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	<title>Second Life Education New Zealand</title>
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	<description>The John Waugh Report on SLENZ</description>
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		<title>Second Life Education New Zealand</title>
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		<title>SLENZ Update, No 149, November 7, 2009</title>
		<link>http://slenz.wordpress.com/2009/11/07/slenz-update-no-149-november-7-2009/</link>
		<comments>http://slenz.wordpress.com/2009/11/07/slenz-update-no-149-november-7-2009/#comments</comments>
		<pubDate>Sat, 07 Nov 2009 01:06:00 +0000</pubDate>
		<dc:creator>johnwaugh</dc:creator>
				<category><![CDATA[Education]]></category>
		<category><![CDATA[Education in Second Life]]></category>
		<category><![CDATA[Education in virtual worlds]]></category>
		<category><![CDATA[SL Medicine]]></category>
		<category><![CDATA[SLENZ Project]]></category>
		<category><![CDATA[Second Life]]></category>
		<category><![CDATA[Virtual Worlds]]></category>
		<category><![CDATA[Dr Clare Atkins]]></category>
		<category><![CDATA[Gladys Wybrow]]></category>
		<category><![CDATA[googledocs]]></category>
		<category><![CDATA[Jean Jacoby]]></category>
		<category><![CDATA[Kathryn Holloway]]></category>
		<category><![CDATA[Manukau Institute of Technology]]></category>
		<category><![CDATA[Merle Lemon]]></category>
		<category><![CDATA[NMIT]]></category>
		<category><![CDATA[Nurse education]]></category>
		<category><![CDATA[Nurse Education in Second Life NZ]]></category>
		<category><![CDATA[Otago Polytechnic]]></category>
		<category><![CDATA[Sarah Stewart]]></category>
		<category><![CDATA[Slideshare]]></category>
		<category><![CDATA[Susie le Page]]></category>
		<category><![CDATA[Terry Neal]]></category>
		<category><![CDATA[Tertiary Education Commission]]></category>
		<category><![CDATA[The University of Auckland]]></category>
		<category><![CDATA[UCOL]]></category>
		<category><![CDATA[University of Western Australia]]></category>
		<category><![CDATA[Virtual World collaboration]]></category>
		<category><![CDATA[Warakei Polytechnic]]></category>
		<category><![CDATA[Whitirea Community Polytechnic]]></category>
		<category><![CDATA[YouTube]]></category>

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		<description><![CDATA[ATKINS ADVICE TO POLYTECHS/UNIVERSITIES
Collaboration is key to making
virtual education work in NZ
Nurse educators  &#8216;convinced&#8217; of value -
the question is, how best to use it.
NZ nurse educators at the Wellington SLENZ meeting.
Collaboration between tertiary educational institutions in the implementation  of  virtual world education scenarios is the key to making them economic, effective and successful in a [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=slenz.wordpress.com&blog=4228172&post=2509&subd=slenz&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><h3>ATKINS ADVICE TO POLYTECHS/UNIVERSITIES</h3>
<h1>Collaboration is key to making</h1>
<h1>virtual education work in NZ</h1>
<h3>Nurse educators  &#8216;convinced&#8217; of value -</h3>
<h3>the question is, how best to use it.</h3>
<h6 style="text-align:center;"><img class="aligncenter size-full wp-image-2517" title="IMG_1151" src="http://slenz.files.wordpress.com/2009/11/img_1151.jpg?w=467&#038;h=351" alt="IMG_1151" width="467" height="351" />NZ nurse educators at the Wellington SLENZ meeting.</h6>
<p style="text-align:justify;">Collaboration between tertiary educational institutions in the implementation  of  virtual world education scenarios is the key to making them economic, effective and successful in a country as small as New Zealand.</p>
<p style="text-align:justify;">This is the view of  of the joint leader of the SLENZ Project, Dr Clare Atkins,  who has worked for 16 months on three education pilot education projects funded by the Tertiary Education Commission of New Zealand to determine the benefits or otherwise of education in virtual worlds and how the benefits, if any, can be harnessed successfully by New Zealand educators.</p>
<p style="text-align:justify;">Dr Atkins expressed her view at a meeting attended by eight leading nurse educators from a number of polytechs  in Wellington last week.</p>
<p style="text-align:justify;">&#8220;It makes sense  to collaborate,&#8221; Atkins said. &#8220;It would be crazy to try to do things separately when you can share  and collaborate.&#8221;</p>
<p style="text-align:justify;">She suggested that New Zealand&#8217;s Polytechs and/or Universities could band together inexpensively to increase New Zealand&#8217;s educational usage of  and presence in Second Life, around the  virtual island &#8220;archipelago&#8221; already created by the Nelson-Marlborough Insitute of Technology (NMIT), the SLENZ Project, and The University of Auckland. Virtual land for education could be made available economically within this hub area, she said.<img class="alignright size-full wp-image-2514" title="Jacoby, Jean" src="http://slenz.files.wordpress.com/2009/11/jacoby-jean.jpg?w=183&#038;h=183" alt="Jacoby, Jean" width="183" height="183" /></p>
<p style="text-align:justify;">Atkins noted  that whereas a Second Life build from scratch, such as that of  the SLENZ Project&#8217;s midwifery pilot could cost up to NZ$30,000, collaboration by institutions both in New Zealand and overseas &#8211; and the sharing of already created facilities &#8211; could reduce on-ground, virtual world costs for individual collaborating  institutions to several hundred dollars a year, if enough were involved.</p>
<p style="text-align:justify;">&#8220;There is no point to reinventing the wheel,&#8221; she said. &#8220;Second Life is  notable for the way educators share and collaborate.&#8221;</p>
<p style="text-align:justify;">The one-day meeting,   sponsored by the SLENZ Project followed expressions of  interest from nurse educators who had viewed or attended presentations on the SLENZ Project&#8217;s Midwifery and Foundation Learning pilot programmes.  The nurse educators attending represented  among others, UCOL, Manukau Institute of Technology, NMIT and Whitireia Community Polytechnic. The  national co-ordinator of  <a href="http://www.nurseducation.org.nz/" target="_blank">nursing education in the tertiary sector</a>, Kathryn Holloway, also attended.</p>
<p style="text-align:justify;">Besides Atkins, the meeting also included presenations by other SLENZ Project members,  and a Second Life nursing training presentation by Second Life&#8217;s Gladys Wybrow, of  The University of Auckland.</p>
<p style="text-align:justify;">The meeting, less than a week later,  has led to the establishment of a  &#8220;collaborative&#8221; New Zealand Polytech nurse educator project to explore and develop the potential of Second Life in Nurse Education.</p>
<p style="text-align:justify;">The project,  <a href="http://neslinz.ning.com/" target="_blank">Nurse Education in Second Life NZ</a>,  based on a ning created by Jean Jacoby (pictured), an instructional designer, at the UCOL School of Nursing Palmerston North, already has  20 members.</p>
<p style="text-align:justify;">Jacoby, who has taken on a co-ordinating role, said in a <a href="http://neslinz.ning.com/forum/topics/wellington-meeting" target="_blank">dispatch</a> after the meeting,  &#8220;It seemed to me that none of us needs to be convinced of the value of exploring Second Life; rather we are looking for practical ways to do so.</p>
<h3 style="text-align:justify;">Two main approaches</h3>
<p style="text-align:justify;">&#8220;There seemed to be two main approaches identified at the meeting,&#8221; she added. &#8220;Looking for existing builds that we can adapt or use as they are&#8221;  and/or &#8220;Identifying a small, practical project to build from scratch, for which we could potentially get funding.&#8221;</p>
<p style="text-align:justify;">The nursing group is currently in the early stages of discussing a proposal to set up a verbal health assessment scenario, with the nurse getting the information from the patient.</p>
<p style="text-align:justify;">According to Susie le Page, also of UCOL,  this suggested Second Life application could be applied across a number of nursing areas, including midwifery, mental health and the medical/ surgical community.</p>
<p style="text-align:justify;">Meanwhile commenting on the meeting the SLENZ Project&#8217;s lead educator for Otago Polytech&#8217;s Midwifery pilot on Kowhai in Second Life, Sarah Stewart (SL: Petal Stransky) offered advice, based on her Second Life experience, to the  nurse educators.</p>
<p style="text-align:justify;">Stewart said nurse educators contemplating using Second Life should:  find a Second Life mentor and learn as much as you can about how Second Life works; network with other nurse and health professionals using SL using online communication tools such as blogs, YouTube, Slideshare and of course, Second Life; develop learning activities in Second Life that require little or no development to keep things as inexpensive and easy as possible; work alongside your educational institution to ensure you have full access to Second Life; collaborate with each other using virtual tools such as wiki, Google Docs, Skype and Second Life.</p>
<p style="text-align:justify;">At the same time as the nurse educator meeting SLENZ Project joint leader Terry Neal (SL: Tere Tinkel) and  Foundation Learning pilot lead educator, MIT&#8217;s Merle Lemon (SL: Briarmelle Quintessa) briefed representatives of the Open Polytechnic, UCOL, CPIT and Wairakei Polytech at another venue, delivering  a similar message to that of Atkins.</p>
<h1>EVENT -Kiwi educators</h1>
<p style="text-align:justify;">Sunday 8 November 7 pm (NZ Time) &#8211; meet on Koru shortly before  7pm: This week Kiwi Educators have been invited to tour the University of Western Australia sim. Our guide will be Jayjay Zifanwe, owner of the UWA sim. Highlights of the tour will be the main landing area, Sunken Gardens, Sky Theatre, Square Kilometer Array, Visualisation Research &amp; the 3D Art &amp; Design Challenge. This amazing SL campus is a pefect combination of realism and fantasy and well worth a visit. &#8211; <strong>Briarmelle Quintessa.</strong></p>
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		<title>SLENZ Update, No 148, November 4, 2009</title>
		<link>http://slenz.wordpress.com/2009/11/04/slenz-update-no-148-november-4-2009/</link>
		<comments>http://slenz.wordpress.com/2009/11/04/slenz-update-no-148-november-4-2009/#comments</comments>
		<pubDate>Wed, 04 Nov 2009 03:03:53 +0000</pubDate>
		<dc:creator>johnwaugh</dc:creator>
				<category><![CDATA[Distance education]]></category>
		<category><![CDATA[Education]]></category>
		<category><![CDATA[Education in Second Life]]></category>
		<category><![CDATA[Education in virtual worlds]]></category>
		<category><![CDATA[SLENZ Project]]></category>
		<category><![CDATA[Second Life]]></category>
		<category><![CDATA[Clare Atkins]]></category>
		<category><![CDATA[CORE Education]]></category>
		<category><![CDATA[Foundation learning]]></category>
		<category><![CDATA[midwifery]]></category>
		<category><![CDATA[Terry Neal]]></category>
		<category><![CDATA[Tertiary Education Commision]]></category>
		<category><![CDATA[Virtual Worlds]]></category>

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		<description><![CDATA[SLENZ PROJECT &#8211; final F2F
SLENZERs celebrate &#8216;completion&#8217;
of virtual world  work &#8230;
now  team awaits official evaluation
The SLENZ Project team &#8230; final face-to-face meeting and debriefing.
