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	<title>Comments for Tripping  the Virtual Fantastic</title>
	<atom:link href="http://slenz.wordpress.com/comments/feed/" rel="self" type="application/rss+xml" />
	<link>http://slenz.wordpress.com</link>
	<description>John Waugh&#039;s Report on Virtual Worlds</description>
	<lastBuildDate>Sat, 12 Jan 2013 10:42:31 +0000</lastBuildDate>
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		<title>Comment on SLENZ Project, VLENZ Update No 168, March 26, 2010 by Paternità e maternità in Second Life. Informazione, formazione, educazione, curiosità, gioco, commercio, ma anche altro, cui è bene prestare attenzione &#124; Lapsus, Psicologia Virtuale</title>
		<link>http://slenz.wordpress.com/2010/03/26/slenz-project-vlenz-update-no-168-march-26-2010/#comment-2345</link>
		<dc:creator><![CDATA[Paternità e maternità in Second Life. Informazione, formazione, educazione, curiosità, gioco, commercio, ma anche altro, cui è bene prestare attenzione &#124; Lapsus, Psicologia Virtuale]]></dc:creator>
		<pubDate>Sat, 12 Jan 2013 10:42:31 +0000</pubDate>
		<guid isPermaLink="false">http://slenz.wordpress.com/?p=2897#comment-2345</guid>
		<description><![CDATA[[...] Posted on March 26, 2010 by johnwaugh SLENZ PROJECT DOES IT AGAIN Midwifery Studies Build 1.0 available free to public http://slenz.wordpress.com/2010/03/26/slenz-project-vlenz-update-no-168-march-26-2010/ [...]]]></description>
		<content:encoded><![CDATA[<p>[...] Posted on March 26, 2010 by johnwaugh SLENZ PROJECT DOES IT AGAIN Midwifery Studies Build 1.0 available free to public <a href="http://slenz.wordpress.com/2010/03/26/slenz-project-vlenz-update-no-168-march-26-2010/" rel="nofollow">http://slenz.wordpress.com/2010/03/26/slenz-project-vlenz-update-no-168-march-26-2010/</a> [...]</p>
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		<title>Comment on SLENZ Project by Ten Trends 2012: Data Engagement &#124; The CORE Education Blog</title>
		<link>http://slenz.wordpress.com/slenz-project/#comment-2010</link>
		<dc:creator><![CDATA[Ten Trends 2012: Data Engagement &#124; The CORE Education Blog]]></dc:creator>
		<pubDate>Mon, 07 May 2012 00:34:21 +0000</pubDate>
		<guid isPermaLink="false">http://slenz.wordpress.com/?page_id=340#comment-2010</guid>
		<description><![CDATA[[...] have engaged with online virtual worlds – notably with Second Life. In New Zealand, the SLENZ project developed immersive environments to develop midwifery and job related skills. Other organisations [...]]]></description>
		<content:encoded><![CDATA[<p>[...] have engaged with online virtual worlds – notably with Second Life. In New Zealand, the SLENZ project developed immersive environments to develop midwifery and job related skills. Other organisations [...]</p>
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		<title>Comment on SLENZ Project, VLENZ Update No 168, March 26, 2010 by Upcoming events at Minerva, SL &#171; Lethy&#039;s Table: Mediated Education</title>
		<link>http://slenz.wordpress.com/2010/03/26/slenz-project-vlenz-update-no-168-march-26-2010/#comment-1921</link>
		<dc:creator><![CDATA[Upcoming events at Minerva, SL &#171; Lethy&#039;s Table: Mediated Education]]></dc:creator>
		<pubDate>Fri, 06 Apr 2012 11:16:20 +0000</pubDate>
		<guid isPermaLink="false">http://slenz.wordpress.com/?p=2897#comment-1921</guid>
		<description><![CDATA[[...] blog is here: http://sarah-stewart.blogspot.com/  More on the SLENZ midwifery build is here: http://slenz.wordpress.com/2010/03/26/slenz-project-vlenz-update-no-168-march-26-2010/    sharon_collingwood@me.com    Share this:TwitterFacebookLike this:LikeBe the first to like this [...]]]></description>
		<content:encoded><![CDATA[<p>[...] blog is here: http://sarah-stewart.blogspot.com/  More on the SLENZ midwifery build is here: <a href="http://slenz.wordpress.com/2010/03/26/slenz-project-vlenz-update-no-168-march-26-2010/" rel="nofollow">http://slenz.wordpress.com/2010/03/26/slenz-project-vlenz-update-no-168-march-26-2010/</a>    <a href="mailto:sharon_collingwood@me.com">sharon_collingwood@me.com</a>    Share this:TwitterFacebookLike this:LikeBe the first to like this [...]</p>
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		<title>Comment on OpenSim Grids Growing apace – VLENZ Update, No 180, January 24, 2011 by roberto</title>
		<link>http://slenz.wordpress.com/2011/01/24/opensim-growing-apace-%e2%80%93-vlenz-update-no-180-january-24-2011/#comment-1400</link>
		<dc:creator><![CDATA[roberto]]></dc:creator>
		<pubDate>Mon, 26 Sep 2011 09:16:14 +0000</pubDate>
		<guid isPermaLink="false">http://slenz.wordpress.com/?p=3177#comment-1400</guid>
		<description><![CDATA[a tutti coloro  che sono entrati in virtualife per visitare il TITANIC cosi come appariva nel 1912 si avvertono tutti coloro che hanno intenzione di continuare a visitare il leggendario piroscafo e assaporarne quel&#039; epoca doro che la nave e entrata in cantiere per un rimodernamento delle aree centrali di alloggiamento dei fumaioli e di alloggiamento delle cabine centrali e allo stesso tempo si sta facendo un restauro delle cabine di tutti i ponti  se si vuole entrare  continuare a visitarlo questo e il nuovo login uri  http://91.121.92.17:8002/ la nave si sta rimodernando sul mio pc in sim locale poi viene riportato in nuova virtualife tramite oar sim  (mi scuso per il disagio che che troverete nel non trovare la nave rimodernate e restaurata) vi terrò informati  per li  rientro in poto del piroscafo  IL  COSTRUTTORE DEL VIRTUALIFE ACHILLE LAURO ORA HO NUOVO PERSONAGGIO  WEYLAND YUTNI  


