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	<title>Second Life Education New Zealand</title>
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	<description>The John Waugh Report on SLENZ</description>
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		<title>Second Life Education New Zealand</title>
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		<item>
		<title>SLENZ Update, No 158, December 23, 2009</title>
		<link>http://slenz.wordpress.com/2009/12/23/slenz-update-no-158-december-23-2009/</link>
		<comments>http://slenz.wordpress.com/2009/12/23/slenz-update-no-158-december-23-2009/#comments</comments>
		<pubDate>Wed, 23 Dec 2009 03:10:39 +0000</pubDate>
		<dc:creator>johnwaugh</dc:creator>
				<category><![CDATA[Education]]></category>
		<category><![CDATA[Education in Second Life]]></category>
		<category><![CDATA[Education in virtual worlds]]></category>
		<category><![CDATA[SLENZ Project]]></category>
		<category><![CDATA[Second Life]]></category>
		<category><![CDATA[Virtual Worlds]]></category>
		<category><![CDATA[Aaron Griffths]]></category>
		<category><![CDATA[Ben Salt]]></category>
		<category><![CDATA[Clare Atkins]]></category>
		<category><![CDATA[EDUBLOG 2009]]></category>
		<category><![CDATA[Henry Work]]></category>
		<category><![CDATA[John Waugh]]></category>
		<category><![CDATA[Leigh Blackall]]></category>
		<category><![CDATA[Manukau Institute of Technology]]></category>
		<category><![CDATA[Merle Lemon]]></category>
		<category><![CDATA[Nelson Marlborough Insitute of Technology NMIT]]></category>
		<category><![CDATA[Sarah Stewart]]></category>
		<category><![CDATA[Scott Diener]]></category>
		<category><![CDATA[Terry Neal]]></category>
		<category><![CDATA[The University of Auckland]]></category>
		<category><![CDATA[Todd Cochrane]]></category>
		<category><![CDATA[Tony Gray]]></category>

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		<description><![CDATA[THE SLENZ PROJECT
Yay! It&#8217;s a 2nd runner-up EDUBLOG
&#8216;Oscar&#8217; to  SLENZ  Project Team
&#8216;Phenomenal&#8217; result for team from Aotearoa/New Zealand

The SLENZ Project Team at work &#8230; the final 2009 meeting.  Key players, Terry Neal and
Aaron Griffiths at the head of the table, and Dr Clare Atkins, in black, left.
A chance meeting in Second Life three years ago [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=slenz.wordpress.com&blog=4228172&post=2686&subd=slenz&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><h3>THE SLENZ PROJECT</h3>
<h1>Yay! It&#8217;s a 2nd runner-up EDUBLOG</h1>
<h1>&#8216;Oscar&#8217; to  SLENZ  Project Team</h1>
<p><strong><em>&#8216;Phenomenal&#8217; result for team from Aotearoa/New Zealand<br />
</em></strong></p>
<h6 style="text-align:center;"><a href="http://slenz.files.wordpress.com/2009/12/img_1116.jpg"><img class="aligncenter size-full wp-image-2692" title="IMG_1116" src="http://slenz.files.wordpress.com/2009/12/img_1116.jpg?w=467&#038;h=351" alt="" width="467" height="351" /></a>The SLENZ Project Team at work &#8230; the final 2009 meeting.  Key players, Terry Neal and</h6>
<h6 style="text-align:center;">Aaron Griffiths at the head of the table, and Dr Clare Atkins, in black, left.</h6>
<p style="text-align:justify;">A chance meeting in Second Life three years ago between  Dr Clare Atkins (SL: Arwenna Stardust), of the Nelson-Marlborough Institute of Technology,  and  education-online tools developer and Second Life builder Aaron Griffiths (SL: Isa Goodman) came to a climax this week with  a second runner-up place for the SLENZ Project in  the prestigious, international EDUBLOG 2009 awards  in the &#8220;best educational use of a virtual world&#8221; category.</p>
<p style="text-align:justify;">The placing  for the  the team from New Zealand was greeted with elation by SLENZ Project team members -  &#8220;the best Christmas present ever &#8220;- and seen by  independent educators, academics and  education institution administrators as &#8220;fantastic&#8221;, &#8220;phenomenal&#8221; and &#8220;unprecedented.&#8221;</p>
<p style="text-align:justify;">The New Zealand team  won its second runner-up place in a competition which pitted it against 14 of the world&#8217;s best  &#8220;virtual world&#8221; education organisations. The winner of the title was  <a href="https://www.wiki.ed.ac.uk/display/VueWiki/Virtual+Graduation" target="_blank">Virtual  Graduation at the University of Edinburgh;</a> the first runner-up, <a href="http://virtual-round-table.ning.com/" target="_blank">Virtual Round Table  Conference;</a> with the SLENZ Project sharing second runner-up status with  <a href="http://slurl.com/secondlife/ISTE%20Island/93/83/30" target="_blank">ISTE&#8217;s Second Life island</a>.</p>
<h3 style="text-align:justify;">&#8216;Set a benchmark&#8217;</h3>
<p style="text-align:justify;">&#8220;I  think this is just phenomenal,&#8221; said Scott Diener, one of the world leaders in Second Life education and associate director, IT services, Academic Services, at The University of Auckland, in a message to the team. &#8220;The SLENZ team has truly set a benchmark against which other developments should measure.  I hope I can say &#8216;I am so proud of you&#8217; without it sounding pretentious&#8230;because I am so proud of you.&#8221;</p>
<p style="text-align:justify;">Tony Gray, the chief executive of the Nelson Marlborough Institute of Technology which hosted the SLENZ Project  initially  on its island of Koru in Second Life,  said in a message to Atkins on hearing  the news:  &#8220;This is a fantastic outcome and significantly achieved through your passion and commitment to the project. I am  very proud that NMIT should have first of all taken a lead and secondly that we can show a peer-reviewed achievement as a result.&#8221;</p>
<p style="text-align:justify;">The SLENZ Project  grew out of that first meeting between Atkins and Griffths who both dreamed of seeing &#8220;students interacting with each other and their international peers, with the Second Life environment, with teachers, domain experts, inspirational speakers from all over the  &#8221;real&#8221; world&#8221;.  The project was funded by the New Zealand Government&#8217;s Tertiary Education Commission. It  has been completely developed under Creative Commons license with all builds freely available for use or acquisition by anyone with &#8220;full permissions.&#8221;</p>
<p style="text-align:justify;">The EDUBLOG placings were chosen by public vote.</p>
<h6 style="text-align:center;"><a href="http://slenz.files.wordpress.com/2009/12/birthunit-jokay-unconference_011.jpg"><img class="aligncenter size-full wp-image-2698" title="BirthUnit jokay unconference_011" src="http://slenz.files.wordpress.com/2009/12/birthunit-jokay-unconference_011.jpg?w=468&#038;h=267" alt="" width="468" height="267" /></a>The SLENZ Project creations &#8211; 1. The Otago Polytechnic&#8217;s Birthing Unit during</h6>
<h6 style="text-align:center;">a Jokaydia un-conference presentation</h6>
<p><a href="http://slenz.files.wordpress.com/2009/12/birthunitdemo131109_004.jpg"><img class="aligncenter size-full wp-image-2699" title="Birthunitdemo131109_004" src="http://slenz.files.wordpress.com/2009/12/birthunitdemo131109_004.jpg?w=468&#038;h=267" alt="" width="468" height="267" /></a></p>
<h6 style="text-align:center;">The SLENZ Project creations &#8211; 2. The Kowhai Island arrival pad.</h6>
<p><a href="http://slenz.files.wordpress.com/2009/12/birthunit-jokay-unconference_015.jpg"><img class="aligncenter size-full wp-image-2702" title="BirthUnit jokay unconference_015" src="http://slenz.files.wordpress.com/2009/12/birthunit-jokay-unconference_015.jpg?w=468&#038;h=267" alt="" width="468" height="267" /></a></p>
<h6 style="text-align:center;">The SLENZ Project creations &#8211; 3. Manukau Institute of Technology&#8217;s</h6>
<h6 style="text-align:center;">Foundation (Bridging) Learning Pilot Programme</h6>
<p style="text-align:justify;">&#8220;I don&#8217;t think either of us ever really imagined that only three years later we would have been part of a team that had not only helped to realise that dream but had succeeded beyond our wildest hopes,&#8221; Atkins said today commenting  on the award to the NZ$500,00 project . It was designed to determine whether there were benefits from providing education in a virtual world and, if so, how those benefits could best be harnessed.</p>
<div style="text-align:justify;">&#8220;The SLENZ project has been a very large part of my &#8216;real&#8217; and &#8217;second&#8217; life for the last two years and I sincerely hope that its successes will enable us to continue the work that it has begun,&#8221; Atkins, who is joint co-leader of the project, said. &#8221; I think we have demonstrated, not only that the immersive and engaging experiences of multi-user virtual worlds have an enormous potential to enhance learning for all kinds and levels of tertiary students, but also that a small virtual team from New Zealand can create global-award winning experiences.</div>
<div style="text-align:justify;">&#8220;Gaining this award is a recognition of the world-class work being done in Second Life by our educators, our designers and our developers and this is just the beginning,&#8221; she said. &#8220;I would like to thank those at the TEC who decided to take a bit of a gamble and fund the SLENZ project.</div>
<h3 style="text-align:justify;">&#8216;Brave decision&#8217;</h3>
<div style="text-align:justify;">&#8220;It was a brave decision to take in 2007 when education in this kind of environment was truly in its infancy but I believe that we have proved worthy of the trust that they displayed in us and that we have set the stage for some really exciting developments in the next few years.  The use of environments such as Second Life will change the way we teach and learn in the 21st century and I hope we have helped to sketch out the early plans of how this might be achieved.</div>
<div style="text-align:justify;">Acknowledging the work of the development team, the Steering Group members,   SLENZ friends and support staff who enabled the project to run so smoothly,Terry Neal (co-Project Leader) &#8220;for keeping us all on track with such good humour&#8221; and  Tony Gray (CE, NMIT) for not only supporting the project but believing in it, she singled out Griffiths for &#8220;both  sharing the dream and for using his incredible 3D building and scripting talent to actualise it.&#8221;</div>
<div style="text-align:justify;">Describing the award as &#8220;thrilling,&#8221; Project co-leader Terry Neal, of BlendedSolutions Ltd,  said, &#8220;From the very beginning  we wanted to share our journey so others could learn from what we  could do well and what we could do better. I&#8217;m proud of what we have achieved, but its nice to know others value it too.</div>
<div style="text-align:justify;">&#8220;It has been a wonderful team effort. Each of us has contributed in a different way but no subset of the team could have achieved what the team has. I&#8217;m  also proud that even though we are in such a small country we can still foot it with the rest of the globe when it comes to what is happening in virtual worlds.</div>
<div style="text-align:justify;">&#8220;But we really need to build on what we have achieved over the last 18 months and maintain the  momentum through the recently formed New Zealand Virtual World Group (NZVWG).&#8221;</div>
<div style="text-align:justify;">
<h3>&#8216;Lil, happy dance&#8217;</h3>
<p>Aaron Griffths Second Life alter ego, Isa Goodman, &#8220;smiled and did a lil, happy dance&#8221; inside Second Life, on hearing the news, according to Griffiths, the SLENZ Project&#8217;s lead developer.</p>
<p>Griffiths added, &#8220;This is a great achievement and I think all the team should be proud of what we have accomplished.  It is wonderful to have peer recognition that we have done something right in our attempt to explore the educational possibilities of virtual worlds and I hope that New Zealand will not now drop the ball  as this award, I believe.  recognises, we are up there with the best.<br />
&#8220;On a personal level I am very proud to have produced builds that have been received so well,&#8221; he said. &#8220;I believe it gives some credence to the methodologies used in them and in particular to the Foundation Studies build, which was deliberately designed to capture some of the elements of play that an environment like Second Life allows.</p>
<p>&#8220;It showed I think a possible pathway for developing learning that can engage and be fun and still have a positive outcome in terms of student achievement.&#8221;</p>
<p style="text-align:justify;">The core SLENZ team members who worked on the project, besides Neal, Atkins and Griffiths, included from time to time, Merle Lemon, Sarah Stewart, Todd Cochrane, Leigh Blackall, Ben Salt, Henry Work and John Waugh.</p>
<h6 style="text-align:center;"><a href="http://slenz.files.wordpress.com/2009/12/koru-party_017.jpg"><img class="aligncenter size-full wp-image-2700" title="Koru party_017" src="http://slenz.files.wordpress.com/2009/12/koru-party_017.jpg?w=468&#038;h=255" alt="" width="468" height="255" /></a>The SLENZ Project&#8217;s final fling &#8211; the Koru Xmas Party 2009</h6>
</div>
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		<item>
		<title>SLENZ Update, No 157, December 22, 2009</title>
		<link>http://slenz.wordpress.com/2009/12/22/slenz-update-no-157-december-22-2009/</link>
		<comments>http://slenz.wordpress.com/2009/12/22/slenz-update-no-157-december-22-2009/#comments</comments>
		<pubDate>Tue, 22 Dec 2009 00:49:17 +0000</pubDate>
		<dc:creator>johnwaugh</dc:creator>
				<category><![CDATA[Education]]></category>
		<category><![CDATA[Education in Second Life]]></category>
		<category><![CDATA[Education in virtual worlds]]></category>
		<category><![CDATA[Second Life]]></category>
		<category><![CDATA[Sl Conferences]]></category>
		<category><![CDATA[ascilite 2009]]></category>
		<category><![CDATA[Scott Diener]]></category>
		<category><![CDATA[Second Life Education]]></category>
		<category><![CDATA[SLENZ Project]]></category>
		<category><![CDATA[University of Auckland]]></category>
		<category><![CDATA[virtual world education]]></category>
		<category><![CDATA[Virtual Worlds]]></category>