The SLENZ Project team celebrated its successes last week at a real life face-to-face meeting in Wellington, New Zealand.
The meeting, which  included a warts-and-all debriefing of all team members, was marked by [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=slenz.wordpress.com&blog=4228172&post=2474&subd=slenz&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><h3>SLENZ PROJECT &#8211; final F2F</h3>
<h1>SLENZERs celebrate &#8216;completion&#8217;</h1>
<h1>of virtual world  work &#8230;</h1>
<h3>now  team awaits official evaluation</h3>
<h6 style="text-align:center;"><img class="aligncenter size-full wp-image-2494" title="IMG_1116" src="http://slenz.files.wordpress.com/2009/11/img_1116.jpg?w=467&#038;h=351" alt="IMG_1116" width="467" height="351" />The SLENZ Project team &#8230; final face-to-face meeting and debriefing.</h6>
<p style="text-align:justify;">The SLENZ Project team celebrated its successes last week at a real life face-to-face meeting in Wellington, New Zealand.</p>
<p style="text-align:justify;">The meeting, which  included a warts-and-all debriefing of all team members, was marked by an unanimity of views on project outcomes in a team which  has occasionally been rift by  differences of nuance and interpretation over the  16 months of its scheduled 18-month life span.</p>
<p style="text-align:justify;">The NZ$500,000 Second Life/Real Life project, which was funded by the Tertiary Education Commission of New Zealand, has been designed  to determine  whether and how multi-user virtual environments (MUVEs) can benefit New Zealand education and, and if they are of benefit,  how  the benefits can best be harvested.</p>
<p style="text-align:justify;">Despite the fact the  formal evaluation  has not been completed  team members appeared in no doubt that most, if not all, of the  objectives of the three pilot programmes &#8211; Midwifery, Foundation (Bridging) Learning and Orientation &#8211; had been met.<img class="alignright size-medium wp-image-2495" title="IMG_1127" src="http://slenz.files.wordpress.com/2009/11/img_1127.jpg?w=215&#038;h=161" alt="IMG_1127" width="215" height="161" /></p>
<p style="text-align:justify;">The lead evaluator, Michael Winter (pictured right), of CORE Education,  who attended the meeting &#8211; although not pre-empting his formal evaluation, due before year end  -  seemed upbeat about  the project and said he  had been impressed with communication skills displayed by the team.  .</p>
<p style="text-align:justify;">&#8220;I was really impressed with the level of communication and  the way people were working together,&#8221; he said. &#8220;It was a pretty tight ship in terms  of communication.</p>
<p style="text-align:justify;">He added, however, that the project might have been somewhat hindered by a number of technical issues, including  bandwidth (Ed note: Possibly perculiar to New Zealand); institutional technology and firewall issues. He  added that there had been some resistance to what was perceived as &#8220;gaming&#8221; by some students;  and that there was a necessity for designing the e-learning experiences properly to  increase engagement. He also cautioned about an underlying concern about the &#8220;sleezier side of Second Life&#8221; which  the press has focused on.</p>
<p style="text-align:justify;">Summing up her feelings about the project, joint project leader Dr Clare Atkins said, she was &#8220;incredibly proud of what we have done.</p>
<p style="text-align:justify;"><img class="alignleft size-medium wp-image-2496" title="IMG_1121" src="http://slenz.files.wordpress.com/2009/11/img_1121.jpg?w=236&#038;h=177" alt="IMG_1121" width="236" height="177" />&#8220;I&#8217;ve learned some amazing lessons how not to do many things,&#8221; she said to laughter.</p>
<p style="text-align:justify;">Despite the barriers to adoption of MUVEs for education in New Zealand,  Atkins said, she now  &#8220;absolutely believed&#8221;  that &#8220;the use of these types of environments and kinds of education are  going to change  the way everyone teaches, how they teach  and the way we think about teaching within 20 years.</p>
<p style="text-align:justify;">&#8220;I believe its really important  not only to look for the next project,&#8221; she added, &#8221; but also to offer everything (that we have learned) we can to others in education.&#8221;</p>
<p style="text-align:justify;">In the debriefing team members  agreed the staged approach to the SLENZ Project had been one of the major keys to the success of the project.</p>
<p style="text-align:justify;">&#8220;In fact,&#8221; Atkins said, &#8221; I would recommend next time that we should go for even shorter stages &#8211; each with its own discrete documentation. For example we could perhaps have broken Midwifery Stage 1 down further into a) the build of the Birth Unit b) the &#8216;fitting out&#8217; of the birth unit with information.&#8221;</p>
<p style="text-align:justify;">Other things that  had worked well had included  the regular team meetings with voice in  Second Life and the face-to-face meetings for getting acquainted and determining agendas for further Project Stages.</p>
<p style="text-align:justify;">Barriers or obstacles to development of the pilot programmes chosen for implementation, included, according to a list compiled from the discussions by  joint project leader, Terry Neal (pictured lower left):</p>
<ul style="text-align:justify;">
<li>Communication: Not having a one-stop shop for all documents from the start of the project. This was implemented when problems arose  after the project  had been launched.</li>
<li>Immersion: A lack of pre-project immersion by some tutors, team members. It was felt by some team members that for education to succeed in virtual worlds it is essential that promoters/champions/teachers and tutors be &#8220;immersed&#8221; in virtual worlds rather than just being &#8220;active&#8221; before launching into  educating students. This was coupled with a the lack of educator release time for immersion in world.</li>
<li>Learning Designer: The need for a Learning Designer or Educator  to be fully  &#8220;immersed&#8221; so that he/she could specify exactly what was needed based on their own knowledge.</li>
<li>Roleplaying Experience:  At launch a lack of MUVE roleplaying experience on the part of tutors, preventing them from having a complete understanding of what could and could not be done in a virtual environment.</li>
<li>Clarity: More clarity was needed around the setting of pilot  objectives/initial learning design specifications and the expected/required outcomes.</li>
</ul>
<p style="text-align:justify;">Things that were seen as an aid to project development included:</p>
<ul style="text-align:justify;">
<li>The use of &#8220;immersed&#8221; mentors/helpers for new tutors and students.</li>
<li>The employment of a professional MUVE builder/scripter rather than attempting to get teachers/tutors up to speed in this area. It was observed that teaching  should be left to teachers/facilitators, and building and facility development to MUVE building/scripting professionals.</li>
</ul>
<p style="text-align:justify;">Summing up the consensus feeling and her feelings at the debriefing, Neal said, she  thought the team could have done a lot worse, but it could have done a better job too.<br />
Team members were all given a Taonga ( treasure) at the end of the session.</p>
<p style="text-align:justify;">
<p style="text-align:justify;">
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		<title>SLENZ Update, No 147, November 2, 2009</title>
		<link>http://slenz.wordpress.com/2009/11/02/slenz-update-no-147-november-2-2009/</link>
		<comments>http://slenz.wordpress.com/2009/11/02/slenz-update-no-147-november-2-2009/#comments</comments>
		<pubDate>Mon, 02 Nov 2009 01:18:36 +0000</pubDate>
		<dc:creator>johnwaugh</dc:creator>
				<category><![CDATA[Architecture]]></category>
		<category><![CDATA[Distance education]]></category>
		<category><![CDATA[Education]]></category>
		<category><![CDATA[Education in Second Life]]></category>
		<category><![CDATA[Second Life]]></category>
		<category><![CDATA[Sl Conferences]]></category>
		<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[Virtual Worlds]]></category>
		<category><![CDATA[Ain Shams University]]></category>
		<category><![CDATA[Amr Attia]]></category>
		<category><![CDATA[ARCH Network]]></category>
		<category><![CDATA[Archtecture]]></category>
		<category><![CDATA[Asian]]></category>
		<category><![CDATA[Bernard Drax]]></category>
		<category><![CDATA[CNN Report]]></category>
		<category><![CDATA[David Denton]]></category>
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		<category><![CDATA[Draxtor Despres]]></category>
		<category><![CDATA[European]]></category>
		<category><![CDATA[Jon Brouchoud]]></category>
		<category><![CDATA[Judy Cockeram]]></category>
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		<category><![CDATA[Kaiako]]></category>
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		<category><![CDATA[Obama]]></category>
		<category><![CDATA[Pakeha]]></category>
		<category><![CDATA[President Obama]]></category>
		<category><![CDATA[Public Diplomacy island]]></category>
		<category><![CDATA[Putahi]]></category>
		<category><![CDATA[Scott Diener]]></category>
		<category><![CDATA[Studio Wikitecture]]></category>
		<category><![CDATA[The University of Auckland]]></category>
		<category><![CDATA[US State Department]]></category>

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		<description><![CDATA[Kiwi &#8217;speaks on &#8216;  Obama world vision panel
Machinima role recognises
Cockeram&#8217;s  SL/RL  standing &#8230;

The University of Auckland&#8217;s Judy Cockeram (SL: Judy-Arx Scribe) (picture, right)  has been recognised  as a leader in  virtual world architecture  by being selected  as one of  four real world architects &#8211; from the US, New Zealand and Egypt -  to &#8220;star&#8221; in [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=slenz.wordpress.com&blog=4228172&post=2454&subd=slenz&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><h3>Kiwi &#8217;speaks on &#8216;  Obama world vision panel</h3>
<h1>Machinima role recognises</h1>
<h1>Cockeram&#8217;s  SL/RL  standing &#8230;</h1>
<p><span style="text-align:center; display: block;"><a href="http://slenz.wordpress.com/2009/11/02/slenz-update-no-147-november-2-2009/"><img src="http://img.youtube.com/vi/SP1vr3zSVCE/2.jpg" alt="" /></a></span></p>