to all those who entered virtualife to visit the Titanic as it appeared in 1912, warn those who intend to continue to visit and savor the legendary ship that &#039;golden era and the ship came into the yard for a renovation of the central areas housing the chimneys of the cabins and central bay while you&#039;re doing a restoration of the cabins of all the bridges if you want to get this and continue to visit the new login uri http://91.121.92.17:8002/ the ship you&#039;re remodeling on my local pc sim is then reported by oar virtualife new sim (I apologize for any inconvenience that you will not find in the renovated and restored the ship) I will keep you informed of prune them back to the builder of the steamship vIRTUALIFE ACHILLE LAURO NOW HAVE NEW CHARACTER YUTNI WEYLAND]]></description>
		<content:encoded><![CDATA[<p>a tutti coloro  che sono entrati in virtualife per visitare il TITANIC cosi come appariva nel 1912 si avvertono tutti coloro che hanno intenzione di continuare a visitare il leggendario piroscafo e assaporarne quel&#8217; epoca doro che la nave e entrata in cantiere per un rimodernamento delle aree centrali di alloggiamento dei fumaioli e di alloggiamento delle cabine centrali e allo stesso tempo si sta facendo un restauro delle cabine di tutti i ponti  se si vuole entrare  continuare a visitarlo questo e il nuovo login uri  <a href="http://91.121.92.17:8002/" rel="nofollow">http://91.121.92.17:8002/</a> la nave si sta rimodernando sul mio pc in sim locale poi viene riportato in nuova virtualife tramite oar sim  (mi scuso per il disagio che che troverete nel non trovare la nave rimodernate e restaurata) vi terrò informati  per li  rientro in poto del piroscafo  IL  COSTRUTTORE DEL VIRTUALIFE ACHILLE LAURO ORA HO NUOVO PERSONAGGIO  WEYLAND YUTNI  </p>
<p>to all those who entered virtualife to visit the Titanic as it appeared in 1912, warn those who intend to continue to visit and savor the legendary ship that &#8216;golden era and the ship came into the yard for a renovation of the central areas housing the chimneys of the cabins and central bay while you&#8217;re doing a restoration of the cabins of all the bridges if you want to get this and continue to visit the new login uri <a href="http://91.121.92.17:8002/" rel="nofollow">http://91.121.92.17:8002/</a> the ship you&#8217;re remodeling on my local pc sim is then reported by oar virtualife new sim (I apologize for any inconvenience that you will not find in the renovated and restored the ship) I will keep you informed of prune them back to the builder of the steamship vIRTUALIFE ACHILLE LAURO NOW HAVE NEW CHARACTER YUTNI WEYLAND</p>
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	<item>
		<title>Comment on Project Development by Using Google docs &#8211; part 1 &#171; Teaching IT in NZ</title>
		<link>http://slenz.wordpress.com/slenz-project/project-processes/#comment-1395</link>
		<dc:creator><![CDATA[Using Google docs &#8211; part 1 &#171; Teaching IT in NZ]]></dc:creator>
		<pubDate>Sun, 18 Sep 2011 22:32:11 +0000</pubDate>
		<guid isPermaLink="false">http://slenz.wordpress.com/?page_id=429#comment-1395</guid>