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		<description><![CDATA[ascilite 2009 &#8211; AUCKLAND, NZ
Virtual worlds might not be quite  there
but ASCILITE shows  the way forward
Second Life &#8211; &#8216;This will change everything&#8230;&#8217; Scott Diener
The Auckland University-Boise State collaborative post-partum haemorrhage 
nurse training scenario, presented by Scott Diener (Pix: Merle Lemon)



When Scott Diener (pictured right),  associate director, IT services, Academic Services, at The University of Auckland, [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=slenz.wordpress.com&blog=4228172&post=2671&subd=slenz&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><h3>ascilite 2009 &#8211; AUCKLAND, NZ</h3>
<h1>Virtual worlds might not be quite  there</h1>
<h1>but ASCILITE shows  the way forward</h1>
<h3><strong><em>Second Life &#8211; &#8216;This will change everything&#8230;&#8217; Scott Diener</em></strong></h3>
<h6 style="text-align:center;"><strong><em><a href="http://slenz.files.wordpress.com/2009/12/haem_scenario3.jpg"><img class="size-full wp-image-2676 aligncenter" title="haem_scenario3" src="http://slenz.files.wordpress.com/2009/12/haem_scenario3.jpg?w=468&#038;h=357" alt="" width="468" height="357" /></a></em>The Auckland University-Boise State collaborative post-partum haemorrhage </strong></h6>
<h6 style="text-align:center;"><strong>nurse training scenario, presented by Scott Diener (Pix: Merle Lemon)</strong><strong><em><br />
</em></strong></h6>
<p><strong><em><br />
</em></strong></p>
<p style="text-align:justify;">When Scott Diener (pictured right),  associate director, IT services, Academic Services, at The University of Auckland, first saw  the NTSC  internet browser Mosaic, he had an ephiphany. &#8220;This will change everything,&#8221; he thought. And it did. Without it there probably would be no WorldWideWeb as we know it today.</p>
<p style="text-align:justify;">He had the same epiphany when he  first saw  and used  the virtual world of Second Life, he told educators and researchers from around the world who attended the  ascilite 2009 conference held in Auckland early in December: &#8220;This will change everything,&#8221; he thought, especially in higher education.</p>
<p style="text-align:justify;">Arguing that  higher education had not changed since the 14th century and before &#8211; it still takes place in a protected environment with protected knowledge based on  the notion of scarcity with students, although the chosen few, often not engaged &#8211; he asked, rhetorically, &#8220;What if we had Global access to all knowledge?&#8221; And then after praising the Google goal of releasing  all books in all languages on the net but noting the futility of tertiary institutions repeating  the same basic courses with the same knowledge ad infinitum in the age of the Internet, he said,   &#8220;&#8230; we don&#8217;t need to redevelop education. We need to share.&#8221;<a href="http://slenz.files.wordpress.com/2009/12/img_12511.jpg"><img class="alignright size-full wp-image-2677" title="IMG_1251" src="http://slenz.files.wordpress.com/2009/12/img_12511.jpg?w=208&#038;h=156" alt="" width="208" height="156" /></a></p>
<p style="text-align:justify;">Sharing, he said was the only way  to solve the tertiary education needs of the world&#8217;s burgeoning population. The  provision of tertiary education even now  could not keep pace with the population trends. Today the world with 7 billion people needed to create 2500 universities the size of Auckland University (40,000 students)  every year, year on year to keep up with demand. Within 20 years, he said,  it would need another 200,000 universities, another 400 million university teachers and 40 million lecture theaters of the same size as the giant Owen G. Glenn Building auditorium at The University of Auckland, would be needed.</p>
<p style="text-align:justify;">&#8220;It&#8217;s impossible,&#8221; he said, adding that the challenge was how  to provide education to the world differently.</p>
<p style="text-align:justify;">The only practical solution, he suggested, was virtual education in virtual worlds such as Second Life and the 200 plus other virtual worlds or some derivative of them.</p>
<p style="text-align:justify;">Describing the benefits of virtual worlds such as Second Life for tertiary education, Diener said,  their major difference  to other on-line learning methods, was that they provided a real sense of self and the suspension of disbelief, a sense of place and sense of emotion.</p>
<p style="text-align:justify;">Virtual worlds which immersed students enabled educators to adopt problem-based learning approaches which worked, he said, adding the challenge was realise the benefits through the emergence of these constructivist pedagogies into main stream teaching.</p>
<p style="text-align:justify;">He urged the  conference participants to focus on the emerging new spaces in virtual worlds, but not  to replicate  the architectural spaces they had in the real world into new virtual spaces.</p>
<p style="text-align:justify;">&#8220;Don&#8217;t fall into the trap of shoveling the same old stuff into the new spaces,&#8221; he said.</p>
<p style="text-align:justify;">Urging innovation in virtual worlds, he said, their uptake by mainstream tertiary institutions  could change everything in education as it was known today and provide  possibly the only answer to the world&#8217;s future tertiary education needs for all.</p>
<p style="text-align:justify;">But, Diener warned, the educational benefits of virtual worlds could be  locked away from the rest of the world and in fact were being closed-up by some  large tertiary institutions which had already  &#8220;locked their builds down&#8221;  returning virtual worlds to the world of 14th Century education, when learning was only for the  privileged.</p>
<p style="text-align:justify;">&#8220;Please don&#8217;t lock the systems down,&#8221; he said, noting  his UofA project and the New Zealand SLENZ Project builds were released under Creative Commons license.&#8221; Share them with others,&#8221; he said. &#8221; Open them up to collaboration with others.&#8221;</p>
<p style="text-align:justify;">Later in another presentation  Diener, along with in-world and real world collaborators from Boise State University, Idaho, and Wyoming, demonstrated the  University of Auckland&#8217;s  innovative Second Life presence and medical centre teaching system on the Second Life island of  Long White Cloud.</p>
<h6 style="text-align:center;"><a href="http://slenz.files.wordpress.com/2009/12/img_1252.jpg"><img class="aligncenter size-full wp-image-2678" title="IMG_1252" src="http://slenz.files.wordpress.com/2009/12/img_1252.jpg?w=467&#038;h=351" alt="" width="467" height="351" /></a>The post partum haemorrhage  simulation real-world presentation team.</h6>
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			<media:title type="html">johnwaugh</media:title>
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		<title>SLENZ Update, No 156, December 13, 2009</title>
		<link>http://slenz.wordpress.com/2009/12/13/slenz-update-no-156-december-13-2009/</link>
		<comments>http://slenz.wordpress.com/2009/12/13/slenz-update-no-156-december-13-2009/#comments</comments>
		<pubDate>Sun, 13 Dec 2009 00:29:53 +0000</pubDate>
		<dc:creator>johnwaugh</dc:creator>
				<category><![CDATA[Education]]></category>
		<category><![CDATA[Education in Second Life]]></category>
		<category><![CDATA[Education in virtual worlds]]></category>
		<category><![CDATA[SLENZ Project]]></category>
		<category><![CDATA[Second Life]]></category>
		<category><![CDATA[Virtual Worlds]]></category>
		<category><![CDATA[New Zealand]]></category>
		<category><![CDATA[NMIT]]></category>
		<category><![CDATA[TEC]]></category>
		<category><![CDATA[Clare Atkins]]></category>
		<category><![CDATA[Edubog 2009]]></category>
		<category><![CDATA[John Waugh]]></category>
		<category><![CDATA[Tertiary Education Commission of New Zealand]]></category>

		<guid isPermaLink="false">http://slenz.wordpress.com/?p=2660</guid>
		<description><![CDATA[SLENZ PROJECT
SLENZ in 14  international finalists
for top Edublog 2009 award
Your vote will count! Click Button TOP RIGHT and vote.

