OpenSim Grid worlds are spreading
But do you want to pay
‘twice’ for your skin?
… and everything else just because you
want to ‘travel’ the worlds
Well it’s the New Year and everything is well in Virtual Worlds? Or is it?
Anyway before I start griping. Happy New Year to everyone, in every world and every universe.
And sorry for the four-month hiatus between blogs. It’s not that I havent been looking at virtual worlds or even living in them - its just that doing things in those worlds and “jaunting*” by any method – hypergridding or hypergating (www.thehypergates.com) - has taken precedence over writing.
There is no doubt that the OpenSource Universe/s is/are rapidly expanding, propelled not only by the Linden Labs’ withdrawal of its discounts for educational institutions operating within Second Life and its “closed shop” mentality, but also by the fact, that according to some women I know in Second Life, the male sex idiots seem to have taken over many regions, despite adult activities being limited to specific zones. One only has to look at the Welcome Areas, particularly Ahern, to watch and listen to males behaving like teenage, test0sterone-driven, predatory lunatics, in voice and text. The Linden’s should take note that for most women and for many men these sort of crass advances outside “adult” zones -and often even in adult zones – are totally unwelcome, and probably result in a large portion of the estimated 80 percent plus female noobie drop-out rate. Once they are lost they wont come back.
Those aspects aside Second Life is still the virtual world of choice – even beyond the great graphics and effects of Blue Mars, the quest and teambuilding addictiveness of World of Warcraft and the advantages of Playstation Home or Kinect Xbox 360 ( Microsoft has plans to make the system avaiable on PCs) - along with the Opensource OpenSim lookalike worlds which are burgeoning and fast catching up to Second Life, especially with the Havoc physics engine reportedly becoming freely available to educational insitutions.
Second Life still has the people! That’s the fact, however. It’s people who matter in the long run. And its a wonderful place to relax or virtually network.
But the OpenSim growth (Especially OpenSim Version 7 and HG 1.5 and V6.9 with HG 1.0), alongside the development of Hypergating has created new excitement for virtual world tourists akin to the early days of Second life. This has led me to the conclusion that if Linden Labs don’t allow “jaunting”* – hypergating or hypergridding – from Second Life into other similar, compatible worlds in the not-too-distant future the Linden Grid is going to stagnate and then eventually fade if not die.
And then the mainstream users will start to leave as many of the first adopters already have.
The Lindens have rightly been concerned about guaranteeing intellectual property creator rights and Second Life’s place in the sun (Let’s lock in the users to a closed world by not letting them take their purchases/creations elsewhere), but it is possible that “legal” Linden Lab-approved inter-world “jaunting” with the right safeguards is the only way for Linden Labs to prevent an exodus of core-recreational users, through allowing people to move freely between virtual worlds with all their legally-purchased assets and inventory, with all the permissions/limitations intact.
This is the only way to keep Second Life as the core – the home world, the New York, the Rome – of the burgeoning Second Life-style OpenSource environment – a world which one visits, no matter where one lives virtually, to buy products, to exchange ideas, and to meet avatars from the next suburb or the world.
I’m a roleplayer in all worlds, and I am not happy when I have to purchase the same skins, clothes, equipment I have bought and live with in one world, when I visit another world, be it a Linden World or an OpenSim World. I feel the same travelling in the real world. I don’t wish to buy new clothes, hair, spectacles, toothbrush, deodorant, every time I visit a new real-world city. The same goes for the things I build. Over the years I’ve paid $US10s for the assets in my Second Life inventory. I wish to carry them with me or at least be able to access them freely when I travel virtually.
This was brought to mind recently on a visit to www.avination.com at the invitation of Jayalli Hawthorn, a consumate Second Life roleplayer, builder and writer, who is now moving her operations to this world.
On arrival one is given a default avatar, which in some ways harks backs to the bad old days of SL noobs (one cannot change the size of the hair or move it on one’s skull, if one wants to alter the shape of one’s head) and is immediately confronted by a Redgrave store selling that group’s excellent skins for the local currency ($L999) which one can exchange one’s Lindens to obtain. This is not a world where there are any real freebies except for the default avatar which is limited in both appearance and assets.
I’m not criticising the Redgrave attempt to make money from people who have never bought a Redgrave skin before but I was peeved by the fact that I have three or four Redgrave skins, among the 60,000 items in my inventories in Second Life , which I will never be able to use in this world. As a result I wont buy Redgave in Avination or in any other world for that matter. The same goes for any other vendor who tries to rip me off twice for the same item.
In other OpenSim worlds ( currently excluding OsGrid because of a software glitch) one can step through a hypergate between world’s with one’s avatar and inventory intact. In fact, I can step from my own virtual world on my own home computer through a Hypergate to a MUVE virtually anywhere in the world, and possibly on a distant friend’s home computer, wearing my skin, my hair, my shape, my AO and with all my assets in my inventory.
Despite my experience with avination I have found through “jaunting” that there are now a number of competent builders operating in OpenSource MUVEs who are both selling their products courtesy the Virtex money exchange system and others, particularly Klarabella Karamel, of Freebie Heaven, on Dorena’s World (HG 1.5), and Eppilonia (HG 1.0), who are giving things away which they are constructing themselves and guaranteeing that they are the orginators.
And there are already great virtual world avatar skins in the wild – and on lots of OpenSim grids – based on Eloh Elliot’s splendid OpenSource, Creative Commons, freebie works of art as well as many other items which have been created by OpenSource builders like the much venerated but late Arcadia Asylum, of Second life, who was renowned for her run-ins with the Lindens over the OpenSource issue.
The popularity of “jaunting” can be gauged from the growth in membership of John (Pathfinder) Lester’s (formerly Pathfinder Linden and education guru for Second Life) Hypergrid Adventurers’ Club based on Pathlandia, in the blossoming http://www.jokaydia.com/, which is attached to http://reactiongrid.com/.
He runs twice -weekly tours (http://becunningandfulloftricks.com/) which are drawing more and more Second Life refugees who crave the bleeding edge excitement of the early days of Second Life. Check him out. It’s well worth taking one of his tours.
* Jaunting – The method of travel/teleportation discovered by Charles Fort Jaunte, in Alfred Bester’s 1956 sci-fi novel, Tiger!Tiger!, later published as, The Stars my Destination.
Filed under: OpenSim, Virtual Worlds Tagged: | Adult, Arcadia Asylum, Avination, becunningand full oftricks, Blue Mars, Dorena's World, Eppilonia, Freebie Heaven, Hypergate, hypergrid, Hypergrid Adventurers Club, Intellectual property rights, Jaunting, Jayalli Hawthorn, Jokaydia, Klarabell Karamell, Linden Labs, Microsoft, OpenSim, OpenSource, Pathfinder Lester, Pathlandia, Playstation Home Kinect Xbox 360, Reaction Grid, Redgrave, Second Life, Second Life as core home world, sex, slenz, VLENZ, World of Warcarft