives for example as in: Postuman Embodiment [1], Mobious Strip [2], rhizome body [3], reversibility as described by Merleau Ponty, and distantiation as coined by Bertolt Brecht,” they said. “Environmental, biometric and meteorological data is captured using well understood techniques, for example, motion capture that uses the AR Toolkit as in [4]. We also investigate pragmatic application of self-organising information systems theory [5] to feature recognition from multi-modal data streams and to the automatic determination of system control.

“Weathering In intervenes using cross-disciplinary practice in performing arts and computing engineering with the goal of more inclusive, integrated and connected human-environment (physical and virtualised) hybrid living systems,” they said.img_0503

Valverde  and Cochrane, previously  staged an Emergent Hybrid Performance Environment for Second Life avatars and video-mediated guests, from Kowhai and a physical site in Lisbon where they offered partipants opportunities for converging their physical and virtual possibilities for creative embodied communication.
“We believe Second Life provides the most inclusive, embodied mode of being with people around the world in a free, networked platform,” they said of that performance. “(This) Real Virtual Games Project is interested in questioning and developing more corporeally inclusive physical interfaces for this type of embodied global network mode of communication.”

Performer/choreographer

Isabel Valverde is a performer, interdisciplinary choreographer and researcher originally from Portugal, with a PhD in Dance History and Theory from the University of California, Riverside. Her work was  supported by the Foundation for Science and Technology/PRAXIS XXI (Portugal). Her dissertation is titled “Interfacing Dance and Technology: a theoretical framework for performance in the digital domain”, (publication forthcoming by FCG/FCT). Valverde is continuing her research as a post-doctoral fellow of the EU/FCT, affiliated with the Institute for Humane Studies and Intelligent Sciences, the Visualisation and Intelligent Multimodal Interfaces Group (VIMMI/INESC-ID/IST/UTLisboa), College of Social and Humanities Sciences/UNLisboa, and Lusófona University of Arts and Technologies. She holds an MA in Interdisciplinary Arts from the Inter-Arts Center, San Francisco State University, with a Fulbright/IIE fellowship. Her dance studies include the Licenciatura in Dance from the FMH/UTLisboa, and diploma from the School for New Dance Development/Amsterdamse Hogeschool voor de Kunsten, under the ERASMUS Fellowship Program.

Todd Cochrane, a developer with the SLENZ Project, teaches a range of topics in Wellington Institute of Technology’s  Bachelors, Diploma and Cybertechnology programmes including client-side and server-side scripting (ASP JavaScript), Ecommerce Website Design (DB), Human Computer Interaction, Operating Systems, Software Engineering, Software Quality Assurance, Prototyping, Programming Practice (Visual Basic). He is a polyglot programmer, writing software in a number of imperative/procedural languages (C/C++,Delphi, Visual Basic, JavaScript, Java, Flash ActionScript) as well as being able to produce code in functional (RUFL and Hope+C) and declarative languages (Prolog).  His current research is focused by the development and extension of a visual programming language. He ran Human Computer Interaction using Second Life as the development platform last Trimester and is delivering Computer Systems Architecture in Second Life and Real Life synchronously this trimester. He has become proficient at Second Life development, and Second Life to Real Life crossing. He recently presented Cross-worlds art work , also known as Club Temp, at the International Symposium on Electronic Art  in Singapore.

isabels-beach_007

A stranger on the shore …  part of Isabel Valverde’s beach in the sky
above Kowhai, with a visitor.
[References: 1.Hayles, N. K, How We Became Posthuman: Virtual Bodies in Cybernetics, Literature, and Informatic, The Univ. of Chicago Press: Chicago and London,(1999); 2. Grosz,E. A.,Volatile Bodies: Toward a Corporeal Feminism. Indiana University Press (1994); 3. Deleuze, Gilles, and Felix Guattari A Thousand Plateaus: Capitalism and Schizophrenia. Trans. Brian Massumi, Minneapolis: University of Minnesota Press (1987); 4. Sementille, A. C., Lourenço, L. E., Brega, J. R., and Rodello, I. A motion capture system using passive markers. In Proceedings of the 2004 ACM SIGGRAPH international Conference on Virtual Reality Continuum and Its Applications in industry (Singapore, June 16 - 18, 2004). VRCAI ´04. ACM, New York, NY, USA, 440-447 (2004); 5.Haken, H. Information and Self-Organization A Macroscopic Approach to Complex Systems 3rd Edition. Springer Series in Synergetics , Springer Berlin, Germany (2006). Note the abstract was accepted by HCii2009 as a poster]

The SLENZ Update – No 66, April 8, 2009

SLENZ PROJECT

Foundation Learning Kowhai build begins

foundation_020

The contrast between the build for The Birth Place (Te Waihi Whanau) and
The Foundation Learning project’s new build is quite striking.

There is a futuristic, almost organic building  growing out of the ground on the Kowhai Island, where the three-pilot   SLENZ Project – Midwifery, Foundation Learning and Orientation – is being created in Second Life.