The SLENZ (Seoncd Life Education New Zealand) Project team has been  honoured by being named among the 14 finalists  for an EduBlog 2009 Award  in the category, &#8220;Best Educational Use of a Virtual World 2009.&#8221;

The award is [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=slenz.wordpress.com&blog=4228172&post=2660&subd=slenz&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><h3>SLENZ PROJECT</h3>
<h1>SLENZ in 14  international finalists</h1>
<h1>for top Edublog 2009 award</h1>
<h2><em><strong>Your vote will count</strong><strong>! Click Button TOP RIGHT and vote.<br />
</strong></em></h2>
<p style="text-align:justify;"><strong>The SLENZ (Seoncd Life Education New Zealand) Project team has been  honoured by being named among the 14 finalists  for an <a href="http://edublogawards.com/2009/best-educational-use-of-a-virtual-world-2009/" target="_blank">EduBlog 2009</a> Award  in the category, &#8220;Best Educational Use of a Virtual World 2009.&#8221;<br />
</strong></p>
<p style="text-align:justify;">The award is among those which  &#8220;celebrate the best educational blogs on the web&#8221;.<strong><br />
</strong></p>
<p style="text-align:justify;">Although the SLENZ Project originated from an isolated  small country &#8211; one might say at the end of the earth &#8211; the nomination shows  again that Kiwis can compete on  an even footing with the rest of the world when it comes to internet applications, such as virtual worlds, despite in-country broadband limitations and the &#8220;tyranny of distance.&#8221;</p>
<p style="text-align:justify;">It demonstrates that virtual worlds can create a world  without borders:  that ordinary New Zealanders &#8211; anyone &#8211; can collaborate across time zones,  national borders, cultures, ethnicities and languages to provide benefits throughout the world.</p>
<p style="text-align:justify;">Dr Clare Atkins (SL; Arwenna Stardust) (pictured right), the SLENZ Project co-leader said that she was  delighted, <a href="http://slenz.files.wordpress.com/2009/12/slenz-workshop-0052.jpg"><img class="alignright size-full wp-image-2661" title="slenz workshop 005" src="http://slenz.files.wordpress.com/2009/12/slenz-workshop-0052.jpg?w=144&#038;h=178" alt="" width="144" height="178" /></a>when told  of the SLENZ nomination in the final list.</p>
<p style="text-align:justify;">She appealed to readers of  the SLENZ Update: &#8220;If you have enjoyed reading the SLENZ blog we are really pleased. We would love it if you felt a strong need to show your appreciation by voting for us.&#8221;</p>
<p style="text-align:justify;">The other finalists include prestigious virtual world groups such as:   CANVAS (Children’s Art in the Virtual Arena of Scotland); DEN SL Blog; Edunation; ISTE’s Second Life island; Reaction Grid; School of Nursing, University of Kansas; SIGMS in Second Life;  Sloodle;  The International Schools Island (isi); The UC Davis Virtual Hallucination simulation; Virtual Graduation at the University of Edinburgh; Virtual Macbeth – Angela Thomas; Virtual Round Table Conference.</p>
<p style="text-align:justify;">&#8220;For SLENZ to even be listed amongst these groups is absolutely wonderful, &#8220;  SLENZ Update editor/writer, John Waugh (SL: Johnnie Wendt) said. &#8220;While I would love for the SLENZ Group to win the award  I am very conscious of the calibre of the other finalists &#8211; they are the best in the world from a myriad of educational uses and I have accessed them all.&#8221;</p>
<p style="text-align:justify;">He  wished the other finalists luck  and concluded with a call for SLENZ Update readers and their friends to vote for  Second Life Education New Zealand at  <a href="http://edublogawards.com/2009/best-educational-use-of-a-virtual-world-2009/" target="_blank">Edublog</a>.</p>
<p style="text-align:justify;">The Second Life Education New Zealand Project was funded by the New Government&#8217;s Tertiary Education  Commission. It has been designed to determine the benefits of using virtual worlds for education and  how best these benefits can be captured.</p>
<p style="text-align:justify;">The work of the team has been completely &#8220;transparent&#8221; with all documentation/discussions etc included on this site. The team&#8217;s builds and findings  have all be done under Creative Commons attribution, are all OpenSource, and freely available to all educators as &#8220;full perms&#8221; packages.</p>
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			<media:title type="html">johnwaugh</media:title>
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		<title>SLENZ Update, No 155, December 11, 2009</title>
		<link>http://slenz.wordpress.com/2009/12/11/slenz-update-no-155-december-11-2009/</link>
		<comments>http://slenz.wordpress.com/2009/12/11/slenz-update-no-155-december-11-2009/#comments</comments>
		<pubDate>Fri, 11 Dec 2009 06:59:21 +0000</pubDate>
		<dc:creator>johnwaugh</dc:creator>
				<category><![CDATA[Distance education]]></category>
		<category><![CDATA[Education]]></category>
		<category><![CDATA[Education in Second Life]]></category>
		<category><![CDATA[Education in virtual worlds]]></category>
		<category><![CDATA[SLENZ Project]]></category>
		<category><![CDATA[Second Life]]></category>
		<category><![CDATA[Sl Conferences]]></category>
		<category><![CDATA[Virtual Worlds]]></category>
		<category><![CDATA[ascilite]]></category>
		<category><![CDATA[ascilite 2009]]></category>
		<category><![CDATA[Blended Solutions]]></category>
		<category><![CDATA[Clare Atkins]]></category>
		<category><![CDATA[NMIT]]></category>
		<category><![CDATA[Owen Glass]]></category>
		<category><![CDATA[Scott Diener]]></category>
		<category><![CDATA[Terry Neal]]></category>
		<category><![CDATA[The University of Auckland]]></category>

		<guid isPermaLink="false">http://slenz.wordpress.com/?p=2636</guid>
		<description><![CDATA[ascilite 2009
VW leaders establish  New Zealand
virtual worlds&#8217; education group
The University of Auckland&#8217;s Dr Scott Diener presents at
ascilite 2009 &#8230;.  he is one of Australasia&#8217;s leaders in
virtual world tertiary education.
The New Zealand Virtual Worlds Group (NZVWG), an independent, not-for profit association for people interested in virtual worlds and their use for education in New Zealand  has [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=slenz.wordpress.com&blog=4228172&post=2636&subd=slenz&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><h3 style="text-align:justify;">ascilite 2009</h3>
<h1 style="text-align:justify;">VW leaders establish  New Zealand</h1>
<h1 style="text-align:justify;">virtual worlds&#8217; education group</h1>
<h6 style="text-align:center;"><a href="http://slenz.files.wordpress.com/2009/12/img_1251.jpg"><img class="aligncenter size-full wp-image-2652" title="IMG_1251" src="http://slenz.files.wordpress.com/2009/12/img_1251.jpg?w=467&#038;h=351" alt="" width="467" height="351" /></a>The University of Auckland&#8217;s Dr Scott Diener presents at</h6>
<h6 style="text-align:center;">ascilite 2009 &#8230;.  he is one of Australasia&#8217;s leaders in</h6>
<h6 style="text-align:center;">virtual world tertiary education.</h6>
<p style="text-align:justify;">The New Zealand Virtual Worlds Group (NZVWG), an independent, not-for profit association for people interested in virtual worlds and their use for education in New Zealand  has grown out of the recent <a href="http://www.ascilite.org.au/" target="_blank">ascilite</a> (Australian Society for Computers in Learning in Tertiary Education) 2009 <a href="http://www.ascilite.org.au/conferences/auckland09/" target="_blank">conference</a> held in Auckland, New Zealand.</p>
<p style="text-align:justify;">The four-day conference, the leading Australasian forum on computers in education,  saw a number of presentations on the successful use of virtual worlds &#8211; particularly in Second Life &#8211; for learning,   including an impressive  keynote address by one of the Australasian leaders in virtual education, <a href="http://scottdiener.edublogs.org/me/" target="_blank">Dr Scott Diener</a> (pictured above), of  <a href="http://www.auckland.ac.nz/uoa/" target="_blank">The University of Auckland</a>.</p>
<p style="text-align:justify;">The conference in the Owen Glass Building at  The University of Auckland was attended by delegates from across the world and the leaders of virtual world education in New Zealand, Diener, Dr Clare Atkins, of <a href="http://www.nmit.ac.nz/" target="_blank">NMIT</a> (Nelson Marlborough Institute of Technology) and Terry Neal, of Blended Solutions.</p>
<p style="text-align:justify;">The formation of the group followed a  symposium initiated by  the SLENZ Project team  about the future of Virtual World  education in New Zealand and what  could be done to promote and encourage it, which was  led SLENZ Project co- leader, <a href="http://nz.linkedin.com/pub/clare-atkins/8/95b/4a6" target="_blank">Dr Clare Atkins (pictured right)</a>, and grew out of subsequent conversations between Atkins, Diener and and SLENZ Project co-leader <a href="http://nz.linkedin.com/pub/terry-neal/5/735/3a" target="_blank">Terry Neal (pictured left)</a>.<a href="http://slenz.files.wordpress.com/2009/12/slenz-workshop-0051.jpg"><img class="alignright size-full wp-image-2653" title="slenz workshop 005" src="http://slenz.files.wordpress.com/2009/12/slenz-workshop-0051.jpg?w=178&#038;h=221" alt="" width="178" height="221" /></a></p>
<p style="text-align:justify;">&#8220;The group has been set up  to further education in multi user virtual environments and virtual worlds in New Zealand,&#8221; Dr Atkins said. &#8220;We will be looking not only at teaching in MUVEs but also how other aspects of education including administration, libraries, marketing etc., can  benefit from virtual worlds.&#8221;</p>
<p style="text-align:justify;">Initially  the group will operate from a <a href="http://groups.google.co.nz/group/nzvwg?hl=en-GB" target="_blank">Google Group</a> which has been set up &#8220;to get the initial ideas flowing,&#8221;Atkins said, noting that,  as yet few, if any concrete decisions have been taken on anything except the pressing <span style="text-decoration:underline;">need</span> for such an association.</p>
<p style="text-align:justify;">Although the group has been formed by members of the SLENZ Project, which was funded by Tertiary Education New Zealand, it is independent from that project and also virtual world platform independent.</p>
<p style="text-align:justify;"><a href="http://slenz.files.wordpress.com/2009/12/img_11211.jpg"><img class="alignleft size-full wp-image-2647" title="IMG_1121" src="http://slenz.files.wordpress.com/2009/12/img_11211.jpg?w=219&#038;h=164" alt="" width="219" height="164" /></a>Issuing an invitation to New Zealand educators and others interested in virtual world technology and education, Atkins said, &#8220;&#8221;We would like to encourage  you to be part of these early discussions! We need everyone&#8217;s ideas, thoughts, comments etc.  We hope you feel like joining us.&#8221;</p>
<p style="text-align:justify;">The two aspects of the creation of the group that the founding team was most set on, she said, were:</p>
<ul style="text-align:justify;">
<li> It should be independent and not for profit.  Although institutions/organisations may choose to support the association in some way it would not be affiliated with any particular one.</li>
<li>It should encompass the broad spectrum of virtual worlds or MUVEs and interpret education in the broadest of terms &#8211; all sectors, all aspects.</li>
</ul>
<p style="text-align:justify;">To join one should go  <a href="http://groups.google.co.nz/group/nzvwg?hl=en-GB" target="_blank">here</a>.</p>
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		<title>SLENZ Update, No 154, December 06, 2009</title>
		<link>http://slenz.wordpress.com/2009/12/06/slenz-update-no-154-december-06-2009/</link>
		<comments>http://slenz.wordpress.com/2009/12/06/slenz-update-no-154-december-06-2009/#comments</comments>
		<pubDate>Sat, 05 Dec 2009 23:27:47 +0000</pubDate>
		<dc:creator>johnwaugh</dc:creator>
				<category><![CDATA[Distance education]]></category>
		<category><![CDATA[Education]]></category>
		<category><![CDATA[Education in Second Life]]></category>
		<category><![CDATA[Education in virtual worlds]]></category>
		<category><![CDATA[SL Medicine]]></category>
		<category><![CDATA[SLENZ Project]]></category>
		<category><![CDATA[Second Life]]></category>
		<category><![CDATA[Sl Conferences]]></category>
		<category><![CDATA[Australia Film]]></category>
		<category><![CDATA[Broadband]]></category>
		<category><![CDATA[Caledonian University]]></category>
		<category><![CDATA[Digital Media and Learning Competition]]></category>
		<category><![CDATA[Distance Education]]></category>
		<category><![CDATA[Duke University]]></category>
		<category><![CDATA[Judy Cockeram]]></category>
		<category><![CDATA[kzero]]></category>
		<category><![CDATA[Max Burns]]></category>
		<category><![CDATA[NASA]]></category>
		<category><![CDATA[National Science Foundation Tertiary Education Commission]]></category>
		<category><![CDATA[New Zealand]]></category>
		<category><![CDATA[Obama]]></category>
		<category><![CDATA[Online education conference]]></category>
		<category><![CDATA[PlayStation3]]></category>
		<category><![CDATA[Radio and television School]]></category>
		<category><![CDATA[Robin Teigland]]></category>
		<category><![CDATA[Scott Diener]]></category>
		<category><![CDATA[Sony LIttleBigPlanet]]></category>
		<category><![CDATA[STEM]]></category>
		<category><![CDATA[Stockholm School of Economics]]></category>
		<category><![CDATA[The University of Auckland]]></category>
		<category><![CDATA[University of Califronia]]></category>
		<category><![CDATA[University of Texas]]></category>
		<category><![CDATA[Virtual education]]></category>
		<category><![CDATA[White House]]></category>
		<category><![CDATA[World of Warcraft]]></category>

