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The SLENZ Update – No 108, July 03, 2009
ONLINE GAMES or MMORPGs
In an alienated world, a place
to get to know somebody?

Second Skin DVD Promo … slected theatre release across US,
from August 7, DVD release August 25.
The video documentary on virtual worlds and MMORPGs, “Second Skin, Alter Your Ego“, which has been receiving rave reviews on the US Film Festival circuit, should gain a larger audience next month as it moves to scheduled screenings in New York City, Somerville, Mass., and Austin, Texas as well as into DVD sales, in the US at least
The film is the result of writer and producer Victor Pineiro, friend Peter Brauer and director brother Juan Carlos spending two years “racing around the world following gamers who had fallen in love, become addicted, formed enormous guilds, or made their living playing MMOs like World of Warcraft, Everquest and Second Life.
“From gold farmers to disabled gamers, we tried to get a sense of how integral virtual worlds are to the fabric of life these days,” he wrote on blogger Cory Doctorow’s Boing Boing. “We’d love you to check it out – the first five minutes are available on Current TV - here.
Doctorow says he was “blown away” by the film when he saw it at the Toronto film festival. ” … (it’s) by turns touching and funny, and always fascinating. This is a loving but clear-eyed look at the relationship of gamers to their games.”
And Randee Dawn, in The Hollywood Reporter”s RiskyBusiness blog, said, “”Another doc generating significant buzz: Second Skin, … a fascinating film… gets audiences who’ve never considered spending 18 hours in front of their computer to sympathize with those who do.”
As one of the expert interviewees in the movie, games director Gordon Walton says, in today’s world where alienation from your neighbours is a fact of life – in the US it is estimated only five percent of people know their immediate neighbours - “online games provide a place where it is safe to get more intimate.”
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Filed under: Online identity, Second Life, Video Gaming, Virtual Worlds | Tagged: Alter your ego, Boing Boing, Cory Doctorow, Everquest, Gordon Walton, Hollywood reporter, Juan Carlos, Online games, Peter Brauer, Randee Dawn, RiskyBusiness, Second Life, Second Skin, Toronto Film Festival, Victor Pineiro, World of Warcraft | Leave a Comment »
The SLENZ Update – No 107, July 01, 2009
STOP PRESS – AN INVITATION
Party Party Party
ONLINE DISTANCE EDUCATION
US study finds ‘blended’ learning
benefits compared to classroom
Even when used by itself, online learning appears to offer a modest advantage over conventional classroom instruction, according to the US Department of Education’s recently published
The study was based on a systematic search of the research literature from 1996 through July 2008 which identified more than 1000 empirical studies of online learning.
Analysts screened these studies to find those that (a) contrasted an online to a face-to-face condition, (b) measured student learning outcomes, (c) used a rigorous research design, and (d) provided adequate information to calculate an effect size.
Meta-analysis of the 51 screened results, mainly for undergraduate and older students, not elementary or secondary learners, found that, on average, students in online learning conditions performed better than those receiving face-to-face instruction but did not demonstrate that online learning is superior as a medium.
The difference between student outcomes for online and face-to-face classes—measured as the difference between treatment and control means, divided by the pooled standard deviation—was larger in those studies contrasting conditions that blended elements of online and face-to-face instruction with conditions taught entirely face-to-face, they said.
Noting that these blended conditions often included additional learning time and instructional elements not received by students in control conditions, the analysts said, the finding suggested that the positive effects associated with blended learning should not be attributed to the media, per se.
But the fact that blended instruction had been more effective, provided a rationale for the effort required to design and implement blended approaches.
The key findings included:
- Students who took all or part of their class online performed better, on average, than those taking the same course through traditional face-to-face instruction.
- Instruction combining online and face-to-face elements had a larger advantage relative to purely face-to-face instruction than did purely online instruction.
- Studies in which learners in the online condition spent more time on task than students in the face-to-face condition found a greater benefit for online learning.
- Most of the variations in the way in which different studies implemented online learning did not affect student learning outcomes significantly.
- The effectiveness of online learning approaches appears quite broad across different content and learner types.
- Blended and purely online learning conditions implemented within a single study generally result in similar student learning outcomes.
- Elements such as video or online quizzes did not appear to influence the amount that students learn in online classes.
- Online learning can be enhanced by giving learners control of their interactions with media and prompting learner reflection.
- Providing guidance for learning for groups of students appears less successful than does using such mechanisms with individual learners.
Full report PDF here.