Being designed/built by SLENZ lead developer Aaron Griffith’s (SL: Isa Goodman) , the “Clothing Centre”  has been designed to be  rezzable-on-demand, like all the Foundation buildings are likely to be.

The “centre” will be used by Foundation Learning students in the pilot programme to choose and put on the appropriate clothing for  job interviews and other interactions  set up by Foundation Learning lead educator Merle Lemon (SL: Briarmelle Quintessa)  and her colleagues, before being assessed as to appropriateness for purpose by themselves, fellow students and educators.

When the build is finished it will be joined by rezz-at-will “classroom”  “conference” and interview spaces  for use by the students taking part in pilot programme.

The initial building  has been designed by Griffiths in close consultation with Lemon, to ensure relatively low lag – it will contain comparatively prim-heavy clothing, hair and other avatar accoutrements – and for ease of newbie camera use and movement.

foundation_008

In the beginning …

The ground or first floor has been designated the display area with pose stand changing areas on the balconies on the second floor, closed changing rooms on the third floor and a fourth floor, at the top ,with the ability for a room ( holodeck) to  be moved  or fired 100 metres  into the air for complete privacy, something Lemon considers necessary and which may be in demand because of the cultural and religious diversity of her student body.

“It’s more to cater for those students, mainly female, who are culturally sensitive and do not wish to change their clothes within sight of anyone having the remote possibility of seeing them changing, even as an avatar,” Griffiths commented.

The floors will be connected by easy-to-use TP points.

Lemon, Griffiths said,   had specified a circular building with glass and metal. Working with her  – she had supplied pictures and sketches of her ideas – he had begun with mega cylinders before moving eventually to sculptie prims because they proved both easier to get the desired shapes and also were more attractive.

The build although having a light airy feel because of the arches and  iconic  Aotearoa-New Zealand panels of blue-green, see-through  paua (abalone) shell textures, still has form and substance. It is only 30 metres in diameter.

foundation_009

Those “paua shell” panels
foundation_014
Progress … the builder, Isa Goodman, and the “client”, Briarmelle Quintessa,
are working together.

The SLENZ Update – No 49, March 3, 2009

As real as it gets -

architecturally speaking

Almost since the  inception of  MUVEs such as  Second Life, architects have seen the potential of being able to create exact, real life, fullscale, 3D, building models within virtual reality for such things as architect/designer/client walk throughs, design visualisation and tweaking. No one has been quite able to pull it off properly until now without  onerous in-world ‘building” work rather than the straight importation of an architectural model.

The announcement that it has been done effectively using Realxtend,  a  development of the OpenSim platform, was made by freelance  virtual architect and founder of Crescendo Design, a studio specialising in creating innovative, cost effective architecture and strategies for virtual reality platforms such as Second Life and OpenSIM,  Jon Brouchoud (SL: Keystone Bouchard) in  his blog, The Arch  (http://archsl.wordpress.com/2009/03/02/the-future-is-here-full-scale-architectural-model-from-revit-imported-into-a-virtual-world/ ) .

Brouchard (pictured) described the  importation of a full-scale architectural model from Revit using Visibuild (http://visibuild3d.com/index.html )  into the virtual world – the combined 3-part effect of being able to import contextual structures shared by others and import professionally built CAD or BIM-derived models and model bits and pieces using the familiar in-world building tools -  as a “pretty astonishing new opportunity.”brouchardjon

“Of course there are still kinks to be ironed out, and some parts of the work-flow that would benefit from further optimization, but that’s where Visibuild’s value becomes most apparent,” he said. “They have the capability of streamlining that process for you, and serving as a one-stop service and hosting environment for architects, urban planners, realtors, city governments and anyone else with a vested interest interest in architecture and the built environment.”

“Since most modern architectural software automatically generates 3D models anyway, the gap between your model and a virtual environment is no longer treacherous or time consuming – but relatively simple (or cost effective if you’d rather have someone else import it for you). If you already model in SketchUp, for example – you’re only a few clicks away from enjoying the benefits of experiencing the model virtually and inviting others to experience it with you in realtime. “
The house was furnished with   “model” tables, chairs, sofa, stove,  Jenn-Air appliances, Kohler fixtures and more imported from Google 3D Workshop.

[I'm indebted to SLED Lister and Auckland University senior lecturer in the Faculty of Architecture and Planning Judy Cockeram (SL: JudyArx Scribe) for the headsup. Cockeram is scheduled to launch architecture studies on the university's  second island sim,  Kapua, adjacent to  Long White Cloud ( http://slurl.com/secondlife/Long%20White%20Cloud/128/128/2 )  just north of the SLENZ project sim of Kowhai, which adjoins the original Nelson-Marlborough Institute of Technology island of Koru (http://slurl.com/secondlife/Koru/150/124/27)]

Follow

Get every new post delivered to your Inbox.