		<guid isPermaLink="false">http://slenz.wordpress.com/?p=2611</guid>
		<description><![CDATA[Where is education going in Virtual Worlds?

An earlier (2008) view of a Duke University  foray into virtual worlds
- just one of  the university&#8217;s many virtual projects
With the  Obama Administration  turning to the virtual world to extoll the virtues of a science education through expansion of the STEM Education Initiative and NASA also using virtual worlds to [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=slenz.wordpress.com&blog=4228172&post=2611&subd=slenz&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><h1>Where is education going in Virtual Worlds?</h1>
<p><span style="text-align:center; display: block;"><a href="http://slenz.wordpress.com/2009/12/06/slenz-update-no-154-december-06-2009/"><img src="http://img.youtube.com/vi/sL3D-59MbnY/2.jpg" alt="" /></a></span></p>
<h6 style="text-align:center;">An earlier (2008) view of a Duke University  foray into virtual worlds</h6>
<h6 style="text-align:center;">- just one of  the university&#8217;s many virtual projects</h6>
<p style="text-align:justify;">With the  Obama Administration  turning to the virtual world to <a href="http://www.pixelsandpolicy.com/pixels_and_policy/2009/11/wh-virtual-ed.html" target="_blank">extoll the virtues of a science education</a> through expansion of the STEM Education Initiative and NASA also using virtual worlds to promote engineering education to the next generation of potential NASA employees it seems certain  that educators around the world will not be able to avoid the  MUVE issue although it is  apparent many would wish to.</p>
<p style="text-align:justify;">It  also appears certain that Governments, if they wish to keep abreast of world education trends, can no longer allow their telcos to limit bandwidth or  to  obfuscate the issue of the need for consistent, high speed Broadband  &#8211; which New Zealand telcos dont deliver outside  the major centres -  if  all are to benefit from the growing acceptance of virtuality, in all its guises. In future education poverty might be determined by one&#8217;s access to Broadband, particularly in the sense of distance education,  as we move away from on-campus learning to virtual campus learning which is available to everyone.</p>
<p style="text-align:justify;">Following President Obama&#8217;s announcement early in his term of  initiatives to encourage American students to pursue careers in science, technology, engineering and math (STEM), the White House now <a href="http://networkedblogs.com/p20032046" target="_blank"> appears to be moving into the Metaverse in an attempt to expand its  flagging science education initiative</a>, according to  Max Burns (pictured left) of the Washington-based Pixels and Policy  blogs .</p>
<p style="text-align:justify;"><a href="http://slenz.files.wordpress.com/2009/12/burns-max.jpg"><img class="alignleft size-medium wp-image-2631" title="Burns, Max" src="http://slenz.files.wordpress.com/2009/12/burns-max.jpg?w=161&#038;h=174" alt="" width="161" height="174" /></a>Quoting a  press release issued by Duke University, Durham, North Carolina,  in which  the Duke Center <a href="http://news.duke.edu/2009/11/HASTAC_WH.html" target="_blank">announced</a> a partnership with the White House to promote the development of virtual learning worlds related to science and engineering  especially in middle and high school by linking into virtual worlds and the digital generation&#8217;s undoubted video-gaming experience, Burns said:</p>
<ul style="text-align:justify;">
<li> The third-annual Digital Media and Learning Competition will award $2 million in support to 21st Century learning lab designers  for learning environments and digital media-based experiences that allow young people to grapple with social challenges through STEM-based activities.</li>
<li>Digital media of any type (social networks, games, virtual worlds, mobile devices or others) may be used. Proposals are also encouraged for curricula or other experiences that link or connect to any game, especially but not limited to Sony’s LittleBigPlanet™ on PlayStation®3.</li>
</ul>
<p style="text-align:justify;">&#8220;Lifting American students from the middle to the top of the pack in STEM achievement over the next decade will not be attained by government alone,&#8221; said President Obama at the event in late November at which he announced the “Educate to Innovate” campaign. &#8220;I applaud the substantial commitments made today by the leaders of companies, universities, foundations, nonprofits and organizations representing millions of scientists, engineers and teachers from across the country.&#8221;</p>
<h6 style="text-align:center;"><a href="http://slenz.files.wordpress.com/2009/12/kzerouniverse.jpg"><img class="aligncenter size-full wp-image-2633" title="KZeroUniverse" src="http://slenz.files.wordpress.com/2009/12/kzerouniverse.jpg?w=468&#038;h=423" alt="" width="468" height="423" /></a>KZERO&#8217;s current <a href="http://www.kzero.co.uk/universe.php#" target="_blank">virtual world universe</a> &#8211; an ever-increasing population.</h6>
<h3 style="text-align:justify;">Moves cannot be seen in isolation</h3>
<p style="text-align:justify;">But the  White House moves cannot be seen in isolation.  The University of Texas has already  announced plans to put all its 16 campuses across the State online in the virtual world of Second Life; The prestigious Australian Film Radio and Television School, based in Sydney, has announced  a Graduate Certificate in Video Games and Virtual Worlds starting next year;  the University of California at Irvine has received a US$100,000 National Science Foundation grant to study World of Warcraft;  the creation of  an US Federal Consortium for Virtual Worlds by the Information Resource Management (IRM) College of the National Defense University, to ‘ prepare leaders to direct the information component of national power by leveraging information and information technology for strategic advantage’; Glasgow&#8217;s Caledonian University has become  the first university  in the UK to offer a complete, integrated module on 3D Internet Virtual Worlds, teaching students all components involved in this relatively new branch of internet design and multi media; the <a href="http://ImmersiveEducation.org" target="_blank">Immersive Education Initiative</a>, a 1000-plus  member, non-profit international collaboration of universities, colleges, research institutes, consortia and companies that are working together to define and develop open standards, best practices,platforms, and communities of support for virtual reality and game-based learning and training systems, is growing apace; and closer to home  the New Zealand Tertiary Education Commission&#8217;s  NZ$500 000 SLENZ Project to determine the benefits of virtual education  is nearing completion with the formal evaluation process currently taking place;  The University of  Auckland, under the aegis of lecturer Scott Diener has set up a medical centre for training purposes in Second Life; and that university has also seen lecturer Judy Cockeram, gain international recognition for  her virtual architecture study programme which is schedule to accept more than 100 students in the New Year.<a href="http://slenz.files.wordpress.com/2009/12/teiglandrobin.jpg"><img class="alignright size-full wp-image-2622" title="teigland,robin" src="http://slenz.files.wordpress.com/2009/12/teiglandrobin.jpg?w=100&#038;h=100" alt="" width="100" height="100" /></a></p>
<p style="text-align:justify;">But these are not alone.  They  are among  the more than 500  universities and tertiary institutions now in Second Life and other virtual worlds. The launching of both learning and research programmes into  virtual worlds is continuing apace throughout the world, despite  some skepticism  from those who have never been immersed,  who are not  members of the digital generation or not digital migrants. Unfortunately for them virtual worlds, with 690 million participants worldwide, according to the UK-based research organisation<a href="http://www.kzero.co.uk/universe.php" target="_blank"> KZero</a>, will probably leave them behind as the flotsam and jetsam of  the virtual age.</p>
<p style="text-align:justify;">Probably one of the best recent summations of just where  virtual education in the world is and where it is going   has been given  by <a href="www.knowledgenetworking.org" target="_blank">Robin Teigland (pictured right),</a> Work Associate Professor in the Center for Strategy and Competitiveness, at  the Stockholm School of Economics,   Stockholm, Sweden.</p>
<p style="text-align:justify;">Her <a href="http://www.slideshare.net/eteigland/teigland-3d-learning-online-education-conference" target="_blank">Powerpoint</a> presentation to the Online Education Conference in Berlin on December 2 is well worth taking the time to look at.</p>
<p style="text-align:justify;"><span style="text-align:center; display: block;"><a href="http://slenz.wordpress.com/2009/12/06/slenz-update-no-154-december-06-2009/"><img src="http://img.youtube.com/vi/wKh8-QyL1Bs/2.jpg" alt="" /></a></span></p>
<h6 style="text-align:center;">And the US National Defense University initiative.</h6>
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		<title>SLENZ Update, No 153, November 25, 2009</title>
		<link>http://slenz.wordpress.com/2009/11/25/slenz-update-no-153-november-25-2009/</link>
		<comments>http://slenz.wordpress.com/2009/11/25/slenz-update-no-153-november-25-2009/#comments</comments>
		<pubDate>Wed, 25 Nov 2009 09:44:04 +0000</pubDate>
		<dc:creator>johnwaugh</dc:creator>
				<category><![CDATA[Education]]></category>
		<category><![CDATA[Education in Second Life]]></category>
		<category><![CDATA[Education in virtual worlds]]></category>
		<category><![CDATA[SLENZ Project]]></category>
		<category><![CDATA[Second Life]]></category>
		<category><![CDATA[Virtual Worlds]]></category>
		<category><![CDATA[Helen Rawiri]]></category>
		<category><![CDATA[Kaumatua]]></category>
		<category><![CDATA[Manuaku Insititute of Technology]]></category>
		<category><![CDATA[Maori]]></category>
		<category><![CDATA[Martin Bryers]]></category>
		<category><![CDATA[Merle Lemon]]></category>
		<category><![CDATA[MIT]]></category>
		<category><![CDATA[NorthTec]]></category>
		<category><![CDATA[slenz]]></category>
		<category><![CDATA[Wati Ratana]]></category>

