MUVE education at NMIT– VLENZ Update, No 176, August 11, 2010

New Zealand  MUVE activity

NMIT launches  course covering

3d immersive environments

Class of 2010: The first NMIT class in 3d immersive environments.

The Nelson Marlborough Institute of Technology  has successfully launched and is into the fourth week of an online course on multi-user three dimensional virtual environments (MUVEs) and their relationships to other multi-user technologies.

The 16 students, enrolled in the course (A&M624, Immersive 3D Environments), based on  the  NMIT Second Life islands  of Koru and Kowhai, are being tutored on-campus by Dr  Clare Atkins  (SL: Arwenna Stardust) and online by former SLENZ developer and New Zealand’s most experienced virtual world builder, Aaron Griffiths (SL: Isa Goodman).

Dr Clare Atkins

The course has been designed to  develop knowledge and understanding of using current generation commercial software as well as providing in-depth knowledge of specialised processes, techniques and media, according to Dr Atkins.

While the course includes explorations of other virtual environments, most of the classes  focus on the use of Second Life.

The course will take 60 hours class time,  with at least  half the classes in a virtual world, mainly Second Life.

Dr Atkins and Griffiths are known in New Zealand for creating and championing the successful $NZ500,00 Second Life Education New Zealand (SLENZ) Project,  which  over an 18-month period created and established two pilot  education programmes, one with Otago Polytechnic in midwifery, and the  other  in Foundation (Bridging) Learning  with Manakau Institute of Technology.  The  Foundation Learning course, under  the leadership of MIT lecturer Merle Lemon (SL: Briarmelle Quintessa), has now become a permanent course within the MIT structure, with a large number of students participating in it.  Otago Polytechnic, however, decided at the conclusion of the pilot programme not to take the midwifery course any further.

Aaron Griffiths

Commenting on the first couple of NMIT classes Griffiths said that although the students  had appeared reluctant at first they had  quickly realised the potential (of Second Life) “… that it’s more than a game” with the student blogs starting to show their realisation of this.

” I am well pleased with this class…. most seem committed to learning ,” he said.   “Building  is slow, of course(and its) a HUGE step for many of them. I guess I am rather passionate about these environment … hopefully that rubs off on some.”

” The hardest part really is the limited time I have with them …  (there is) one hell of a lot to get across in such short spaces of time.”

Griffiths and Atkins  are detailing  the class’ activities  in a  blog, Immersive 3d environments, which also links into the student blogs:   this blog gives an interesting glimpse into how the lessons are constructed and are proceeding as well as student reactions.

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