MUVE education at NMIT– VLENZ Update, No 176, August 11, 2010

New Zealand  MUVE activity NMIT launches  course covering 3d immersive environments The Nelson Marlborough Institute of Technology  has successfully launched and is into the fourth week of an online course on multi-user three dimensional virtual environments (MUVEs) and their relationships to other multi-user technologies. The 16 students, enrolled in the course (A&M624, Immersive 3D Environments), [...]

SLENZ, VLENZ Update, No 170, April 22, 2010

Latest  SLENZ  Project/NZ VW news SLENZ Project  may be over but lecturers still use the builds Foundation Learning  in use, free builds popular, viewing  by Indian Minister The Wellington-based  Natraj School of Dance welcomes the Hon. Minster Sibal and Indian delegates to WelTec. The Second Life Education New Zealand Project may have been concluded but [...]

SLENZ Project, VLENZ Update No 168, March 26, 2010

SLENZ  PROJECT DOES IT AGAIN Midwifery Studies Build 1.0 available free to public Much of the SLENZ birth unit featured in this PookyMedia machinima has been made available free of charge. The SLENZ Project  announced today that its Midwifery Studies Build Version 1.0, is now available for free pickup from the  Nelson Marlborough Institute of [...]

SLENZ Build FREE, VLENZ No 167, March 16, 2010

SLENZ Project  Foundation Learning Build now available FREE Creative Commons license The SLENZ Project’s much-praised Second Life Foundation (Bridging) Learning  Build (Version 1.0) is now available FREE, under a Creative Commons Attribution-Share Alike license, from the Second Life island of Kowhai. The key section of the  SLENZ Project’s Second Life Midwifery Education Birth Unit build [...]

SLENZ Update, No 148, November 4, 2009

SLENZ PROJECT – final F2F SLENZERs celebrate ‘completion’ of virtual world  work … now  team awaits official evaluation The SLENZ Project team … final face-to-face meeting and debriefing. The SLENZ Project team celebrated its successes last week at a real life face-to-face meeting in Wellington, New Zealand. The meeting, which  included a warts-and-all debriefing of [...]

SLENZ Update, No 143, October 8, 2009

THE SLENZ WORKSHOPS AT Teaching and Learning/eFest 2009 -2 MUVEing towards collaboration – the benefits and pitfalls of working as a collaborative teaching in a Multi-user Virtual Environment,” and “In-world, meets the real world – the trials and tribulations of bringing Second Life to an ITP,” presented by Merle Lemon, lead educator in foundation learning, [...]

SLENZ Update, No 140, September 28, 2009

THE SLENZ PROJECT Virtual world makes mastering interview skills  much easier … when virtual ‘really feels real’ “Fabulous”,  “amazing” and “fantastic” were only three of the superlatives used by the  more than 20  educators and researchers who toured the SLENZ Project’s two builds on Kowhai  in Second Life and listened to commentary from educators, developers [...]

SLENZ Update, No 134, September 02, 2009

Lest we forget unsung heroes … Design and building  in Second Life really is hard ‘yakka*’ … an ‘Oscar’ for Isa/Aaron? Isa Goodman (aka Aaron Griffiths), Second Life builder It’s easy to forget that the often unsung heroes of virtual worlds are the builders – the on-the-virtual-ground developers, scripters, animators but  especially the builders. As [...]

SLENZ Update, No 130, August 20, 2009

THE SLENZ PROJECT First classes of Foundation Learners – excited , motivated, enthusiastic … “Even the most unenthusiastic and unmotivated students were “sucked into” the excitement of the virtual environment!” -Merle Lemon, SLENZ lead  educator, Manukau Institute of  Technology, Aotearoa-New Zealand. Smiling Foundation Learning student Aziz Qasimi (SL: a280q Engineer) at the first class on [...]

SLENZ Update, No 126, August 12, 2009

SLENZ PROJECT UPDATE Foundation students to learn how to get jobs – in virtual ‘classroom’ Students at Manukau Institute of Technology (MIT) are set to become the first in New Zealand to learn how to succeed in getting a job in real life through training in a virtual world. The initial 31 students in the [...]

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