		<guid isPermaLink="false">http://slenz.wordpress.com/?p=2581</guid>
		<description><![CDATA[THE SLENZ  PROJECT:
Formal  in-world Maori Kaumatua&#8217;s
&#8216;blessing&#8217;  for Foundation build
Is this a world first?
Historic moment: Kaumatua Matua Wati Ratana  in two places at once
- he also is in SL as  Matua (Teacher) Mistwood.*
For what is believed to be the first time in the history of Second Life,  and probably in the history of  virtual worlds, [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=slenz.wordpress.com&blog=4228172&post=2581&subd=slenz&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><h3>THE SLENZ  PROJECT:</h3>
<h1>Formal  in-world Maori Kaumatua&#8217;s</h1>
<h1>&#8216;blessing&#8217;  for Foundation build</h1>
<h3><em>Is this a world first?</em></h3>
<h6 style="text-align:center;"><a rel="attachment wp-att-2586" href="http://slenz.wordpress.com/2009/11/25/slenz-update-no-153-november-25-2009/img_3241-4/"><img class="aligncenter size-full wp-image-2586" title="IMG_3241" src="http://slenz.files.wordpress.com/2009/11/img_32413.jpg?w=467&#038;h=312" alt="" width="467" height="312" /></a>Historic moment: Kaumatua Matua Wati Ratana  in two places at once</h6>
<h6 style="text-align:center;">- he also is in SL as  Matua (Teacher) Mistwood.*</h6>
<p>For what is believed to be the first time in the history of Second Life,  and probably in the history of  virtual worlds, a Maori  Kaumatua (respected elder) has conducted a public ceremony of blessing in a   virtual building with an avatar.</p>
<p>The ceremony was conducted by  Manukau Institute of Technology Kaumatua Wati Ratana (SL: Matua Mistwood)  on the Foundation Learning build on the  SLENZ Project island of Kowhai.  Arranged and facilitated  by Manukau  Institute  of Technology lecturer and SLENZ Project lead educator, Merle Lemon (SL: Briarmelle Quintessa) the ceremony was attended  by leading members of the SLENZ Project and other guests.</p>
<p>Ceremonies of this nature are part of the normal dedication  of  New Zealand-Aotearoa public buildings both in New Zealand and abroad.</p>
<p>However, it is  believed that  this was the first time an event of this nature had been held in a virtual world.</p>
<p>The ceremony  included an informal  welcome, known as a whakatau, because a  karanga (formal welcome to a marae) was not considered appropriate, according to Lemon.The  cermemony commenced with a karakia (prayer) offered by Matua Mistwood.  DaKesha Novaland (RL: Whaea Helen Rawiri) was present to support Matua Mistwood.</p>
<p>For the ceremony Mistwood wore a kiwi feather  korowai (cloak) made especially for the occasion and donated by  Second Life builder, Theo Republic, of Adelaide, Australia.</p>
<h6 style="text-align:center;"><a href="http://slenz.files.wordpress.com/2009/11/img_3231-e1259140842987.jpg"><img class="aligncenter size-full wp-image-2590" title="IMG_3231" src="http://slenz.files.wordpress.com/2009/11/img_3231-e1259140842987.jpg?w=468&#038;h=312" alt="" width="468" height="312" /></a>The official Maori  party with two helpers ( back to front): student helper,</h6>
<h6 style="text-align:center;">Kaumatua Wati Ratana and Kuia Waea Helen Rawiri, and another helper.</h6>
<p>The  waiata (song) in support of Matua Mistwood was He aha te hau,  a Ngati Whatua song, used to acknowledge the tangatawhenua (people of this place) from Manukau Institute of Technology. The responding  waiata was  Tutira Mai, in support of the whaikorero (formal speech),  delivered by Martin  Bryers (SL: Martini Manimbo), of Northland Polytechnic (NorthTec)</p>
<p>After hongi  (a traditional Maori greeting) were exchanged via  HUDs worn by participants,  Kaumatua Mistwood proceeded to enter the Foundation Learning build&#8217;s Whanau Room alone  to  pronounce the blessing.</p>
<p>He later blessed the &#8220;food&#8221; which was served in world to all guests at the conclusion of the ceremony.</p>
<p>&#8220;Despite  some small technical hitches, It was a really good experience,&#8221; Lemon said after the  function.  &#8220;We made history having an actual  Kaumatua come into  a Second Life build to  bless a room for students. To my knowledge it has never been done before in a virtual world.</p>
<p>&#8220;I really loved being able to bring a Kaumatua and a Kuia into Second Life, Their first impression was that it would be a wonderful  for the education of Maori students, particularly in Te Reo and literacy programmes.</p>
<p>&#8220;They even talked of building a 3d version of a full Maori marae in a virtual world like Second Life,&#8221; Lemon said.</p>
<p>The SLENZ Project  which has run two  pilot education programmes in Second Life is funded by the New Zealand Government&#8217;s  Tertiary Education Commission.</p>
<h6 style="text-align:center;"><a href="http://slenz.files.wordpress.com/2009/11/img_3246.jpg"><img class="aligncenter size-full wp-image-2592" title="IMG_3246" src="http://slenz.files.wordpress.com/2009/11/img_3246.jpg?w=467&#038;h=312" alt="" width="467" height="312" /></a>Kaumatua Matua Ratana greets participants with a traditional hongi.</h6>
<h6>*All pictures in this blog issue taken by Dave Snell, LTC.</h6>
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		<title>SLENZ Update, No 152, November 23, 2009</title>
		<link>http://slenz.wordpress.com/2009/11/23/slenz-update-no-152-november-23-2009/</link>
		<comments>http://slenz.wordpress.com/2009/11/23/slenz-update-no-152-november-23-2009/#comments</comments>
		<pubDate>Sun, 22 Nov 2009 22:08:52 +0000</pubDate>
		<dc:creator>johnwaugh</dc:creator>
				<category><![CDATA[Education]]></category>
		<category><![CDATA[Education in Second Life]]></category>
		<category><![CDATA[Education in virtual worlds]]></category>
		<category><![CDATA[Online identity]]></category>
		<category><![CDATA[Second Life]]></category>
		<category><![CDATA[Video Gaming]]></category>
		<category><![CDATA[Virtual Worlds]]></category>
		<category><![CDATA[Communication Research]]></category>
		<category><![CDATA[Cornell University]]></category>
		<category><![CDATA[Jeffrey T. Hancock]]></category>
		<category><![CDATA[Jorge Pena]]></category>
		<category><![CDATA[Mark Frank]]></category>
		<category><![CDATA[Nicholas A. Mercola]]></category>
		<category><![CDATA[Obesity and Second Life]]></category>
		<category><![CDATA[Obesity and virtual worlds]]></category>
		<category><![CDATA[ScienceDaily]]></category>
		<category><![CDATA[Tom Gilovich]]></category>
		<category><![CDATA[University of Texas]]></category>

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		<description><![CDATA[A TALE OF TWO WOMEN
Can avatar appearance  have  an
effect on  your Real  Life?
University of Texas Study
Exhibit 1 &#8211; can an avatar appearance change your real life?