<p style="text-align:justify;">The University of Auckland&#8217;s <a href="http://www.creative.auckland.ac.nz/uoa/ap-academic-staff?target=150" target="_blank">Judy Cockeram</a> (SL: Judy-Arx Scribe) (picture, right)  has been recognised  as a leader in  virtual world architecture  by being selected  as one of  four real world architects &#8211; from the US, New Zealand and Egypt -  to &#8220;star&#8221; in a US State Department  machinima discussing  the <a href="http://www.youtube.com/watch?v=6BlqLwCKkeY&amp;feature=player_embedded" target="_blank">Obama vision</a> enunciated in Cairo and how it is already being implemented in  Second Life.</p>
<p style="text-align:justify;">President Obama recently promised in his Cairo speech  an online network, facilitating collaboration across geographic and cultural boundaries, something that <a href="http://www.slentre.com/second-life-news-draxtor-despres-report-onvirtual-gitmo-wins-award/" target="_blank">Draxtor Despres</a> (RL: Bernard Drax), a real life winner of the international &#8221; Every Human Has Rights” media award in France in 2008 and director/producer of the machinima, &#8220;Cross Cultural Collaboration In Second Life&#8221;,  argues SL has been  doing for some time.<img class="alignright size-medium wp-image-2477" title="Cockeram,Judy1" src="http://slenz.files.wordpress.com/2009/11/cockeramjudy1.jpg?w=144&#038;h=179" alt="Cockeram,Judy1" width="144" height="179" /></p>
<p style="text-align:justify;">The quotes by the four architects, along with  excerpts of their Second Life work,  were taken from a recent panel discussion in Second Life on Architectural Design and International Collaboration in a Virtual World (<a href="http://www.ireport.com/docs/DOC-344380" target="_blank">CNN Report</a>).  The event was hosted by the US Department of State on <a href="http://slurl.com/secondlife/Public%20Diplomacy%20Island/128/128/32" target="_blank">Public Diplomacy Island</a>.  Besides Cockeram, the panelists were:   <a href="http://www.linkedin.com/pub/amr-attia/13/251/948" target="_blank">Amr Attia </a>(SL: Archi Vita) (picture left), architect, Urban Planner and professor of architecture and urban planning at Ain Shams University in Cairo, Egypt; <a href="http://archsl.wordpress.com/about/" target="_blank">Jon Brouchoud </a>(SL: Keystone Bouchard) (picture, lower right), owner, The ARCH Network and Founder of Studio Wikitecture, based in Madison, Wisconsin; and <a href="http://www.daviddentonarchitect.com/content.htm" target="_blank">David Denton </a>(SL: DB Bailey), Architect and Urban Planner located in Marina del Rey, Los Angeles, California.</p>
<p style="text-align:justify;">Cockeram, a senior tutor in architecture, with the School of Architecture and Planning, at the University of Auckland, was speaking  from experience when she told the  Second Life audience drawn from more than  12 countries, that working and learning together in a virtual world &#8220;generates empathy&#8221; across cultures.<img class="alignleft size-full wp-image-2468" title="Amr Attia" src="http://slenz.files.wordpress.com/2009/11/amr-attia.jpg?w=150&#038;h=202" alt="Amr Attia" width="150" height="202" /></p>
<p style="text-align:justify;">
<p style="text-align:justify;">Cockeram first entered Second Life after hearing a presentation by The University of Auckland&#8217;s <a href="http://scottdiener.edublogs.org/me/" target="_blank">Dr Scott Diener </a>in November last year, which &#8220;rang true&#8221; for her because  of her experience of having students entering university with good modeling  and drawing skills but little hands-on digital experience, even though members of the so-called &#8220;digital native&#8221; generation.</p>
<p>The first project Cockeram and her students engaged with  involved support from the US-based  virtual community of practice for nonprofits to explore the opportunities and benefits of Second Life, the  NPC  ( <a href="http://npsl.wiki.techsoup.org/" target="_blank">Non- Profit Commons</a>) organisation.</p>
<p>&#8220;Right from the start the experience of Second life has been about reaching out and getting away from the introspective, ego-driven architect, &#8220;  Cockeram explained. &#8220;The work done in that first project looked at virtual office space and proposed things that were understandable but were not four walls and a flat ceiling.</p>
<p>&#8220;When you are building a wall together, rubbing shoulders with another&#8217;s  avatar it changes your decision-making.  We tend to realise our similarities but we can observe differences and it generates an empathy for each other.&#8221;</p>
<p>&#8220;Working with such things as sculpties,&#8221; she added, &#8220;gives them a  different way of thinking about the surface of architecture.&#8221;</p>
<p>Second Life also led to  a big change to Cockeram&#8217;s  teaching methods.</p>
<p>&#8220;Previously  I had always insisted on working  with computers in the rich environment of  the studio,&#8221; she said. &#8220;With Second Life the much richer environment for students to respond to means that anywhere is a studio. Second life has led to them understand design decision-making from contextual information.</p>
<p>Today Cockeram has  more than  120 plus students from her  classes participating in Second Life on The University of Auckland Second Life islands of  <a href="http://slurl.com/secondlife/Putahi/235/145/35" target="_blank">Putahi</a> and <a href="http://slurl.com/secondlife/Kaiako/70/60/28" target="_blank">Kaiako</a>.</p>
<p>And, although her Second Life student body is already cross-cultural with 45 percent Asian, 40 percent Pakeha (New Zealand-born Europeans) and Europeans,   and five percent Maori and Polynesian, Cockeram intends to continue extending the exchanges her students have to include more students and clients  from Pakistan to America.</p>
<p>&#8220;I believe  we are seeing an improvement in the quality of a students ability to lead with design rather than react because of what is easy in a computer package,&#8221; she said. &#8221; The virtual world has not interfered with their design decision-making in the way some of the more complex design packages do for early learners in the field.</p>
<p style="text-align:justify;"><img class="alignright size-full wp-image-2469" title="BrouchardJon" src="http://slenz.files.wordpress.com/2009/11/brouchardjon.jpg?w=300&#038;h=146" alt="BrouchardJon" width="300" height="146" /></p>
<h3 style="text-align:justify;">&#8220;Cutting edge &#8230; design&#8221;</h3>
<p style="text-align:justify;">Problems she has  overcome include  inappropriate student behaviour in-world  &#8211; a number &#8220;went absolutely nuts, with no idea how their behaviour was impacting on the rest of the class&#8221; at an initial  class with a guest lecturer;   identifying that a student&#8217;s work is his or hers, and that the student  in Second Life is the authentic student; and the problem of students leaving &#8220;unlabeled objects&#8221; littering the landscape. The first problem had been solved, she said,  by establishing  a similar ettiquette in-world to that prevailing on a real life campus, the second had been solved through  use of oral testing, and the third, through policing the issue and stressing the need for labeling in all worlds.</p>
<p style="text-align:justify;">The &#8220;unlabeled object&#8221; problem has also led her to plan the creation of  an &#8220;unlabelled object&#8221; finder, which she hopes to include in a Toolbox she will be creating over the southern summer vacation.</p>
<p style="text-align:justify;">Cockeram says that she does not think  that virtual worlds such as Second Life  should be seen only as developing early learner skills.</p>
<p style="text-align:justify;">&#8220;Part of my summer  will be spent developing a collection of scripts so we can spend time developing some of the cutting edge of architectural design as well, &#8221; she said.</p>
<p style="text-align:justify;">Next year Cockeram plans  to take 10 to 12 fourth year students, 115  first years, and 115  second years  into Second Life.</p>
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		<title>SLENZ Update, No 146, October 27, 2009</title>
		<link>http://slenz.wordpress.com/2009/10/27/slenz-update-no-146-october-27-2009/</link>
		<comments>http://slenz.wordpress.com/2009/10/27/slenz-update-no-146-october-27-2009/#comments</comments>
		<pubDate>Tue, 27 Oct 2009 01:08:54 +0000</pubDate>
		<dc:creator>johnwaugh</dc:creator>
				<category><![CDATA[Distance education]]></category>
		<category><![CDATA[Education]]></category>
		<category><![CDATA[Education in virtual worlds]]></category>
		<category><![CDATA[Video Gaming]]></category>
		<category><![CDATA[Virtual Worlds]]></category>
		<category><![CDATA[Web 2.0]]></category>
		<category><![CDATA[AgIto]]></category>
		<category><![CDATA[Ann Tolley]]></category>
		<category><![CDATA[ATTTO]]></category>
		<category><![CDATA[Blue Bmoutain College]]></category>
		<category><![CDATA[Caitlins Area School]]></category>
		<category><![CDATA[Cambridge High School]]></category>
		<category><![CDATA[CTITO]]></category>
		<category><![CDATA[ESITO]]></category>
		<category><![CDATA[EXITO]]></category>
		<category><![CDATA[InfraTrain NZ]]></category>
		<category><![CDATA[MITO]]></category>
		<category><![CDATA[New Zealand Virtual School]]></category>
		<category><![CDATA[NIIT GlobalNet]]></category>
		<category><![CDATA[Northland College]]></category>
		<category><![CDATA[NZ Education Ministry]]></category>
		<category><![CDATA[Outsmart]]></category>
		<category><![CDATA[RNZAF]]></category>
		<category><![CDATA[Skype]]></category>
		<category><![CDATA[SmallWorlds]]></category>
		<category><![CDATA[South Otago High School]]></category>
		<category><![CDATA[Southland Times]]></category>
		<category><![CDATA[Taratahi Agricultural Centre]]></category>
		<category><![CDATA[Telford Rural Polytechnic]]></category>
		<category><![CDATA[Waikato Insitutte of Technology]]></category>
		<category><![CDATA[Weltec]]></category>
		<category><![CDATA[Youth Guarantee Programme]]></category>

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		<description><![CDATA[Australasia&#8217;s first &#8220;complete&#8221; virtual school
South Island  schools  to take  trade
training to  the world &#8211; virtually
A New Zealand Virtual School classroom developed by SmallWorlds.
A group of  South Island, New Zealand, secondary schools, with training partnerships and associations nationally,  is to establish Australasia&#8217;s first  virtual,  online school,  New Zealand Virtual School.