		<description><![CDATA[[...] The first time I thought to use them was in an attempt to coordinate a virtual team that I was leading in 2008.  We had gained funding from the NZ government to investigate the potential of multi-user virtual environments (MUVEs) for NZ tertiary education (the SLENZ project).  We were building two learning experiences in Second Life and I need to coordinate the work of  around 8 people who were scattered around New Zealand and occasionally in Australia.  Ensuring that we were all using the latest version of our design documents was a nightmare until we hit on google docs.  One document could be used to bring together the work of the IT designers, the tester, the educator, the instructional designer and the project leader.  Not only that but it provides us with a wonderful insight into how we worked this development.  An example is here and it is worth having a quick scroll through.  (If anyone is interested in knowing more about the development of this project, you can find it here) [...]]]></description>
		<content:encoded><![CDATA[<p>[...] The first time I thought to use them was in an attempt to coordinate a virtual team that I was leading in 2008.  We had gained funding from the NZ government to investigate the potential of multi-user virtual environments (MUVEs) for NZ tertiary education (the SLENZ project).  We were building two learning experiences in Second Life and I need to coordinate the work of  around 8 people who were scattered around New Zealand and occasionally in Australia.  Ensuring that we were all using the latest version of our design documents was a nightmare until we hit on google docs.  One document could be used to bring together the work of the IT designers, the tester, the educator, the instructional designer and the project leader.  Not only that but it provides us with a wonderful insight into how we worked this development.  An example is here and it is worth having a quick scroll through.  (If anyone is interested in knowing more about the development of this project, you can find it here) [...]</p>
]]></content:encoded>
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	<item>
		<title>Comment on Who we are by e-Learning Futures Conference &#171; KiwiBelma</title>
		<link>http://slenz.wordpress.com/slenz-project/about/#comment-1311</link>
		<dc:creator><![CDATA[e-Learning Futures Conference &#171; KiwiBelma]]></dc:creator>
		<pubDate>Tue, 07 Jun 2011 22:40:47 +0000</pubDate>
		<guid isPermaLink="false">#comment-1311</guid>
		<description><![CDATA[[...] the support, encouragement and guidance of two of the best teachers in virtual worlds &#8211; Clare Atkins &amp; Aaron Griffiths. Thank you both for sharing your passion &amp; enthusiasm for virtual worlds and their educational [...]]]></description>
		<content:encoded><![CDATA[<p>[...] the support, encouragement and guidance of two of the best teachers in virtual worlds &#8211; Clare Atkins &amp; Aaron Griffiths. Thank you both for sharing your passion &amp; enthusiasm for virtual worlds and their educational [...]</p>
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		<title>Comment on Games and MUVES– VLENZ Update, No 182, April 22, 2011 by Vanish</title>
		<link>http://slenz.wordpress.com/2011/04/22/games-and-muves%e2%80%93-vlenz-update-no-182-april-22-2011/#comment-1291</link>
		<dc:creator><![CDATA[Vanish]]></dc:creator>
		<pubDate>Sun, 08 May 2011 18:44:35 +0000</pubDate>
		<guid isPermaLink="false">http://slenz.wordpress.com/?p=3212#comment-1291</guid>
		<description><![CDATA[Hi Johnnie,