This is partially the tale of two women*. But it is also a story of how avatar appearance can affect one&#8217;s experience of  Second Life and  cross-over into Real Life.
I [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=slenz.wordpress.com&blog=4228172&post=2554&subd=slenz&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><h3>A TALE OF TWO WOMEN</h3>
<h1>Can avatar appearance  have  an</h1>
<h1>effect on  your Real  Life?</h1>
<h3><em>University of Texas Study</em></h3>
<h6 style="text-align:center;"><em><a href="http://slenz.files.wordpress.com/2009/11/kalles_001.jpg"><img class="aligncenter size-full wp-image-2615" title="Kalles_001" src="http://slenz.files.wordpress.com/2009/11/kalles_001.jpg?w=468&#038;h=267" alt="" width="468" height="267" /></a></em><em>Exhibit 1 &#8211; can an avatar appearance change your real life?<br />
</em></h6>
<p style="text-align:justify;">This is partially the tale of two women*. But it is also a story of how avatar appearance can affect one&#8217;s experience of  Second Life and  cross-over into Real Life.</p>
<p style="text-align:justify;">I personally know a number of women, both in Second Life and in Real Life,  who have had the experience  I want to talk about.  There are many others who talk in places like  &#8220;Hey Girlfriend&#8221; about their considerable weight losses since entering Second Life. However, for reasons of anonymity I have combined some features of these women&#8217;s lives into the two women I&#8217;m discussing. They are  both in their 40s,  highly educated and have executive positions with the organisations they work with.</p>
<p style="text-align:justify;">One, however, although her  Australian organisation is involved in  researching  business uses of virtual worlds, uses  Second Life almost exclusively for social networking, spending two to three hours a day on-line, time which she once spent as a couch potato  in front of the cable television. She now has  what she calls &#8220;real friends&#8221; from around the world in Second Life. She has been, what she would claim is &#8221; fully immersed&#8221; in Second Life for about four years. Her experience there has run the gamut from role playing to building  and doing  most of the things she  could  and does in Real Life.  Her avatar is  slim and very attractive, although not of the barbie-doll favoured by many  users of  Second Life, and it wears high fashion clothes ranging from fairly skimpy to more conservative.  Although she obtains most of her clothing free, she has a staggering number of high-fashion, high quality items in her inventory.</p>
<p style="text-align:justify;">The other, although she was  not press-ganged into visiting a virtual world,  chose  to become part of  Second Life as  part of her work three years ago, although skeptical of the benefits. Outside of  the &#8220;immersion&#8221;  required for her work  she seldom visits Second Life preferring to spend time  in the evenings working, sitting in front of television  with her husband. Her avatar reflects what she considers her real life; overweight and frumpy with few  attractive features.  Her clothing inventory consists  of a few  real life-style, work related but  serviceable items such as slacks and a sweaters, but nothing which could be even remotely be regarded as fashionable let alone fantasy.</p>
<p style="text-align:justify;">Both were considerably overweight  when they started in virtual worlds.  One could say the first women perceived and still perceives her virtual life  as wish-fulfillment and fantasy, the second woman perceives her&#8217;s as  career-enhancing &#8220;drudgery.&#8221;</p>
<p style="text-align:justify;">But the most interesting thing about these two women for me  &#8211; and this  is not a scientific study -  is that:</p>
<ul>
<li>In four  years the first woman &#8211; the one with the slim, attractive avatar -  has lost about 100 lbs in weight, taken up gym three to four days a week,  started to learn  salsa and tango with her husband,  changed her wardrobe, and through her own efforts gained a number of promotion rungs at her work. Where she was  previously depressed about her future, she is now a livewire and  enthusiastic about her work. She has also long-term cut her calorie intake in half.</li>
<li>In the three years  since the  second woman entered Second Life &#8211; the one  with the overweight, unattractive avatar -  her life  has changed little. She still sits watching television most nights with her husband &#8211; he much prefers it that way &#8211; and although still ambitious feels  her career in a US academic institution  is  either  depressingly at a standstill, or at a cross roads.  Since joining  Second  Life  her  weight has ballooned &#8211; she wont disclose by how much -  she still gets little exercise and obviously has not cut her  calorie intake.</li>
</ul>
<h6 style="text-align:center;"><a href="http://slenz.files.wordpress.com/2009/11/fata_001.png"><img class="aligncenter size-full wp-image-2562" title="FatA_001" src="http://slenz.files.wordpress.com/2009/11/fata_001.png?w=468&#038;h=276" alt="" width="468" height="276" /></a><em>Exhibit 2 &#8211; can avatar appearance change your real life?</em></h6>
<p>Of course, there may be many other reasons why these two women&#8217;s Second Life experiences may have led to vastly different Real Life  experiences but I was reminded of them by an article in  a fairly  recent issue of    <a href="http://www.sciencedaily.com/releases/2009/11/091110211037.htm" target="_blank">ScienceDaily</a> under the headline,  &#8220;Avatars Can Surreptitiously And Negatively Affect User In Video Games, Virtual Worlds.&#8221;</p>
<p>Quoting Jorge Peña, assistant professor in the College of Communication at the  University of Texas, at Austin,  the on-line magazine said that although often seen as an inconsequential feature of digital technologies, one&#8217;s self-representation, or avatar, in a virtual environment could affect a user&#8217;s thoughts. The study was co-written with Cornell University Professor Jeffrey T. Hancock and University of Texas at Austin graduate student Nicholas A. Merola.  It appeared in the December 2009 issue of Communication Research.</p>
<p>The study &#8221; demonstrated that the subtext of an avatar&#8217;s appearance could simultaneously prime negative (or anti-social) thoughts and inhibit positive (or pro-social) thoughts inconsistent with the avatar&#8217;s appearance even though study participants remained unaware they had been primed,&#8221; the article said.</p>
<p>&#8220;In two separate experiments, research participants were randomly assigned a dark- or white-cloaked avatar, or to avatars wearing physician or Ku Klux Klan-like uniforms or a transparent avatar. The participants were assigned tasks including writing a story about a picture, or playing a video game on a virtual team and then coming to consensus on how to deal with infractions, &#8221; Science Daily said.</p>
<p>&#8220;Consistently, participants represented by an avatar in a dark cloak or a KKK-like uniform demonstrated negative or anti-social behavior in team situations and in individual writing assignments.&#8221;</p>
<p>Previous studies, ScienceDaily said, had demonstrated these uniform types to have negative effects on people&#8217;s behaviors in face-to-face interactions. For example, Cornell researchers Mark Frank and Tom Gilovich have shown that dark uniforms influence professional sports teams to play more aggressively on the playing field and in the laboratory. Peña&#8217;s research has now demonstrated how these effects operate in desktop-based video games, and sheds light on the automatic cognitive processes that explain this effect.</p>
<p>&#8220;When you step into a virtual environment, you can potentially become &#8216;Mario&#8217; or whatever other character you are portraying,&#8221; said Peña, who studies how humans think, behave and feel online. &#8220;Oftentimes, the connotations of our own virtual character will subtly remind us of common stereotypes, such as &#8216;bad guys wear black or dress up in hooded robes.&#8217; This association may surreptitiously steer users to think and behave more antisocially, but also inhibit more pro-social thoughts and responses in a virtual environment.&#8221;</p>
<p>&#8220;By manipulating the appearance of the avatar, you can augment the probability of people thinking and behaving in predictable ways without raising suspicion,&#8221; said Peña. &#8220;Thus, you can automatically make a virtual encounter more competitive or cooperative by simply changing the connotations of one&#8217;s avatar.&#8221;</p>
<p>Reading this I wondered about the two women I referred to above.    Has one, the American, inadvertently reinforced the depressingly, negative  image she has of herself by making her avatar appearance worse than  she actually appears in Real Life? And has the other, the Australian,  done the reverse to achieve striking Real Life benefits?</p>
<p>It&#8217;s obviously another question for virtual world scientists.<br />
But on the other hand, in my experience,  it doesn&#8217;t have quite the same effect on some males.  I haven&#8217;t become the 6ft 7in  All American Don Juan that my avatar suggests I  could be and my wishful thinking suggests I should be. My real life  personna and appearance  has remained. I&#8217;m still just a little nerd who is boringly ordinary.</p>
<p>I, however, don&#8217;t doubt there are men in Second Life who have lost weight too.</p>
<h6>* Some details have been altered to protect their identities.</h6>
<p style="text-align:justify;">
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		<title>SLENZ Update, No 151, November 20, 2009</title>
		<link>http://slenz.wordpress.com/2009/11/20/slenz-update-no-151-november-20-2009/</link>
		<comments>http://slenz.wordpress.com/2009/11/20/slenz-update-no-151-november-20-2009/#comments</comments>
		<pubDate>Thu, 19 Nov 2009 22:57:16 +0000</pubDate>
		<dc:creator>johnwaugh</dc:creator>
				<category><![CDATA[Education]]></category>
		<category><![CDATA[Education in Second Life]]></category>
		<category><![CDATA[Education in virtual worlds]]></category>
		<category><![CDATA[SLENZ Project]]></category>
		<category><![CDATA[Second Life]]></category>
		<category><![CDATA[Sl Conferences]]></category>
		<category><![CDATA[Virtual Worlds]]></category>
		<category><![CDATA[Birthing Unit]]></category>
		<category><![CDATA[Gronstedt 'Train for Success Group]]></category>
		<category><![CDATA[midwifery]]></category>
		<category><![CDATA[Otago Polytech]]></category>
		<category><![CDATA[Presenting in Second Life]]></category>
		<category><![CDATA[Sarah Stewart]]></category>
		<category><![CDATA[Second Life Presenations]]></category>
		<category><![CDATA[Virtual World Presentations]]></category>

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		<description><![CDATA[SLENZ PROJECT: Useful lessons
Team debriefed on  unit tour,
presentation techniques &#8230;
Learning lesson: part of the Gronstedt &#8216;Train for Success Group&#8217;s tour.
It&#8217;s very easy to be wise with hindsight.
That is  not to take anything away from the  outstanding performance of  Otago Polytech tutor and SLENZ Project&#8217;s lead educator (Midwifery) Sarah Stewart&#8217;s (SL: Petal Stransky) before what she [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=slenz.wordpress.com&blog=4228172&post=2543&subd=slenz&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><h3>SLENZ PROJECT: Useful lessons</h3>
<h1>Team debriefed on  unit tour,</h1>
<h1>presentation techniques &#8230;</h1>
<h6 style="text-align:center;"><a href="http://slenz.files.wordpress.com/2009/11/birthunitdemo131109_003.jpg"><img class="aligncenter size-full wp-image-2545" title="Birthunitdemo131109_003" src="http://slenz.files.wordpress.com/2009/11/birthunitdemo131109_003.jpg?w=468&#038;h=267" alt="" width="468" height="267" /></a>Learning lesson: part of the Gronstedt &#8216;Train for Success Group&#8217;s tour.</h6>
<p>It&#8217;s very easy to be wise with hindsight.</p>
<p>That is  not to take anything away from the  outstanding performance of  Otago Polytech tutor and SLENZ Project&#8217;s lead educator (Midwifery) Sarah Stewart&#8217;s (SL: Petal Stransky) before what she admits now was an unexpectedly large crowd of &#8220;experts&#8221; for  her early morning (NZ time) presentation and tour of the project&#8217;s birthing unit on the SLENZ Project island of Kowhai last week.</p>
<p>Your&#8217;s truely, also admits he was a little unprepared as a &#8220;helper&#8221; being  &#8220;invited&#8221; to demonstrate his &#8220;incompetence&#8221; (grin) in the early New Zealand morning after a self-inflicted heavy night of Second Life roleplaying.</p>
<p>Stewart also must be forgiven for her late notice of the Gronstedt &#8216;Train for Success Group&#8217;s tour, because it  had been moved up a week on short notice, following the postponement of another planned presentation. It did not help that  Stewart understandably did not realise the group&#8217;s  importance &#8211; in an education sense in the world of Second Life &#8211; until a few  hours before the meeting, and that she had previously only presented &#8220;virtually&#8221; to very small groups.</p>
<p>Stewart herself  has commented  usefully on the experience on her blog under the heading,  <a href="http://sarah-stewart.blogspot.com/2009/11/learning-few-painful-lesson-about.html" target="_blank">Learning a few painful lesson about presenting in Second Life</a></p>
<p>The debriefing at the normal Monday  SLENZ team meeting, however, raised some other important points &#8211; albeit many probably not new &#8211; which may be useful to others presenting their projects to  tour groups, particularly those composed of  virtual world  aficionados.</p>
<p>The highlights of the debriefing, including additional thoughts I have had since:</p>
<ul>
<li>One must qualify &#8220;tour parties&#8221; before presentations so that one has an understanding of who they are and what their needs and desires are.</li>
<li>At least two people are normally needed for a  successful presentation of this nature  &#8211; on voice and monitoring chat, and in an IM link between presenter and helper.  The helper/facilitator should have enough knowledge of the project and the site to be able to answer questions, in text chat if necessary, rather than interrupting the flow of the presenter. It would help if  the helper is given a copy of the briefing paper before the event.</li>
<li> The TP area or meetup/holding area where the  major voice briefing is being held should be far enough away from  the  unit to be toured to prevent contention between  voice  &#8211; the tour leader presenting and the helper answering questions -  when the  audience is split into  smaller groups to tour a facility.  If there is a potential for conflict the helper should only answer questions in text chat. If there are two or more parties being shown the facility at the same time, all tour leader briefing should be done in text chat. If there is contention this can cause problems for video/audio recording  and is distracting for the presenter.</li>
<li>In facilities  where  the tour has to be conducted in  &#8220;tight spaces&#8221;  the roof should be able to be lifted off the facility so all the tour members can cam in, especially if they cannot fit inside the space without difficulty.  The  SLENZ birthing unit has this facility  but neither the presenter nor the  helper knew how to activate it.  On tight sites, with   the audience split into a number of tour groups it is also  potentially  worthwhile having the ability to rez a duplicate facility (if the prims are available) so that simultaneous tours out of  voice range of each other can take place.</li>
<li>There is a need for an agreed presentation format which both the presenter and the helper/faciliator are able to refer to during the presentation as well as  succinct presentation briefing notecards the audience can pick up  from a notecard-giver on the site and which the presenter alerts them to.</li>
<li>If the presentation is to be in voice rather than text the presenter or helper must ask everyone to use headsets or to turn off their talk button because of  feedback echo problems from  both that and from the use of  computer speakers.  The presenter should also use a headset for voice.</li>
<li>The presenter and  the helper  involved in the presentation should check voice levels immediately before the event  and also make sure they are linked in a private IM window &#8230; so they can text to each other privately during the presentation if necessary. (Practice with this  in  presentation mode might be necessary so that the presenter is not distracted by the text). The helper should IM anyone generating echo  and ask them politely to turn off their talk button.</li>
<li> The helper must have both sim knowledge and sim land  rights to ensure he  or she can  deal with griefers &#8211; this tour attracted one -  and other sim problems which might arise, without disturbing the presenter.</li>
</ul>
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		<title>SLENZ Update, No 150, November 17, 2009</title>
		<link>http://slenz.wordpress.com/2009/11/17/slenz-update-no-150-november-17-2009/</link>
		<comments>http://slenz.wordpress.com/2009/11/17/slenz-update-no-150-november-17-2009/#comments</comments>
		<pubDate>Mon, 16 Nov 2009 22:51:15 +0000</pubDate>
		<dc:creator>johnwaugh</dc:creator>
				<category><![CDATA[Education]]></category>
		<category><![CDATA[Education in Second Life]]></category>
		<category><![CDATA[Education in virtual worlds]]></category>
		<category><![CDATA[SLENZ Project]]></category>
		<category><![CDATA[Second Life]]></category>
		<category><![CDATA[Virtual Worlds]]></category>
		<category><![CDATA[Apple]]></category>
		<category><![CDATA[Arcadia Asylum]]></category>
		<category><![CDATA[banana republic]]></category>
		<category><![CDATA[behind-the-firewall]]></category>
		<category><![CDATA[Blackboard]]></category>
		<category><![CDATA[Britannia]]></category>
		<category><![CDATA[Cairo vision]]></category>
		<category><![CDATA[Collaboration in virtual worlds]]></category>
		<category><![CDATA[Creative Commons]]></category>
		<category><![CDATA[Dr Clare Atkins]]></category>
		<category><![CDATA[Educause09]]></category>
		<category><![CDATA[Encarta]]></category>
		<category><![CDATA[Free Trade]]></category>
		<category><![CDATA[Gronstedt Group]]></category>
		<category><![CDATA[Harvard University]]></category>
		<category><![CDATA[ITunes]]></category>
		<category><![CDATA[Judy Cockeram]]></category>
		<category><![CDATA[KiwiEd]]></category>
		<category><![CDATA[Lawrence Lessig]]></category>
		<category><![CDATA[Leigh Blackall]]></category>
		<category><![CDATA[Linden Labs]]></category>
		<category><![CDATA[Linux]]></category>
		<category><![CDATA[Microsfot]]></category>
		<category><![CDATA[Moodle]]></category>
		<category><![CDATA[Muslims in virtual worlds]]></category>
		<category><![CDATA[Nebraska]]></category>
		<category><![CDATA[OpenSource]]></category>
		<category><![CDATA[President Obama]]></category>
		<category><![CDATA[Scott Diener]]></category>
		<category><![CDATA[Stanford University]]></category>
		<category><![CDATA[Train for Success]]></category>
		<category><![CDATA[University of Auckland]]></category>
		<category><![CDATA[University of Boise]]></category>
		<category><![CDATA[University of Western Australia]]></category>
		<category><![CDATA[US State Department]]></category>
		<category><![CDATA[Virtual World Free Trade/Exchange Pact]]></category>
		<category><![CDATA[Wikipedia]]></category>