To open in 2011 it will  cater [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=slenz.wordpress.com&blog=4228172&post=2432&subd=slenz&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><h3>Australasia&#8217;s first &#8220;complete&#8221; virtual school</h3>
<h1>South Island  schools  to take  trade</h1>
<h1>training to  the world &#8211; virtually</h1>
<h6 style="text-align:center;"><img class="aligncenter size-full wp-image-2438" title="schoolscreengrabs_01" src="http://slenz.files.wordpress.com/2009/10/schoolscreengrabs_01.jpg?w=468&#038;h=359" alt="schoolscreengrabs_01" width="468" height="359" />A New Zealand Virtual School classroom developed by SmallWorlds.</h6>
<p style="text-align:justify;">A group of  South Island, New Zealand, secondary schools, with training partnerships and associations nationally,  is to establish Australasia&#8217;s first  virtual,  online school,  <a href="http://www.virtual.school.nz" target="_blank">New Zealand Virtual School.</a></p>
<p style="text-align:justify;">To open in 2011 it will  cater for Year 9 to 13 children and adults from across the country and around the world.</p>
<p style="text-align:justify;">The group,  which is already running a &#8220;pilot&#8221; virtual aviation programme with students from across the country and as far away as Africa,  has been named by the Minister of Education, Ann Tolley, as one of five  successful applicants from a field of 113 to become  New Zealand&#8217;s first trade academies. The other successful trade academy applicants were: Northland College; the Wellington Institute of Technology; the Taratahi Agricultural Centre; and a partnership between the Waikato Institute of Technology and Cambridge High School.</p>
<p style="text-align:justify;">The Catlins Area School&#8217;s bid in  conjunction with  South Otago High School, Tokomairo High School, Blue Mountain College and Telford Rural Polytechnic,  was the only application accepted from the South Island but it  will provide the only fully virtual, computer-based &#8220;trade academy&#8221; service throughout the country, using Skype, specifically-developed 3D graphics from New Zealand -based <a href="http://www.smallworlds.com/" target="_blank">SmallWorlds</a> &#8211; a  virtual world that runs inside a web browser; combining media, web content, and casual games, created by  Auckland&#8217;s  <a href="http://www.getoutsmart.com/" target="_blank">Outsmart </a>- podcasts, video conferencing, specialised MMORPGs and other online features.</p>
<p style="text-align:justify;">Others associated with the New Zealand Virtual School include 10  Industry Training Organisations (ITOs), among them  <a href="http://www.agricultureito.ac.nz/Home.jasc" target="_blank">AgITO</a>, <a href="http://www.esito.org.nz/" target="_blank">ESITO</a>, <a href="http://www.attto.org.nz/" target="_blank">ATTTO</a>, <a href="http://www.jito.org.nz/" target="_blank">JITO</a>, MITO,<a href="http://www.creativetradesito.co.nz/" target="_blank"> Creative trades iTO,</a> <a href="http://www.globalmet.org/" target="_blank"> GlobalMet</a>, <a href="http://www.infratrain.co.nz/" target="_blank">InfraTrain NZ</a>,  and <a href="http://www.exito.org.nz/main/index.asp" target="_blank">EXITO</a>, as well as <a href="http://www.eclutha.org.nz/" target="_blank">Enterprise Clutha</a> and <a href="http://www.airfiordland.com/" target="_blank">Air Fiordland.</a></p>
<p style="text-align:justify;">New Zealand Virtual School  project  manager Allan Asbjorn Jon,  the Deputy Principal, eLearning and International Student Director at the  <a href="http://www.catlins.school.nz/" target="_blank">Catlins Area School</a> told the <a href="http://www.stuff.co.nz/southland-times/news/2969364/Clutha-gets-first-fully-virtual-school" target="_blank">Southland Times </a> &#8220;We now have the opportunity, here in Southland and Otago, to be at the forefront of the virtual movement in New Zealand. It could become a very big educational project in Australasia.</p>
<p style="text-align:justify;">&#8220;We are trying to put together a platform to assist young people more towards trade training and trade careers with greater ease.&#8221;</p>
<h3 style="text-align:justify;">Funding on per student basis</h3>
<p style="text-align:justify;">Noting that the project, which he has spent many months on, was still evolving Jon said that the governance, structure and  final funding  decisions would be made during discussions with the New Zealand Education Ministry  scheduled to take place on November 4. It is presumed funding would be on a per student basis.</p>
<p style="text-align:justify;">Under the NZVS programme students will get three days virtual study and work placements  for up to two days a week so they can also learn &#8220;hands-on&#8221;. They will also be able to participate in &#8220;block camps&#8221; likely to be run at RNZAF bases in both the north and south islands. The RNZAF, according to Jon, has been very supportive of the project.</p>
<p style="text-align:justify;">Jon said programmes were being developed across a wide range of subjects including aviation, tourism, travel and museum studies, joinery and glasswork, stonemasonry, painting and decorating, automotive, mining and drilling and civil engineering. Courses will also cover entire <a href="http://www.nzqa.govt.nz/ncea/" target="_blank">NCEA</a> qualifications including  English and maths.</p>
<p style="text-align:justify;">The virtual school (Facebook link <a href="http://www.facebook.com/posted.php?id=115292050609#/pages/New-Zealand-Virtual-School/115292050609" target="_blank">here</a>), he said, had the benefit of being able to cater for the needs of an individual &#8211; programmes could  be designed specifically for them.</p>
<h3 style="text-align:justify;">Classes begin 2011</h3>
<p style="text-align:justify;">Although a pilot programme has been running with  about  70 students, enrolments for the new school will be opened  towards the end of next year with the first classes to  begin in early 2011.</p>
<p style="text-align:justify;">Announcing the virtual school choice as a trade academy, Mrs Tolley said every student should have an education system which worked for them and met their needs: the New Zealand Virtual School based in the Catlins would help deliver that.</p>
<p style="text-align:justify;">&#8220;Trades academies are part of the Government&#8217;s Youth Guarantee programme,&#8221; she said in a statement. &#8220;They&#8217;ll provide more career choices for 16- and 17-year-olds and give them greater opportunities to develop their knowledge, skills and talents through trades and technology programmes.&#8221;</p>
<p style="text-align:justify;">Six other proposals from around the country are still to be developed with a view to them also becoming trades academies.</p>
<p style="text-align:justify;"><img class="aligncenter size-full wp-image-2437" title="nzvs" src="http://slenz.files.wordpress.com/2009/10/nzvs.jpg?w=468&#038;h=221" alt="nzvs" width="468" height="221" /></p>
<h6 style="text-align:center;">The NZVS team: Front: Gavin Kidd, Principal, The Catlins Area School, Allan Asbjorn Jon,</h6>
<h6 style="text-align:center;">Deputy Principal and Project Manager,  NZVS; Wayne Edgar, Principal,  Tokomairiro High</h6>
<h6 style="text-align:center;">School; Nick Simpson, Principal,  South Otago High School; Back: Dave Evans, Aviation</h6>
<h6 style="text-align:center;">Industry Training Advisor, ATTTO; and Kevin McSweeney, Principal,  Blue Mountain College.</h6>
<p style="text-align:justify;">.</p>
<p style="text-align:justify;">
<p style="text-align:justify;">,</p>
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		<title>SLENZ Update, No 145, October 23, 2009</title>
		<link>http://slenz.wordpress.com/2009/10/23/slenz-update-no-145-october-23-2009/</link>
		<comments>http://slenz.wordpress.com/2009/10/23/slenz-update-no-145-october-23-2009/#comments</comments>
		<pubDate>Fri, 23 Oct 2009 02:41:45 +0000</pubDate>
		<dc:creator>johnwaugh</dc:creator>
				<category><![CDATA[Education]]></category>
		<category><![CDATA[Education in virtual worlds]]></category>
		<category><![CDATA[Video Gaming]]></category>
		<category><![CDATA[Virtual Worlds]]></category>
		<category><![CDATA[Aden Forest]]></category>
		<category><![CDATA[CIO New Zealand]]></category>
		<category><![CDATA[David gandar]]></category>
		<category><![CDATA[Delancey Street Foundation]]></category>
		<category><![CDATA[Delta Software]]></category>
		<category><![CDATA[Divina Paredes]]></category>
		<category><![CDATA[First Moible]]></category>
		<category><![CDATA[Ian Howard]]></category>
		<category><![CDATA[John Blackham]]></category>
		<category><![CDATA[LGP]]></category>
		<category><![CDATA[Life Game Project]]></category>
		<category><![CDATA[Nick Yee]]></category>
		<category><![CDATA[Nicole Fougere]]></category>
		<category><![CDATA[Owen McCall]]></category>
		<category><![CDATA[Parkshit Basrur]]></category>
		<category><![CDATA[Proteus Effect]]></category>
		<category><![CDATA[Salesforce]]></category>
		<category><![CDATA[StepUp]]></category>
		<category><![CDATA[The Warehouse]]></category>
		<category><![CDATA[University of Auckland]]></category>
		<category><![CDATA[XSOL]]></category>

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		<description><![CDATA[Online-gaming: a mind-altering strategy from Big Red Sheds?
Warehouse CIO  launches  &#8220;virtual games&#8221;
strategy to improve  Kiwi  life outcomes
There is  now a considerable and growing body of evidence that  on-line gaming   and the use of virtual worlds can  be mind altering, leading  to development of  different life skills, either good or bad, as typified by the Proteus [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=slenz.wordpress.com&blog=4228172&post=2418&subd=slenz&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><h3>Online-gaming: a mind-altering strategy from Big Red Sheds?</h3>
<h1>Warehouse CIO  launches  &#8220;virtual games&#8221;</h1>
<h1>strategy to improve  Kiwi  life outcomes</h1>
<p style="text-align:justify;">There is  now a considerable and growing body of evidence that  on-line gaming   and the use of virtual worlds can  be mind altering, leading  to development of  different life skills, either good or bad, as typified by the <a href="http://crx.sagepub.com/cgi/content/abstract/36/2/285" target="_blank">Proteus Effect,</a> first described by <a href="http://archlab.gmu.edu/people/mkozhevn/liter_hti/05_proteus%2520effect.pdf" target="_blank">Dr Nick Yee</a>, in  his PhD dissertation, and based on research into  <a href="http://www.worldofwarcraft.com/index.xml" target="_blank">World of Warcraft</a> player psychologies.</p>
<p style="text-align:justify;">Now the baton has been taken up in New Zealand by the Warehouse CIO Owen McCall (pictured left) who is the promoter of the the Life Game Project, which aims to use immersive games technology to &#8220;develop life skills and positive lifestyle choices&#8221; for New Zealanders aged five to 19.</p>
<p style="text-align:justify;"><img class="alignleft size-full wp-image-2420" title="McCall OwenCIO Warehouse" src="http://slenz.files.wordpress.com/2009/10/mccall-owencio-warehouse.jpg?w=120&#038;h=170" alt="McCall OwenCIO Warehouse" width="120" height="170" />He has assembled a small group of companies and individuals based on their specific expertise, who are collaborating in getting and creating  the components needed to get educational life games out to children and youths in &#8216;under-served&#8217; communities.</p>
<p style="text-align:justify;">The life games will be designed to  teach youngsters how to cope with various issues they may have to face growing up in their community, including  physical abuse, exposure to alcoholism, drugs, gang pressure and/or some other problem where education may make the difference between a youth sinking or swimming in life.</p>
<p style="text-align:justify;">Others involved in initial discussions of the  Life Game Project last month included: Aden Forrest, of Salesforce, John Blackham, of XSOL, David Gandar, of Delta Software and Parikshit Basrur, of First Mobile, Nicole Fougère,  of Litmos and a representative of the University of Auckland.</p>
<h3>&#8220;Big, hairy, audacious goals&#8221;</h3>
<p style="text-align:justify;">Divina Paredes, writing in <a href="http://cio.co.nz/cio.nsf/spot/6801FC775B9DB254CC25764F0000528F" target="_blank">CIO New Zealand</a>,  earlier this month, said the group had “big, hairy, audacious goals”  for completion by December, 2012. They included: Measurably impacting  the lives of 2000 Kiwis, their families and friends through the programme; establishing  50 effective games delivery operations; and developing two immersive games for the local communities and for sale globally.</p>