thanks for this article. I found it rather late, but I&#039;m really flattered. I didn&#039;t think my small tribute to Gibson would be any quote-worthy at all, but I&#039;m glad you liked it.

Oh, and please call me V. Seriath is a last name born of neccessity. (It&#039;s one of the orders of magic in a fantasy world I once created, named after its totem animal.)

Greetings
V]]></description>
		<content:encoded><![CDATA[<p>Hi Johnnie,</p>
<p>thanks for this article. I found it rather late, but I&#8217;m really flattered. I didn&#8217;t think my small tribute to Gibson would be any quote-worthy at all, but I&#8217;m glad you liked it.</p>
<p>Oh, and please call me V. Seriath is a last name born of neccessity. (It&#8217;s one of the orders of magic in a fantasy world I once created, named after its totem animal.)</p>
<p>Greetings<br />
V</p>
]]></content:encoded>
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		<title>Comment on OpenSim Grids Growing apace – VLENZ Update, No 180, January 24, 2011 by mgost</title>
		<link>http://slenz.wordpress.com/2011/01/24/opensim-growing-apace-%e2%80%93-vlenz-update-no-180-january-24-2011/#comment-1285</link>
		<dc:creator><![CDATA[mgost]]></dc:creator>
		<pubDate>Tue, 26 Apr 2011 16:12:22 +0000</pubDate>
		<guid isPermaLink="false">http://slenz.wordpress.com/?p=3177#comment-1285</guid>
		<description><![CDATA[Hi again, please give me info about slurl and grid for titanic memorial

Tnks]]></description>
		<content:encoded><![CDATA[<p>Hi again, please give me info about slurl and grid for titanic memorial</p>
<p>Tnks</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Games and MUVES– VLENZ Update, No 182, April 22, 2011 by Ener Hax</title>
		<link>http://slenz.wordpress.com/2011/04/22/games-and-muves%e2%80%93-vlenz-update-no-182-april-22-2011/#comment-1283</link>
		<dc:creator><![CDATA[Ener Hax]]></dc:creator>
		<pubDate>Sat, 23 Apr 2011 00:05:47 +0000</pubDate>
		<guid isPermaLink="false">http://slenz.wordpress.com/?p=3212#comment-1283</guid>
		<description><![CDATA[i&#039;ve never heard of Seriath but his view is spot on about opensim

but as to Rod and SL making a come back . . . well opensim changed that and SL won&#039;t ever be able to return to the vibe it had in 2006

call me on it if i am wrong =)]]></description>
		<content:encoded><![CDATA[<p>i&#8217;ve never heard of Seriath but his view is spot on about opensim</p>
<p>but as to Rod and SL making a come back . . . well opensim changed that and SL won&#8217;t ever be able to return to the vibe it had in 2006</p>
<p>call me on it if i am wrong =)</p>
]]></content:encoded>
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		<title>Comment on OpenSim Grids Growing apace – VLENZ Update, No 180, January 24, 2011 by mgost</title>
		<link>http://slenz.wordpress.com/2011/01/24/opensim-growing-apace-%e2%80%93-vlenz-update-no-180-january-24-2011/#comment-1281</link>
		<dc:creator><![CDATA[mgost]]></dc:creator>
		<pubDate>Tue, 19 Apr 2011 19:11:54 +0000</pubDate>
		<guid isPermaLink="false">http://slenz.wordpress.com/?p=3177#comment-1281</guid>
		<description><![CDATA[Hi, please give me slurl in opensim for titanic memorial

Tnks]]></description>
		<content:encoded><![CDATA[<p>Hi, please give me slurl in opensim for titanic memorial</p>
<p>Tnks</p>
]]></content:encoded>
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