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		<description><![CDATA[
The potential: &#8220;Daddy, Miss America wont share her toys.&#8221;
Obama vision could be crippled
by rich, greedy US institutions
&#8230; and commercial interests who want an arm  and two legs.
1. Sharing knowledge &#8211; The Gronstedt Group begins tour  of the SLENZ birthing unit.
The more time I spend in Second Life and  other virtual worlds the more I become [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=slenz.wordpress.com&blog=4228172&post=2526&subd=slenz&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p style="text-align:justify;">
<h3 style="text-align:justify;">The potential: &#8220;Daddy, Miss America wont share her toys.&#8221;</h3>
<h1 style="text-align:justify;">Obama vision could be crippled</h1>
<h1 style="text-align:justify;">by rich, greedy US institutions</h1>
<h3><em>&#8230; and commercial interests</em> <em>who want an arm  and two legs.</em></h3>
<h6 style="text-align:center;"><em><img class="aligncenter size-full wp-image-2530" title="Birthunitdemo131109_002" src="http://slenz.files.wordpress.com/2009/11/birthunitdemo131109_002.jpg?w=468&#038;h=267" alt="Birthunitdemo131109_002" width="468" height="267" /></em>1. Sharing knowledge &#8211; The Gronstedt Group begins tour  of the SLENZ birthing unit.</h6>
<p>The more time I spend in Second Life and  other virtual worlds the more I become convinced  that  SLENZ  joint leader Dr Clare Atkins (SL: Arwenna Stardust) is right: Collaboration and sharing is the key to success in  world education in virtual worlds.</p>
<p>But its not just collaboration within the United States, or New Zealand. It&#8217;s collaboration around the world.</p>
<p>The rich, big universities of North America and Europe might be able to afford to go  it alone, but for the smaller and the often poorer tertiary institutions of  the United States,  countries like  New Zealand, and Third World countries &#8211; if they even have reliable, affordable Broadband services &#8211; don&#8217;t have the luxury of NOT collaborating and sharing,  both at an institutional level and at an academic level.</p>
<p>The creation of complex builds, huds, animations and all the other paraphernalia of teaching successfully in a virtual  world, as well as aquiring the skills/knowhow to use them  can cost megabucks: to not share them under OpenSource and Creative Commons license with institutions and academics around the world would seem to be me to be both profligate and selfish. It also could regarded by some , particularly when sold at a high price or with an exorbitant  license fee attached, as both  neo-colonialist and  greedy capitalism of the kind that brought about the most recent crash of world markets.</p>
<h3 style="text-align:justify;">Second Life behind the firewall</h3>
<p style="text-align:justify;">The collaboration thoughts, although first ennunciated  for me by  Dr  Atkins, were brought to mind more recently by  five things: the move by the Lindens, admitted an avowedly commercial organisation,  to  promote Second Life <a href="https://blogs.secondlife.com/community/workinginworld/blog/2009/11/04/introducing-second-life-enterprise-now-in-beta-and-second-life-work-marketplace" target="_blank">behind the firewall</a>, previously Nebraska, to  commercial, Government and educational institutions at US$55,000 a pop, a princely sum for many cash-strapped institutions around the world;  President Obama&#8217;s <a href="http://www.youtube.com/watch?v=_-s3XnE9TmA" target="_blank">Cairo vision,</a> proclaimed in June;  a visit by the KiwiEd group to the University of Western Australia, <a href="http://slurl.com/secondlife/WASP land/255/87/24/" target="_blank">Second  Life site</a>; a <a href="http://www.gronstedtgroup.com/f_about.htm?s_about_train_for_sucess.htm~sectionFrame" target="_blank">Train for Success</a> Gronstedt Group  35-avatar tour of the SLENZ Project&#8217;s virtual birthing unit on the Second Life island of Kowhai; and  finally, but not least,  the <a href="http://lessig.blip.tv/file/2827842/" target="_blank">one-hour keynote</a> address on copyright  by  Harvard University  Professor of Law <a href="http://en.wikipedia.org/wiki/Lawrence_Lessig" target="_blank">Lawrence Lessig</a> to  EDUCAUSE09 in Denver earlier this month.</p>
<p style="text-align:justify;"><img class="aligncenter size-full wp-image-2531" title="Lessig-certificate-of-entitlement-700x524" src="http://slenz.files.wordpress.com/2009/11/lessig-certificate-of-entitlement-700x524.jpg?w=468&#038;h=350" alt="Lessig-certificate-of-entitlement-700x524" width="468" height="350" /></p>
<h6 style="text-align:center;">2. Sharing the knowledge: Lessig&#8217;s certificate of entitlement.</h6>
<p style="text-align:justify;">Obama told  the world,  &#8220;We will match promising Muslim students with internships in America and create a new online network &#8230; &#8221; something  which  Second Life arguably has been  doing for sometime with  the collaboration already  occurring between individual academics and many smaller institutions creating an &#8220;<a href="http://www.youtube.com/watch?v=SP1vr3zSVCE&amp;feature" target="_blank">online network, facilitating collaboration across geographic and cultural boundarie</a>s.&#8221;</p>
<p style="text-align:justify;">The problem with his vision is that  US commercial &#8211; and often Government -  interests  have almost always  worked against  facilitating collaboration and sharing across geographic  and cultural boundaries. Look at Microsoft software. Look at Apple and ITunes licensing. Look at software regionalisation. Look at the record industry. Look at the book industry, where rich English language publishers in the UK and the US split the world into at least two markets.  Look at the way copyright law has moved into  education &#8211; and science.</p>
<p style="text-align:justify;">But its not a new phenomenon. Look at banana republics, created out of Boston,  as a rather ironical and destructive facilitation of collaboration across geographic and cultural boundaries.</p>
<h3 style="text-align:justify;">Triumphs of reason</h3>
<p style="text-align:justify;">On the other hand there are triumphs of reason over idiocy. Look at the rise of the ubiquitous PC, compared to the Apple computer, even though using a proprietary Operating System  the rise from the &#8220;underground&#8221; of  Moodle, compared to say Blackboard; the slow advance of bilateral free trade agreements, even if not the much desired mutilateral  free trade agreements, instead of the trade siege mentality,  which  affected most of the world in the 1930s (and still threatens); the growing popularity of Linux compared to proprietary Operating Systems; and finally the astounding growth of  Wikipedia compared to Encarta or Britannia.</p>
<p style="text-align:justify;">Despite my misgivings I have been heartened over the years by the surprising degree of co-operation and collaboration that has been happening in virtual worlds. That is despite the actions of  those  few Scrooge McDuck-like educational institutions which have purely commercial interests at heart and appear to run closed shop operations, sharing with none.</p>
<p style="text-align:justify;">I was even more cheered recently by a visit to the University of Western Australia when I found that  university, which is in the forefront  of Australian virtual world education, was entering into bi-lateral  virtual &#8220;free trade&#8221; and/or &#8220;free exchange&#8221;  agreements with  the likes of Stanford University and others. This mirrors the agreements put in place  by  Scott Diener (SL: Professor Noarlunga) at the University of Auckland with the University of Boise; and Judy Cockeram (SL: Judy-Arx Scribe) and  her work with architects around the world;  and those &#8220;handshake&#8221;   agreements  or informal sharing arrangements put in place by a myriad of other relatively smaller institutions who have already recognised the benefits of world-wide collaboration.</p>
<h6 style="text-align:center;"><a href="http://slenz.files.wordpress.com/2009/11/uwa-tour_006.jpg"><img class="aligncenter size-full wp-image-2534" title="UWA tour_006" src="http://slenz.files.wordpress.com/2009/11/uwa-tour_006.jpg?w=468&#038;h=267" alt="" width="468" height="267" /></a>3.Sharing the knowledge &#8211; KiwiEd group tours University of Wester Australia site.</h6>
<p style="text-align:justify;">And then there is the SLENZ Project, which 18 months ago adopted as its ruling credo,  complete transparency, with OpenSource under Creative Commons license for all its virtual educational products, developments and knowledge in the hope that others would be able to build on the team&#8217;s work. Even though the adoption of this credo was probably due more to the persistence and bloody-mindedness of a then non-Second Life &#8220;immersed&#8221; and relatively sceptical SLENZ Learning Designer Leigh Blackall than anything else, it has worked and is working.</p>
<p style="text-align:justify;">One has to  agree now that Blackall was right, even though  there is obviously a place for fair payment to commercial (virtual world creators, builders, developers etc) interests, something Linden Labs has recognised  with its protection of its own virtual world product lines (and  unfortunately those created and developed by its residents, even if Creative Commons, full permissions and OpenSource) behind  the walls of Second Life.</p>
<p style="text-align:justify;">Linden Labs is not alone, however, in usurping user/creator rights.  The way  they have covered the issue in their rather draconian and very American Terms of Service is little different from other major US on-line social networking services: if you put it up on their service, they own it.</p>
<h3 style="text-align:justify;">Virtual World Free Trade/Exchange Pact?</h3>
<p>This is despite, or perhaps in spite of &#8220;renegades&#8221; like the  onetime Arcadia Asylum, making all her magnificent &#8220;builds&#8221; available to &#8220;anyone to use anywhere,  how they like, even blowing it up.&#8221;</p>
<p>Like  the tyrants behind the old Iron Curtain the Lindens realise that keeping  control of their residents&#8217; creations inside  their world (and keeping them there), guarantees that they will have to stay there unless they want to pour their creativity, time and work down the drain and start a new virtual life elsewhere.</p>
<p>This leads  me to the thought that President Obama, although paying lip service to &#8220;collaboration across geographic and cultural boundaries,&#8221; needs to put his Government&#8217;s money  where his mouth is and promote a world-wide free trade/exchange agreement for  virtual world education if not for virtual worlds themselves, guaranteeing rights of both personal ownership of  individual products when created or bought in a real world sense,  but also opening up US educational institution virtual knowledge and creativity for the rest of the world to freely add to, and build on.</p>
<p>The President  has the vision  for a better on-line world &#8211; which could lead to greater understanding between peoples through education.</p>
<p>If he does nothing except talk. Nothing will happen.</p>
<p>And, I believe, we will find the major educational institutions moving more behind their Ivy Walls &#8211; if they are not already there &#8211; and American educational institutions (and others in UK, Germany, Brazil etc) adopting  a siege mentality   even though  virtual worlds (all virtual worlds, whether emanating out of the US or China or anywhere else) will only fulfill their true potential of levelling the playing field for all educationally if they are free and open to all.</p>
<p>That is something America can do for the world &#8211; all worlds.</p>
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			<media:title type="html">johnwaugh</media:title>
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		<title>SLENZ Update, No 149, November 7, 2009</title>
		<link>http://slenz.wordpress.com/2009/11/07/slenz-update-no-149-november-7-2009/</link>
		<comments>http://slenz.wordpress.com/2009/11/07/slenz-update-no-149-november-7-2009/#comments</comments>
		<pubDate>Sat, 07 Nov 2009 01:06:00 +0000</pubDate>
		<dc:creator>johnwaugh</dc:creator>
				<category><![CDATA[Education]]></category>
		<category><![CDATA[Education in Second Life]]></category>
		<category><![CDATA[Education in virtual worlds]]></category>
		<category><![CDATA[SL Medicine]]></category>
		<category><![CDATA[SLENZ Project]]></category>
		<category><![CDATA[Second Life]]></category>
		<category><![CDATA[Virtual Worlds]]></category>
		<category><![CDATA[Dr Clare Atkins]]></category>
		<category><![CDATA[Gladys Wybrow]]></category>
		<category><![CDATA[googledocs]]></category>
		<category><![CDATA[Jean Jacoby]]></category>
		<category><![CDATA[Kathryn Holloway]]></category>
		<category><![CDATA[Manukau Institute of Technology]]></category>
		<category><![CDATA[Merle Lemon]]></category>
		<category><![CDATA[NMIT]]></category>
		<category><![CDATA[Nurse education]]></category>
		<category><![CDATA[Nurse Education in Second Life NZ]]></category>
		<category><![CDATA[Otago Polytechnic]]></category>
		<category><![CDATA[Sarah Stewart]]></category>
		<category><![CDATA[Slideshare]]></category>
		<category><![CDATA[Susie le Page]]></category>
		<category><![CDATA[Terry Neal]]></category>
		<category><![CDATA[Tertiary Education Commission]]></category>
		<category><![CDATA[The University of Auckland]]></category>
		<category><![CDATA[UCOL]]></category>
		<category><![CDATA[University of Western Australia]]></category>
		<category><![CDATA[Virtual World collaboration]]></category>
		<category><![CDATA[Warakei Polytechnic]]></category>
		<category><![CDATA[Whitirea Community Polytechnic]]></category>
		<category><![CDATA[YouTube]]></category>