<p style="text-align:justify;">In the short term, Paredes said, the group planned to have at least one such community  centre with six to 10 PCs set up before Christmas this year, in an under-served community.</p>
<p style="text-align:justify;">McCall, who is also a coach for <a href="http://www.stepupfoundation.com/" target="_blank">StepUp, a programme  that</a> assists underprivileged teens, says the group chose to harness games technology on the premise that the more immersive and involving the technology, the better the learning experience and learning outcome would be.</p>
<p style="text-align:justify;">“It really springs from a belief that most people will make good choices in their lives if they have the skills and the capabilities,” McCall told Paredes, as many online games were driven by participants’ decisions and their ability to complete specific quests or tasks. “You can teach them or allow them to learn and experience through the games what good choices and what skills and capabilities they require to be successful.”</p>
<p style="text-align:justify;">McCall says his favourite example of helping society&#8217;s victims turn their lives around is the <a href="http://www.delanceystreetfoundation.org/" target="_blank">Delancey Street Foundation </a>in the US, which has  helped substance abusers, ex-convicts and homeless persons through peer support and mentoring.</p>
<h3 style="text-align:justify;">&#8220;Pretty amazing results&#8230;&#8221;</h3>
<p style="text-align:justify;">“Anything you can do to support that learning at anytime in someone’s life, you get some pretty amazing results,” he told Paredes</p>
<p style="text-align:justify;">Fougère,  general manager of online learning company Litmos, described the initative as &#8220;ambitious&#8221; but added that the real issue  could be  internet coverage in the areas to be served,  an issue  for most Kiwis accessing virtual worlds anywhere outside of the main commercial centres.   She told  Paredes, however, that  the group also concluded during the initial meeting that putting the PCs in a community house would be preferable, as it would hopefully encourage social interaction and culture around the activities, and better security.<img class="alignright size-full wp-image-2421" title="Howard,Ian" src="http://slenz.files.wordpress.com/2009/10/howardian.jpg?w=150&#038;h=190" alt="Howard,Ian" width="150" height="190" /></p>
<p style="text-align:justify;">It is not known whether the ubiquitous Sony Playstation &#8211; popular even in  underprivileged areas -  and its Home virtual world and/or other games consoles  were discussed as possible vehicles for the LPG games.</p>
<p style="text-align:justify;">Ian Howard (pictured right) a consultant, facilitator and coach,  who has been appointed team lead for the LGP Project, said the LGP Group was  keen to provide<a href="http://www.ianda.co.nz/Life-Game-Project.htm" target="_blank"> LGP Supporters</a> with satisfying bite-sized opportunities to participate with the LGP.</p>
<p style="text-align:justify;">&#8220;As we move forward with various pilots and then into production, there will also be many opportunities for LGP Supporters to join a LGP Project Delivery Team as an Owner, a PM or &#8216;What can I do to help&#8217; member,&#8221; he said. &#8220;These are the essential &#8216;customer facing&#8217; people at the sharp end who will collaborate with the LGP Support Teams to facilitate, drive and support the delivery of the right LGP Games over the appropriate Infrastructure to specific Under-served Communities.&#8221;</p>
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		<title>SLENZ Update, No 144, October 14, 2009</title>
		<link>http://slenz.wordpress.com/2009/10/14/slenz-update-no-144-october-14-2009/</link>
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		<pubDate>Wed, 14 Oct 2009 07:28:16 +0000</pubDate>
		<dc:creator>johnwaugh</dc:creator>
				<category><![CDATA[Education]]></category>
		<category><![CDATA[Education in Second Life]]></category>
		<category><![CDATA[Education in virtual worlds]]></category>
		<category><![CDATA[Video Gaming]]></category>
		<category><![CDATA[Virtual Worlds]]></category>
		<category><![CDATA[AFTRS. Mara Williams]]></category>
		<category><![CDATA[Australian Film]]></category>
		<category><![CDATA[CISCO]]></category>
		<category><![CDATA[Entertainment Software Association]]></category>
		<category><![CDATA[Glasgow-Caledonian University]]></category>
		<category><![CDATA[Griffin Hall]]></category>
		<category><![CDATA[Kansas City Star]]></category>
		<category><![CDATA[Northern Kentucky University]]></category>
		<category><![CDATA[Rich Taylor]]></category>
		<category><![CDATA[Scinetific Computing]]></category>
		<category><![CDATA[Second Life]]></category>
		<category><![CDATA[South Dakota State University]]></category>
		<category><![CDATA[St Paul College]]></category>
		<category><![CDATA[Television and Radio School]]></category>
		<category><![CDATA[Virtual education]]></category>
		<category><![CDATA[Virtual World]]></category>

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		<description><![CDATA[The Virtual World campus
250+ US universities now  offer
degrees linked to &#8216;virtuality&#8217;
Video game/Virtual World design courses boom &#8230;
&#8230; and at the Australian Film, Television and Radio School too. (logo AFTRS)
The fact that more than 250 of the United States colleges and universities in 37 states are offering degree courses this school year, involving video-gaming and virtual [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=slenz.wordpress.com&blog=4228172&post=2402&subd=slenz&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><h3>The Virtual World campus</h3>
<h1>250+ US universities now  offer</h1>
<h1>degrees linked to &#8216;virtuality&#8217;</h1>
<h4>Video game/Virtual World design courses boom &#8230;</h4>
<h6 style="text-align:center;"><img class="aligncenter size-full wp-image-2411" title="staftrs" src="http://slenz.files.wordpress.com/2009/10/staftrs.gif?w=467&#038;h=425" alt="staftrs" width="467" height="425" />&#8230; and at the <a href="http://www.aftrs.edu.au/" target="_blank">Australian Film, Television and Radio School </a>too. (logo AFTRS)</h6>
<p style="text-align:justify;">The fact that more than 250 of the United States colleges and universities in 37 states are offering degree courses this school year, involving video-gaming and virtual world technology, demonstrates just how mainstream  computer-based &#8220;virtuality&#8221;  is becoming, at least in the developed Western World, if not quite yet in New Zealand</p>
<p style="text-align:justify;">The figures are up 27 percent over the previous year,  according to a recent report by <a href="http://www.kansascity.com/105/story/1501430.html" target="_blank">Mara Rose Williams</a> in The Kansas City Star, quoting the Entertainment Software Association, which monitors the US video gaming  industry</p>
<p style="text-align:justify;">According to the  association&#8217;s Rich Taylor, video-game design is the fastest-growing industry in the United States. “A generation that has grown up playing video games is entering college. Schools are responding to that.”</p>
<p style="text-align:justify;">At a time when students are graduating into a shrinking job market,  the video gaming industry is flourishing, Taylor told Williams.  Last year, games and game consoles reached US$22 billion in sales, he said, with 68 percent of people of all ages playing video games, with video game consoles in almost 50 percent of US households  and 95 percent of young people playing them. He added that more than 80,000 people today are employed by the video-game industry.</p>
<p style="text-align:justify;">“Schools realizing that video-game design is a viable industry,” he told Williams, a statement which resonated with me when I visited a leading New Zealand University earlier this week, to find it didn&#8217;t have wireless on campus, and a session on Second Life on one computer on  the university&#8217;s Broadband system had to be booked three months in  advance.</p>
<p style="text-align:justify;">The realisation of the necessity of moving into the virtual age in the US,  if not in New Zealand, was underscored last month with the report in <a href="http://www.scientificcomputing.com/news-IN-New-Informatics-Center-to-Feature-Worlds-Most-Advanced-Instrumentation-092509.aspx" target="_blank">Scientific Computing</a> that   Northern Kentucky University, with a gift of US$6 million, had joined South Dakota State University and St. Paul College in Minnesota &#8211; miles from the virtual world hot seats of California and New York -  to create an US$7 million virtual world informatics center complete with a computer assisted virtual environment (CAVE). The facility, scheduled to open in fall 2011, will be named Griffin Hall.</p>
<p style="text-align:justify;">Griffin Hall, designed to be a key real-world virtual-world research unit, will house NKU&#8217;s College of Informatics, which consists of three academic departments as well as an outreach unit, the Infrastructure Management Institute.</p>
<p style="text-align:justify;">The US, however, is not the only place where there is considerable movement on the virtual world education front.</p>
<p style="text-align:justify;">In Australia,  the Sydney-based Australia&#8217;s Film Radio and Television school has announced it will offer a <a href="http://www.makeit.aftrs.edu.au/" target="_blank">Graduate Certificate in Video Games and Virtual Worlds</a> next year. The course will concentrate on the development of original concepts for virtual stories, games, social worlds and innovative gameplay.<img class="alignright size-full wp-image-2412" title="studyataftrs" src="http://slenz.files.wordpress.com/2009/10/studyataftrs.gif?w=253&#038;h=162" alt="studyataftrs" width="253" height="162" /></p>
<p style="text-align:justify;">And with more than  <a href="http://www.towardsmaturity.org/article/2009/08/13/virtual-worlds-serious-learning-contender/" target="_blank">80% of Higher Education institutes</a> in the UK already  users of Virtual Worlds for educational purposes, Glasgow Caledonian University, in Scotland,<a href="http://www.virtualworldsnews.com/2009/06/scottish-university-first-in-uk-to-teach-virtual-world-development.html#more" target="_blank"> announced</a> some months ago it was  creating a 3D Web project with a &#8220;complete, integrated module&#8221; that would teach students everything they needed to know to get a 3D virtual world up and running. The skills will include hosting, managing and creating real estate, and user interactivity. The course will be taught in the realworld but also will be supplemented by elements in Second Life and will also use OpenSim.</p>
<p style="text-align:justify;">The university is already active in Second Life with a number of its schools using the MUVE for such things as visualisation, clinical training, support, and training on a virtual x-ray machine in the Schools of Engineering and Computing, Nursery, Midwifery and Community Health, and Health and Social Care.</p>
<p style="text-align:justify;">“In 10 years it will be as normal to navigate in and between virtual worlds as it is to open a Web site today,&#8221;  according to Ferdinand Francino, course designer, on the university Web site. &#8220;The new module will ensure our students are at the forefront of technology and are fully equipped with the skills they will need in future.”</p>
<p style="text-align:justify;">Will we in New Zealand be ready for the day when:</p>
<h3 style="text-align:justify;">Virtuality will permeate all corners of our life &#8230;</h3>
<h4 style="text-align:justify;">For instance &#8220;retail therapy&#8221; &#8230;</h4>
<p style="text-align:justify;"><span style="text-align:center; display: block;"><a href="http://slenz.wordpress.com/2009/10/14/slenz-update-no-144-october-14-2009/"><img src="http://img.youtube.com/vi/jDi0FNcaock/2.jpg" alt="" /></a></span></p>
<h6 style="text-align:center;">Well, this is one way  CISCO thinks virtual reality will develop.</h6>
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		<title>SLENZ Update, No 143, October 8, 2009</title>
		<link>http://slenz.wordpress.com/2009/10/08/slenz-update-no-143-october-8-2009/</link>
		<comments>http://slenz.wordpress.com/2009/10/08/slenz-update-no-143-october-8-2009/#comments</comments>
		<pubDate>Thu, 08 Oct 2009 05:26:34 +0000</pubDate>
		<dc:creator>johnwaugh</dc:creator>
				<category><![CDATA[Education]]></category>
		<category><![CDATA[Education in Second Life]]></category>
		<category><![CDATA[Education in virtual worlds]]></category>
		<category><![CDATA[SLENZ Project]]></category>