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		<description><![CDATA[ATKINS ADVICE TO POLYTECHS/UNIVERSITIES
Collaboration is key to making
virtual education work in NZ
Nurse educators  &#8216;convinced&#8217; of value -
the question is, how best to use it.
NZ nurse educators at the Wellington SLENZ meeting.
Collaboration between tertiary educational institutions in the implementation  of  virtual world education scenarios is the key to making them economic, effective and successful in a [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=slenz.wordpress.com&blog=4228172&post=2509&subd=slenz&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><h3>ATKINS ADVICE TO POLYTECHS/UNIVERSITIES</h3>
<h1>Collaboration is key to making</h1>
<h1>virtual education work in NZ</h1>
<h3>Nurse educators  &#8216;convinced&#8217; of value -</h3>
<h3>the question is, how best to use it.</h3>
<h6 style="text-align:center;"><img class="aligncenter size-full wp-image-2517" title="IMG_1151" src="http://slenz.files.wordpress.com/2009/11/img_1151.jpg?w=467&#038;h=351" alt="IMG_1151" width="467" height="351" />NZ nurse educators at the Wellington SLENZ meeting.</h6>
<p style="text-align:justify;">Collaboration between tertiary educational institutions in the implementation  of  virtual world education scenarios is the key to making them economic, effective and successful in a country as small as New Zealand.</p>
<p style="text-align:justify;">This is the view of  of the joint leader of the SLENZ Project, Dr Clare Atkins,  who has worked for 16 months on three education pilot education projects funded by the Tertiary Education Commission of New Zealand to determine the benefits or otherwise of education in virtual worlds and how the benefits, if any, can be harnessed successfully by New Zealand educators.</p>
<p style="text-align:justify;">Dr Atkins expressed her view at a meeting attended by eight leading nurse educators from a number of polytechs  in Wellington last week.</p>
<p style="text-align:justify;">&#8220;It makes sense  to collaborate,&#8221; Atkins said. &#8220;It would be crazy to try to do things separately when you can share  and collaborate.&#8221;</p>
<p style="text-align:justify;">She suggested that New Zealand&#8217;s Polytechs and/or Universities could band together inexpensively to increase New Zealand&#8217;s educational usage of  and presence in Second Life, around the  virtual island &#8220;archipelago&#8221; already created by the Nelson-Marlborough Insitute of Technology (NMIT), the SLENZ Project, and The University of Auckland. Virtual land for education could be made available economically within this hub area, she said.<img class="alignright size-full wp-image-2514" title="Jacoby, Jean" src="http://slenz.files.wordpress.com/2009/11/jacoby-jean.jpg?w=183&#038;h=183" alt="Jacoby, Jean" width="183" height="183" /></p>
<p style="text-align:justify;">Atkins noted  that whereas a Second Life build from scratch, such as that of  the SLENZ Project&#8217;s midwifery pilot could cost up to NZ$30,000, collaboration by institutions both in New Zealand and overseas &#8211; and the sharing of already created facilities &#8211; could reduce on-ground, virtual world costs for individual collaborating  institutions to several hundred dollars a year, if enough were involved.</p>
<p style="text-align:justify;">&#8220;There is no point to reinventing the wheel,&#8221; she said. &#8220;Second Life is  notable for the way educators share and collaborate.&#8221;</p>
<p style="text-align:justify;">The one-day meeting,   sponsored by the SLENZ Project followed expressions of  interest from nurse educators who had viewed or attended presentations on the SLENZ Project&#8217;s Midwifery and Foundation Learning pilot programmes.  The nurse educators attending represented  among others, UCOL, Manukau Institute of Technology, NMIT and Whitireia Community Polytechnic. The  national co-ordinator of  <a href="http://www.nurseducation.org.nz/" target="_blank">nursing education in the tertiary sector</a>, Kathryn Holloway, also attended.</p>
<p style="text-align:justify;">Besides Atkins, the meeting also included presenations by other SLENZ Project members,  and a Second Life nursing training presentation by Second Life&#8217;s Gladys Wybrow, of  The University of Auckland.</p>
<p style="text-align:justify;">The meeting, less than a week later,  has led to the establishment of a  &#8220;collaborative&#8221; New Zealand Polytech nurse educator project to explore and develop the potential of Second Life in Nurse Education.</p>
<p style="text-align:justify;">The project,  <a href="http://neslinz.ning.com/" target="_blank">Nurse Education in Second Life NZ</a>,  based on a ning created by Jean Jacoby (pictured), an instructional designer, at the UCOL School of Nursing Palmerston North, already has  20 members.</p>
<p style="text-align:justify;">Jacoby, who has taken on a co-ordinating role, said in a <a href="http://neslinz.ning.com/forum/topics/wellington-meeting" target="_blank">dispatch</a> after the meeting,  &#8220;It seemed to me that none of us needs to be convinced of the value of exploring Second Life; rather we are looking for practical ways to do so.</p>
<h3 style="text-align:justify;">Two main approaches</h3>
<p style="text-align:justify;">&#8220;There seemed to be two main approaches identified at the meeting,&#8221; she added. &#8220;Looking for existing builds that we can adapt or use as they are&#8221;  and/or &#8220;Identifying a small, practical project to build from scratch, for which we could potentially get funding.&#8221;</p>
<p style="text-align:justify;">The nursing group is currently in the early stages of discussing a proposal to set up a verbal health assessment scenario, with the nurse getting the information from the patient.</p>
<p style="text-align:justify;">According to Susie le Page, also of UCOL,  this suggested Second Life application could be applied across a number of nursing areas, including midwifery, mental health and the medical/ surgical community.</p>
<p style="text-align:justify;">Meanwhile commenting on the meeting the SLENZ Project&#8217;s lead educator for Otago Polytech&#8217;s Midwifery pilot on Kowhai in Second Life, Sarah Stewart (SL: Petal Stransky) offered advice, based on her Second Life experience, to the  nurse educators.</p>
<p style="text-align:justify;">Stewart said nurse educators contemplating using Second Life should:  find a Second Life mentor and learn as much as you can about how Second Life works; network with other nurse and health professionals using SL using online communication tools such as blogs, YouTube, Slideshare and of course, Second Life; develop learning activities in Second Life that require little or no development to keep things as inexpensive and easy as possible; work alongside your educational institution to ensure you have full access to Second Life; collaborate with each other using virtual tools such as wiki, Google Docs, Skype and Second Life.</p>
<p style="text-align:justify;">At the same time as the nurse educator meeting SLENZ Project joint leader Terry Neal (SL: Tere Tinkel) and  Foundation Learning pilot lead educator, MIT&#8217;s Merle Lemon (SL: Briarmelle Quintessa) briefed representatives of the Open Polytechnic, UCOL, CPIT and Wairakei Polytech at another venue, delivering  a similar message to that of Atkins.</p>
<h1>EVENT -Kiwi educators</h1>
<p style="text-align:justify;">Sunday 8 November 7 pm (NZ Time) &#8211; meet on Koru shortly before  7pm: This week Kiwi Educators have been invited to tour the University of Western Australia sim. Our guide will be Jayjay Zifanwe, owner of the UWA sim. Highlights of the tour will be the main landing area, Sunken Gardens, Sky Theatre, Square Kilometer Array, Visualisation Research &amp; the 3D Art &amp; Design Challenge. This amazing SL campus is a pefect combination of realism and fantasy and well worth a visit. &#8211; <strong>Briarmelle Quintessa.</strong></p>
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