		<category><![CDATA[Second Life]]></category>
		<category><![CDATA[Sl Conferences]]></category>
		<category><![CDATA[Virtual Worlds]]></category>
		<category><![CDATA[CCSL]]></category>
		<category><![CDATA[Com Educators in Second Life]]></category>
		<category><![CDATA[Education Coffee House]]></category>
		<category><![CDATA[Educause]]></category>
		<category><![CDATA[Foundation learning]]></category>
		<category><![CDATA[Google Teacher Academy]]></category>
		<category><![CDATA[interview skills]]></category>
		<category><![CDATA[ISTE]]></category>
		<category><![CDATA[Jo Kay]]></category>
		<category><![CDATA[Jokaydia]]></category>
		<category><![CDATA[Kiwi educators]]></category>
		<category><![CDATA[Manukau Institute of Technology]]></category>
		<category><![CDATA[Media learning - Danish Visions]]></category>
		<category><![CDATA[Merle Lemon]]></category>
		<category><![CDATA[New Media consoritium]]></category>
		<category><![CDATA[NMC]]></category>
		<category><![CDATA[Oriel Kelly]]></category>
		<category><![CDATA[Second Ability Mentors]]></category>
		<category><![CDATA[Second Life Education]]></category>
		<category><![CDATA[Second Life Mentors]]></category>
		<category><![CDATA[teaching and Learning/eFest 2009]]></category>
		<category><![CDATA[UCOL]]></category>
		<category><![CDATA[University of Arizona]]></category>
		<category><![CDATA[Virtual Pioneers]]></category>
		<category><![CDATA[VWBPE]]></category>

		<guid isPermaLink="false">http://slenz.wordpress.com/?p=2368</guid>
		<description><![CDATA[THE SLENZ WORKSHOPS AT
Teaching and Learning/eFest 2009 -2
MUVEing towards collaboration – the benefits  and pitfalls of working as a collaborative teaching in a Multi-user Virtual Environment,” and “In-world, meets the real world – the trials and tribulations of bringing Second Life to an ITP,” presented by Merle Lemon, lead educator in foundation learning,  [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=slenz.wordpress.com&blog=4228172&post=2368&subd=slenz&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><h3>THE SLENZ WORKSHOPS AT</h3>
<h3>Teaching and Learning/eFest 2009 -2</h3>
<p style="text-align:justify;"><em>MUVEing towards collaboration – the benefits  and pitfalls of working as a collaborative teaching in a Multi-user Virtual Environment,” and “In-world, meets the real world – the trials and tribulations of bringing Second Life to an ITP,” presented by Merle Lemon, lead educator in foundation learning,  and lecturer at Manukau Institute of Technology and Oriel Kelly, manager of MIT’s  Learning  Environment Support Technology Centre.</em></p>
<h1>SL foundation learning students</h1>
<h1>&#8220;do better&#8221; than f2f learners</h1>
<h5>Real Life assessment finding</h5>
<h6 style="text-align:center;"><img class="aligncenter size-full wp-image-2378" title="IMG_0836" src="http://slenz.files.wordpress.com/2009/10/img_08361.jpg?w=467&#038;h=351" alt="IMG_0836" width="467" height="351" />Merle Lemon is her SL alter ego on screen at Teaching and Learning/eFest 2009</h6>
<p style="text-align:justify;">Foundation Learning students who used the SLENZ pilot foundation learning programme in Second Life to hone their interview skills  did  better in real life assessment interviews than  those students  who had not been through Second Life, according to SLENZ lead educator and senior Manukau Institute of Technology lecturer Merle Lemon (SL: Briamelle Quintessa).</p>
<p style="text-align:justify;">The  result came from  all foundation learning classes in interview techniques &#8211; both from those students who  used Second Life and those in face-to-face classes &#8211; being assessed in real life interviews by an assessor who did not know who had attended which classes.</p>
<p style="text-align:justify;">Although Lemon is the first to admit the test was &#8220;not scientific&#8221; and that the results &#8220;might have  been confounded by individual class teacher ability&#8221; the results point to the benefits of  a properly- designed  virtual world  learning programme used by itself or as a valuable  adjunct to face-to-face learning.</p>
<p style="text-align:justify;">The result, even if anecdotal in nature, was across the board with students four  the  four SL classes  doing better in the real life interview assessment  than those from six face-to-face-only classes.</p>
<p style="text-align:justify;">Lemon reported the result as an aside to virtual world teaching workshops she conducted  at last week&#8217;s annual, national Teaching and Learning/eFest 2009  tertiary education conference  at UCOL in Palmerston North, New Zealand.</p>
<p style="text-align:justify;"><img class="alignleft size-medium wp-image-2379" title="IMG_0838" src="http://slenz.files.wordpress.com/2009/10/img_0838.jpg?w=195&#038;h=146" alt="IMG_0838" width="195" height="146" />Introducing &#8220;MUVEing towards collaboration &#8211; the benefits and pitfalls of working as a collaborative teaching team in a Multiuser Virtual Environment&#8221;,  Lemon  paid tribute to the SLENZ team and  to the support she received from her foundation learning pilot members and fellow educators -  MIT&#8217;s Tania Hogan (SL: Tania Hogan) and  Maryanne Wright (SL:Nugget Mixemup); NorthTec&#8217;s  Martin Bryers (SL: Motini Manimbo), Vicki Pemberton (SL: Sky Zeitman) and  Clinton Ashill (SL: Clat Adder), as well as Oriel Kelly (pictured right), <strong> </strong>manager of MIT’s  Learning  Environment Support Technology Centre and MIT&#8217;s IT support staff  &#8220;although they were somewhat reluctant at first.&#8221;<em><br />
</em>&#8220;We tried  to get the  educators into Second Life as quickly as possible after the project started,&#8221; Lemon said. &#8221; We tried to keep everyone on the same page all the time and largely succeeded.</p>
<p style="text-align:justify;">&#8220;But  we had to keep the lecturers motivated. They had to realise they were <span style="text-decoration:underline;">not</span> going to be alone when they were going into SL.  For this we used mentors and we linked up for meetings together in SL and with other educators in SL. Volunteers from ISTE ( International Society for Technology in Education) and the University of Arizona helped out a lot in SL.&#8221;</p>
<h3 style="text-align:justify;">Highest praise for ISTE, Jo Kay</h3>
<p style="text-align:justify;">On an international collaborative basis she paid tribute for outstanding help &#8211; I publish her list in the belief it may be a help to other educators -  to  Second Life&#8217;s MNC  (New Media Consortium), CCSL (Community Colleges of Second Life), Google Teacher Academy,Second Life Mentors, Second Life Education, and Second Ability Mentors (for the disabled).</p>
<p style="text-align:justify;">She also found the  VWBPE (Virtual World Best Practices in Education  conference) run virtually in  February  this year as being invaluable both from a  learning and networking point of view and received help from  the Education Coffee House, Virtual Pioneers and Media Learning – Danish Visions, the Kiwi Educators group, and COM Educators in Second Life.</p>
<p style="text-align:justify;">She reserved some of her highest praise for   The International Society for Technology in Education (ISTE) which she described as &#8220;the trusted source for professional development, knowledge generation, advocacy, and leadership for innovation&#8221; in in-world education and Australian Second Life educator and researcher Jo Kay, of Jokaydia, the Jokaydia annual Unconference , Jokaydia News and Info and   Jokaydia Educators-in Rez.</p>
<h3 style="text-align:justify;">&#8220;Inadequacy,&#8221; &#8220;panic&#8221;</h3>
<p style="text-align:justify;">Lemon said among the difficulties experienced by her  team  were: wavering support and/or a lack of commitment;  exacerbated by feelings of  &#8220;inadequacy&#8221; and sometimes &#8220;panic&#8221;;  communication problems and the loss of some team members as the pilot progressed. There  also was a problem initially with student non-attendance and  a lack of computer literacy but this had been overcome with the establishment of a &#8220;buddy&#8221; system. This had sometimes turned into a problem of keeping track of students: &#8220;Make sure they are in your group and are on your friends list,&#8221; she said.</p>
<p style="text-align:justify;">However, in the five classes taken into SL, there had only been one student who had &#8220;resisted&#8221; the idea, not for computer or virtual world issues, but because of &#8220;privacy&#8221; in connection with the other students.</p>
<p style="text-align:justify;">In deciding to move learning into Second Life, Lemon said, educators, rather than  initially spending lots on their developments etc, without proper research,  should consider the existing resources within Second Life and  whether they could use these  resources, and what needed to be added to them to make them useful for a particular purpose.</p>
<p style="text-align:justify;">She recommended, based on her experience, that the lead educator or &#8220;champion&#8221; of any on-going  education project in Second Life should  Motivate, Motivate, Motivate team members.  She noted that in the Second Life context &#8220;knowledge is power&#8221;.</p>
<p style="text-align:justify;">She added that any  education team should  hold regular meetings in world and members should lock  themselves into the relevant Second Life groups. But, she added, team members must take time to have fun in SecondLife.</p>
<h3 style="text-align:justify;">Technology issues</h3>
<p style="text-align:justify;">On Technical and Learning Technology Support Issues, Oriel Kelly, who presented  this paper with Lemon, said at MIT, they had  found,  that Second Life barely ran on a computer with an Intel Core 2 Duo; Motherboard: Intel DG35EC (G35 Express); CPU: 		Intel E8400 (2Ghz); Memory: 	2GB (800mhz) RAM; GPU: 		NVIDIA GeForce 9500 GT. On the question of network and bandwidth,  latency was an issue  with computer lab  sessions needing 416kb/machine. Firewalls had also been problematic because Second Life&#8217;s  SIP (Session Initiation Protocol) is non-standard  and needed to be passed without being shredded by SIP aware firewalls or declared an  &#8220;illegal operation&#8221;.<br />
On the question of access MIT  had had problems with  single IP NATs (network address translation) registering more than two avatars.<br />
&#8220;We had a lot of technical problems, &#8221; Lemon said,  adding that the major complaints from students had involved  technical issues.</p>
<p style="text-align:justify;">Many of the problems, Lemon said, could be overcome by involving the technical staff in-world in the Second Life experience.</p>
<p style="text-align:justify;">&#8220;Once in there and involved in the experiences they are sucked in,&#8221; she  half joked,  adding that previously the technical staff hadn&#8217;t been able to see why anyone would want to teach in-world.</p>
<p style="text-align:justify;">
<p style="text-align:justify;">
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		<title>SLENZ Update, No 142, October 6, 2009</title>
		<link>http://slenz.wordpress.com/2009/10/06/slenz-update-no-142-october-6-2009/</link>
		<comments>http://slenz.wordpress.com/2009/10/06/slenz-update-no-142-october-6-2009/#comments</comments>
		<pubDate>Tue, 06 Oct 2009 09:04:28 +0000</pubDate>
		<dc:creator>johnwaugh</dc:creator>
				<category><![CDATA[Education]]></category>
		<category><![CDATA[Education in Second Life]]></category>
		<category><![CDATA[Education in virtual worlds]]></category>
		<category><![CDATA[SLENZ Project]]></category>
		<category><![CDATA[Second Life]]></category>
		<category><![CDATA[Sl Conferences]]></category>
		<category><![CDATA[Virtual Worlds]]></category>
		<category><![CDATA[Aaron Griffiths]]></category>
		<category><![CDATA[Atkins]]></category>
		<category><![CDATA[Blended Solutions]]></category>
		<category><![CDATA[eFest 2009 unconference]]></category>
		<category><![CDATA[Manukau Institute of Technology]]></category>
		<category><![CDATA[Merle Lemon]]></category>
		<category><![CDATA[Neal]]></category>
		<category><![CDATA[Oriel Kelly]]></category>
		<category><![CDATA[teaching and Learning/eFest 2009]]></category>
		<category><![CDATA[Tertiary Education Commission]]></category>
		<category><![CDATA[Todd Cochrane]]></category>
		<category><![CDATA[Trevor Forest]]></category>
		<category><![CDATA[WelTech]]></category>

		<guid isPermaLink="false">http://slenz.wordpress.com/?p=2347</guid>
		<description><![CDATA[THE SLENZ WORKSHOPS AT Teaching and Learning/eFest 2009
Five lessons from the creation of
education pilots  in Second Life
SL&#8217;s Arwenna Stardust and RL&#8217;s Dr Clare Atkins make a point.
The five SLENZ Project workshops attended by mainstream tertiary educators at  the  annual, national Teaching  and Learning/eFest 2009 conference, at UCOL, Palmerston North, New Zealand, last week,  provided some [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=slenz.wordpress.com&blog=4228172&post=2347&subd=slenz&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><h3>THE SLENZ WORKSHOPS AT Teaching and Learning/eFest 2009</h3>
<h1>Five lessons from the creation of</h1>
<h1>education pilots  in Second Life</h1>
<h6 style="text-align:center;"><img class="aligncenter size-large wp-image-2358" title="IMG_0803" src="http://slenz.files.wordpress.com/2009/10/img_0803.jpg?w=372&#038;h=497" alt="IMG_0803" width="372" height="497" />SL&#8217;s Arwenna Stardust and RL&#8217;s Dr Clare Atkins make a point.</h6>
<p style="text-align:justify;">The five SLENZ Project workshops attended by mainstream tertiary educators at  the  annual, national Teaching  and Learning/eFest 2009 conference, at UCOL, Palmerston North, New Zealand, last week,  provided some valuable tips for  the administration and creation of virtual world education.</p>
<p style="text-align:justify;">I thought the lessons  important enough to provide summaries of some of them for educators and administrators who could not attend the conference. The first  summary is below.</p>
<p style="text-align:justify;">The SLENZ Project team members who presented at the conference  included, SLENZ Project co leaders, Dr Clare Atkins and Terry Neal; Merle Lemon,  lead educator  for the foundation learning pilot at  Manukau Institute of Technology, and  Oriel Kelly, manager of MIT’s  Learning  Environment Support Technology Centre;  Lead developer, Aaron Griffiths, of F/Xual Education Services;  and   Todd Cochrane,  a SLENZ developer  and lecturer at WelTec.</p>
<p style="text-align:justify;">Funding for the SLENZ Project was provided by the Tertiary Education Commission of New Zealand, a Government body.</p>
<h3 style="text-align:justify;"><strong>1. “Working effectively in a virtual team” </strong></h3>
<p style="text-align:justify;">[Presented by  SLENZ Project co-leaders, Dr Clare Atkins, of NMIT, and Terry  Neal, of Blended Solutions.]</p>
<p style="text-align:justify;">The core team was made up of two parts:  students, educators, learning designer, Project Leader Second Life, (Atkins)  and the developers,  in one box, and the evaluator, communications and Project Leader Real Life (Neal) in the other. Although theoretically all the  roles  were to have worked together in practice they overlapped.</p>
<p style="text-align:justify;">The core team was supported by a project administrator, literature reviewer,  web developer, other educators (10), IT support (4), video makers (2),  the steering group (9) and the friends of the project who sometimes attended meetings  on the Second Life island of Koru or provided advice via email or other means.</p>
<p style="text-align:justify;"><strong>Forming:</strong> The creation  of the project evolved out of Dr Clare Atkin&#8217;s network through one-to-one phone conversations, the formulation of a Project Execution Plan and a face-to-face meeting at which modifications were made. Those modifications included the addition of a communications role. In Second Life the &#8220;forming* of the SLENZ Project included the creation of avatars, support for  newbie players on the team and the formulation of  agreed meeting protocols.</p>
<p style="text-align:justify;"><strong>Storming:</strong> The design and development phases of the project  included a process to agree process, the agreement on process,  open versus closed interaction, the learning design &#8211; considering access or focus on in-world experience, and discussion of the implications of creative commons licence, which will eventually lead to the team&#8217;s Second Life work and builds being made freely available with full permissions.</p>
<p style="text-align:justify;"><strong>Norming: </strong> Communication and problem solving  was done  through weekly in-world team meetings on the island of Koru, weekly Skype calls by Neal, weekly development team meetings  led by Atkins,  a weekly catchup/review by Atkins and Neal, and  the provision of publicly available documentation through all stages of the project.</p>
<p style="text-align:justify;"><strong>Performing:</strong> The project proceeded with the ongoing use of established processes,  celebration of milestones and  achievements &#8211; something often missing in virtual projects -   and the linking in of educators, through the lead educator in each of the pilots,  and the linking in of the evaluator  by Neal.   Extra  team roles were developed with the appointment of a web developer and video developers.</p>
<p style="text-align:justify;"><strong>Adjourning ( or the winding down and completion of the project):</strong> A final face-to-face team meeting will be held, with the team sharing what it can over the final three months to the winding up and clear finish.</p>
<p style="text-align:justify;"><strong>Keys to success:</strong> According to both Atkins and Neal the keys to the success of the Project were/are: the establishment of a clear prupose, clear roles, the use of  multiple communications methods, including a variety of online tools and text and voice communication; dual project leadership, and constant monitoring of the progress and well-being of the team.</p>
<p style="text-align:justify;"><strong> </strong></p>
<p style="text-align:justify;"><strong>Next blog:  MUVEing towards collaboration &#8211; the benefits  and pitfalls of working as a collaborative teaching in a Multi-user Virtual Environment,&#8221;</strong> and <strong>“In-world, meets the real world – the trials and tribulations of bringing Second Life to an ITP</strong>,&#8221; presented by Merle Lemon, lead educator in foundation learning,  and lecturer at Manukau Institute of Technology and Oriel Kelly also of MIT.</p>
<h1 style="text-align:justify;">eFest unconference workshop demos</h1>
<h6 style="text-align:center;"><img class="aligncenter size-medium wp-image-2359" title="IMG_0807" src="http://slenz.files.wordpress.com/2009/10/img_0807.jpg?w=300&#038;h=225" alt="IMG_0807" width="300" height="225" /> SLENZ co-leader Terry Neal (right) gives an</h6>
<h6 style="text-align:center;">unscheduled demonstration of SL<img class="aligncenter size-medium wp-image-2360" title="IMG_0809" src="http://slenz.files.wordpress.com/2009/10/img_0809.jpg?w=300&#038;h=225" alt="IMG_0809" width="300" height="225" />Griffiths  points out a detail to a polytech lecturer.</h6>
<p><img class="aligncenter size-medium wp-image-2361" title="IMG_0806" src="http://slenz.files.wordpress.com/2009/10/img_0806.jpg?w=300&#038;h=225" alt="IMG_0806" width="300" height="225" /></p>
<h6 style="text-align:center;">Educators Trevor Forest, of Rotorua, and his wife watch</h6>
<h6 style="text-align:center;">a demo by SLENZ &#8216;adviser&#8217;, Warren Masterson</h6>
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		<title>SLENZ Update, No 141, October 6, 2009</title>
		<link>http://slenz.wordpress.com/2009/10/06/slenz-update-no-141-october-6-2009/</link>
		<comments>http://slenz.wordpress.com/2009/10/06/slenz-update-no-141-october-6-2009/#comments</comments>
		<pubDate>Tue, 06 Oct 2009 03:00:37 +0000</pubDate>
		<dc:creator>johnwaugh</dc:creator>
				<category><![CDATA[Education]]></category>
		<category><![CDATA[Education in Second Life]]></category>
		<category><![CDATA[Education in virtual worlds]]></category>
		<category><![CDATA[SLENZ Project]]></category>
		<category><![CDATA[Second Life]]></category>
		<category><![CDATA[Virtual Worlds]]></category>
		<category><![CDATA[Aaron Griffiths]]></category>
		<category><![CDATA[Blended Solutions]]></category>
		<category><![CDATA[Clare Atkins]]></category>
		<category><![CDATA[F/Xual education Services]]></category>
		<category><![CDATA[Manukau Institute of Technology]]></category>
		<category><![CDATA[Merle Lemon]]></category>
		<category><![CDATA[NMIT]]></category>
		<category><![CDATA[Oriel Kelly]]></category>
		<category><![CDATA[Palmerston North]]></category>
		<category><![CDATA[teaching and Learning/eFest 2009]]></category>
		<category><![CDATA[Terry Neal]]></category>
		<category><![CDATA[Tod Cochrane]]></category>
		<category><![CDATA[Todd Cochrane]]></category>
		<category><![CDATA[UCOL]]></category>
		<category><![CDATA[Weltec]]></category>

		<guid isPermaLink="false">http://slenz.wordpress.com/?p=2335</guid>
		<description><![CDATA[THE SLENZ PROJECT
SLENZ teams finds new &#8216;acceptance,
enthusiasm&#8217;  at    education  gabfest
&#8230; Need seen to retain team skills, post-SLENZ Project
Almost full house &#8230; Aaron Griffiths details a Developer&#8217;s work.
as the SLENZ Lead Developer/builder.
Growing &#8220;acceptance&#8221; of Second Life as an education medium  and a new  &#8220;enthusiasm&#8221; for  virtual world education  was demonstrated in Palmerston North, New Zealand, [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=slenz.wordpress.com&blog=4228172&post=2335&subd=slenz&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><h3>THE SLENZ PROJECT</h3>
<h1>SLENZ teams finds new &#8216;acceptance,</h1>
<h1>enthusiasm&#8217;  at    education  gabfest</h1>
<h3>&#8230; Need seen to retain team skills, post-SLENZ Project</h3>
<h6 style="text-align:center;"><img class="aligncenter size-full wp-image-2338" title="IMG_0846" src="http://slenz.files.wordpress.com/2009/10/img_0846.jpg?w=467&#038;h=351" alt="IMG_0846" width="467" height="351" />Almost full house &#8230; Aaron Griffiths details a Developer&#8217;s work.</h6>
<h6 style="text-align:center;">as the SLENZ Lead Developer/builder.</h6>
<p style="text-align:justify;">Growing &#8220;acceptance&#8221; of Second Life as an education medium  and a new  &#8220;enthusiasm&#8221; for  virtual world education  was demonstrated in Palmerston North, New Zealand, last week by the  number of mainstream tertiary educators  who attended five  SLENZ team workshops at  the  annual, national Teaching  and Learning/eFest 2009 conference .</p>
<p style="text-align:justify;">The growing interest in virtual worlds also was demonstrated in an unscheduled,  eFest unconference workshop before the conference proper and the fact that the  eight members of the SLENZ team who attended the conference were constantly pulled aside by attendees, wanting to learn more about virtual world education  or wanting to know how to become actively involved.</p>
<p style="text-align:justify;">It was the third annual mainstream conference at which  the SLENZ Project  has been promoted but  its acceptance was very different from previous outings.</p>
<p style="text-align:justify;"><img class="alignleft size-medium wp-image-2339" title="IMG_0843" src="http://slenz.files.wordpress.com/2009/10/img_0843.jpg?w=248&#038;h=187" alt="IMG_0843" width="248" height="187" />As Lead developer Aaron Griffiths (pictured) (SL: Isa Goodman), of F/Xual Education Services, said, &#8220;It was  like a coming of age. At the first two conferences we could only tell them what it  could be like. With this conference we really had something to show them. We could show that education in virtual worlds can work and be both economic and effective.&#8221;</p>
<p style="text-align:justify;">The success was such  that a number of educators  attending the workshops and  in private conversations later suggested that the SLENZ Team,  due to complete  the SLENZ Programme  by year end,  should be retained  so that  the  skills learned and honed on the project would not be lost to  the New Zealand education community. The suggestion was even made that the project should be set up on a permanent, collaborative  basis with funding from New Zealand  tertiary institutions who wished to employ the team&#8217;s skills in setting up their own virtual education units.</p>
<p style="text-align:justify;">Commenting on this, SLENZ Project  joint co-leader,  Dr Clare Atkins (SL: Arwenna Stardust), of NMIT,  said it made sense for  New Zealand&#8217;s tertiary institutions, and particularly its Polytechnics to  co-operate and work collaboratively in virtual worlds, rather than individually. In that way they could make effective, economic  use of the available advice, skills  and lessons already learned as  well as ensuring  that each was not going through the costly exercise of trying to reinvent the wheel, independently.</p>
<p style="text-align:justify;">After the conference, co-leader, Terry Neal (SL: Tere Tinkel), of Blended Solutions, said  that the Project would consider setting up a virtual world roadshow  for those Polytechnic educators and administrators who had expressed  interest in learning more about education in Second Life and other virtual worlds.</p>
<p style="text-align:justify;">The Polytechnic educators at  the four-day conference at UCOL who appeared most interested  in virtual world education for their students included  those involved in  nursing and paramedic training, anatomy and physiology lecturing, foundation (bridging) learning,  trade and industry training and  agriculture, including viticulture,  all areas which the SLENZ team has worked in  or has looked  at working in.<img class="aligncenter size-full wp-image-2340" title="IMG_0813" src="http://slenz.files.wordpress.com/2009/10/img_0813.jpg?w=376&#038;h=283" alt="IMG_0813" width="376" height="283" /></p>
<h6 style="text-align:center;">Dr Clare Atkins and Terry Neal .. working effectively in a virtual team.</h6>
<p style="text-align:justify;">The SLENZ Project team members who presented at the conference  included, Dr Atkins and Terry Neal; Merle Lemon (SL: Briarmelle Quintessa), lead educator  for the foundation learning pilot at  Manukau Institute of Technology, and  Oriel Kelly, manager of MIT&#8217;s  Learning  Environment Support Technology Centre;  Aaron Griffiths;  and   Todd Cochrane (SL: Toddles Lightworker),  a SLENZ developer  and lecturer at WelTec.</p>
<p style="text-align:justify;">The SLENZ workshops, which will be the subject of a separate posting, looked at, &#8220;Working effectively in a virtual team,&#8221; &#8220;3D as an everyday medium for teaching, &#8221; &#8220;MUVEing towards collaboration &#8211; the benefits  and pitfalls of working as a collaborative teaching in a Multiuser Virtual Environment&#8221;, &#8220;In-world, meets the real world &#8211; the trials and tribulations of bringing Second Life to an ITP, &#8220;From  Real World to Virtual: Actualising Virtual World Education.</p>
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		<title>SLENZ Update, No 140, September 28, 2009</title>
		<link>http://slenz.wordpress.com/2009/09/28/slenz-update-no-140-september-28-2009/</link>
		<comments>http://slenz.wordpress.com/2009/09/28/slenz-update-no-140-september-28-2009/#comments</comments>
		<pubDate>Mon, 28 Sep 2009 00:58:42 +0000</pubDate>
		<dc:creator>johnwaugh</dc:creator>
				<category><![CDATA[Distance education]]></category>
		<category><![CDATA[Education]]></category>
		<category><![CDATA[Education in Second Life]]></category>
		<category><![CDATA[Education in virtual worlds]]></category>
		<category><![CDATA[SLENZ Project]]></category>
		<category><![CDATA[Second Life]]></category>
		<category><![CDATA[Sl Conferences]]></category>
		<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[Virtual Worlds]]></category>
		<category><![CDATA[Clare Atkins]]></category>
		<category><![CDATA[Distance Education]]></category>
		<category><![CDATA[Foundation learning]]></category>
		<category><![CDATA[Jo Kay]]></category>
		<category><![CDATA[joykadia]]></category>
		<category><![CDATA[Manukau Institute of Technology]]></category>
		<category><![CDATA[Merle Lemon]]></category>
		<category><![CDATA[midwifery]]></category>
		<category><![CDATA[New Zealand]]></category>
		<category><![CDATA[Otago Polytechnic]]></category>
		<category><![CDATA[PimPeccable]]></category>
		<category><![CDATA[Pooky Amsterdam]]></category>
		<category><![CDATA[Pooky Media]]></category>
		<category><![CDATA[Russell Boyd]]></category>
		<category><![CDATA[Sarah Stewart]]></category>
		<category><![CDATA[Tertiary Education Commission]]></category>
		<category><![CDATA[unconference]]></category>
		<category><![CDATA[YouTube]]></category>

		<guid isPermaLink="false">http://slenz.wordpress.com/?p=2323</guid>
		<description><![CDATA[THE SLENZ PROJECT
Virtual world makes mastering
interview skills  much easier
&#8230; when virtual &#8216;really feels real&#8217;

&#8220;Fabulous&#8221;,  &#8220;amazing&#8221; and &#8220;fantastic&#8221; were only three of the superlatives used by the  more than 20  educators and researchers who toured the SLENZ Project&#8217;s two builds on Kowhai  in Second Life and listened to commentary from educators, developers and builders during the  [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=slenz.wordpress.com&blog=4228172&post=2323&subd=slenz&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><h3><strong>THE SLENZ PROJECT</strong></h3>
<h1>Virtual world makes mastering</h1>
<h1>interview skills  much easier</h1>
<h3><em><strong>&#8230; when virtual &#8216;really feels real&#8217;</strong></em></h3>
<p><span style="text-align:center; display: block;"><a href="http://slenz.wordpress.com/2009/09/28/slenz-update-no-140-september-28-2009/"><img src="http://img.youtube.com/vi/6tIufh6x5Fc/2.jpg" alt="" /></a></span></p>
<p style="text-align:justify;">&#8220;Fabulous&#8221;,  &#8220;amazing&#8221; and &#8220;fantastic&#8221; were only three of the superlatives used by the  more than 20  educators and researchers who toured the SLENZ Project&#8217;s two builds on Kowhai  in Second Life and listened to commentary from educators, developers and builders during the  virtual worlds&#8217;  prestigious, annual Jokaydia Unconference  on  Sunday.</p>
<p style="text-align:justify;">The superlatives were used  by virtual visitors from around the world to describe  the concepts, designs, the builds and the practises being  used in the the SLENZ Project&#8217;s two pilot education programmes,  Foundation Learning (Bridging Education), under lead educator, Merle Lemon (SL: Briarmelle Quintessa), of Manukau Institute of Technology, Auckland,  and Midwifery under lead educator, Sarah Stewart (SL: Petal Stransky), of Otago Polytechnic.</p>
<p style="text-align:justify;">The Jokaydia attendees probably  would have been even more blown away had they   been able to watch the Pooky Media [producer Pooky Amsterdam,  director Russell (Rosco) Boyd]  machinima production  on  Foundation Learning, &#8220;Foundation Interviewing in Second Life,&#8221;  which was placed on general  release on YouTube later that the day.</p>
<p style="text-align:justify;">Jo Kay, herself, one of Australia&#8217;s leading virtual world educators, said of  the video, &#8220;Impressive! Congratulations too all involved in the project and﻿ the video,&#8221; and   SL&#8217;s PimPeccable commented,  &#8220;Brilliant and professional.&#8221;</p>
<h6 style="text-align:center;"><img class="aligncenter size-full wp-image-2325" title="BirthUnit jokay unconference_019" src="http://slenz.files.wordpress.com/2009/09/birthunit-jokay-unconference_019.jpg?w=468&#038;h=267" alt="BirthUnit jokay unconference_019" width="468" height="267" />Arwenna Stardust (RL: Dr Clare Atkins) talks to the Unconference visitors.</h6>
<h6 style="text-align:center;"><img class="aligncenter size-full wp-image-2327" title="BirthUnit jokay unconference_015" src="http://slenz.files.wordpress.com/2009/09/birthunit-jokay-unconference_015.jpg?w=468&#038;h=267" alt="BirthUnit jokay unconference_015" width="468" height="267" />Inside the  Skill Mastery Hyperdome &#8230;  demonstrating a &#8220;catwalk&#8221; rezzed.</h6>
<p style="text-align:justify;">The Skill Mastery Hyperdome, the centre of  the foundation learning  &#8220;class space&#8221;,  is described by PookyMedia in the preamble to the YouTube video, as &#8220;a step into the future, an environment in which students can learn, develop and practise skills that will help them progress on their career pathways and achieve their life goals.&#8221;</p>
<p style="text-align:justify;">And it obviously is &#8211; and eventually, like the Birthing Centre,  will become the SLENZ Project&#8217;s &#8220;gift&#8221; to virtual world education, having been created under Creative Commons attribution license in OpenSource. It is scheduled to be made freely available  with all bells, whistles, scripts and animations in Second Life on completion of the project.</p>
<p style="text-align:justify;">Foundation students who are use the Hyperdrome build are preparing to enter academic and/or training courses as diverse as nursing, teaching, business, police, travel and tourism, IT, engineering, and social work. Foundation Studies provides the basic building blocks and the scaffolding to enable students to enter and succeed in their selected career pathway.</p>
<p style="text-align:justify;">Acitivites provided in this build are designed to enhance communication skills, specifically the skills needed in an interview situation. These students can  select appropriate interview apparel from Rapungakore (&#8220;&#8230;you have come to the right place&#8221;), the clothing store,  which is part of the Hyperdome.</p>
<p style="text-align:justify;">Noting that irrespective of their ultimate career goal all students will need to develop interview skills and strategies,  Merle Lemon,  has pointed out that the hyperdrome environment allows students to experience virtual interviews, to take on the roles of both interviewer and interviewee, and to develop confidence in answering and asking questions in a professional manner.</p>
<p style="text-align:justify;">&#8220;The opportunity to rehearse variations of the interview scenario will lead to further enlightenment through reflective evaluation and deliberation on their own behaviour in action,&#8221; she said.</p>
<p style="text-align:justify;">The Manukau Institute of Technology  students, whose reactions are canvassed in the video, find that  the Second interviews &#8220;really feel real&#8221; with one student even worrying that he was being interviewed for a &#8220;real job&#8221; which he couldn&#8217;t accept accept because of his student commitments.</p>
<p style="text-align:justify;">The SLENZ Project is funded by the New Zealand Government&#8221;s Tertiary Education Commission.</p>
<h6 style="text-align:center;"><img class="aligncenter size-full wp-image-2328" title="BirthUnit jokay unconference_011" src="http://slenz.files.wordpress.com/2009/09/birthunit-jokay-unconference_011.jpg?w=468&#038;h=267" alt="BirthUnit jokay unconference_011" width="468" height="267" />The Unconference participants tour the birth centre.</h6>
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