Online education picture: courtesy Trinity International University, Florida
Filed under: Distance education, Education | Tagged: Distance Education, slenz, Trinity International University, US Department of Education | Leave a Comment »
The SLENZ Update – No 106, June 29, 2009
Addendum to SLENZ Update, No 105:
Hysteria over Australian SL-block
rumours: fear-mongering or worse …
The Sydney Morning Herald journalist, Asher Moses, who wrote “Web filters to censor video games” - the story which led to “mass” Second Life hysteria – has disclosed to SLED-lister, Second Life resident and PhD candidate in the School of History, Philosophy, Religion and Classics, at the University of Queensland, Morgan Leigh, that Second Life was never actually mentioned by Australian Senator Conroy or his spokesperson, just “online games”.
Moses told Leigh that the story was based on a question the Green’s senator for Western Australia, Scott Ludlam, had asked of the government.
The question was “(13) Will computer games exceeding the requirements of the MA15+ classification be RC (refused classification) and potentially blocked by ISPs on a mandatory basis for adults; if not, what other exceptions to RC would be similarly permitted.”
Leigh told SLED-listers this information, and other information on Ludlam’s questions on filtering and censorship, could be found at http://scott-ludlam.greensmps.org.au/content/question/further-details-about-blacklisted-items-and-urls
Leigh said Moses had “expressed surprise at the resultant hype regarding Second Life”.
Leigh, however, also told SLED-listers, “The latest (Australian) Government should have learned from the previous attempts ( to filter internet content) that unless it wants to turn Australia into China it cannot widely block access.
“I for one am totally not worried that I will wake one day soon to find Second Life unavailable to me,” he said. “I am, however, worried by the broader issue of governments seeking to decide for adults what those adults can and cannot do.
“Australia is sadly lacking any kind of bill of rights. Our constitution apparently ‘implies’ we have certain rights, like free speech etc., but beyond that we are still just subjects of Her Majesty.”
Filed under: Second Life, Virtual Worlds | Tagged: censorship, Morgan Leigh, Scott Ludlum, Second Life, Stephe Conroy | Leave a Comment »
The SLENZ Update – No 105, June 29, 2009
ANOTHER TABLOID BLOG FRENZY
Hysteria over Australian SL-block
rumours: fear-mongering or worse …
Looks like bulldust to me …
I haven’t commented on the latest round of histrionics and hysteria fomented by “tabloid” bloggers about the Australia moves … but as one of the most authoritative writers on virtual worlds, James Wagner Au (pictured), has pointed out in NewWorldNotes it’s more about smoke than substance, with Second Life and video games bloggers implying a lot more from the Sydney Morning Herald story than is actually in it.
I say this despite the fact that the Christian Today Australia, an online Christian “tabloid”, in a blatent, unattributed lift from one of the more rabid bloggers, Duncan Riley, said today that Second Life was to be “banned in Australia” and that this had been confirmed by a spokesperson for Australian Federal Minister Stephen Conroy that “under the (Australian Rating System) filtering plan, it (censorship) will be extended to downloadable games, flash-based web games and sites which sell physical copies of games that do not meet the MA15+ standard.” [The MA15+ means restricted to those people ages 15 and above. Games for 18-plus "adults" are classed as RC (Refused Classification) because of pornographic, illegal material, certain forms of ‘hate speech” and copyrighted content, despite some Australian States having legalised brothels and a large "adult" porno industry both in real life and easily accessed on the net]
The story just grows like Topsy: the interpretation of one trenchant critic of Australian Government filtering of internet content, quoted by The Sydney Morning Herald as referring to the possibility of Second Life being blocked, has become fact. But whether true or not it’s important to New Zealand residents of Second Life because it gives more “ammunition” to critics in New Zealand even if that “ammunition” is more akin to bulldust than reality.
But one thing that seems very common among Second Life residents is the propensity to have panic-attacks and anxiety complexes and to find rumour and innuendo nutritious.
The possibility of an Australian ban/block on Second Life has been canvassed off and on for months in various media – but there has never really been anything more than a little smoke.
And, anyway even if the Australian Government does receive “complaints” and goes ahead with a “ban” it need have no effect on educators.
Adult Zindra – virtually another Second Life game which could be
blocked without harm to Australian educators …
With the creation of Zindra, Linden Labs have virtually created two “games” – to use the Australian reference – and it should be easy enough under the current filtering regime being trialed by Australian ISPs for any Federal Government agency to block the “adult” potentially more raunchy game while continuing to allow access to the “PG, Mature” Second Life without the raunch.
Although not on line this has been done with video games sold in real life shops in Australia, such as Grand Theft Auto and Fallout 3, with a special edition being created for their Australian audiences.
Given this, for teaching purposes, “blocks” on the “Adult” game should not affect Australian educators because they have no reason to go into Zindra (for education purposes) and so should have little effect on the real life education and business uses of Second Life in Australia – unless, of course, the main reason for some Australian “educators” being in the game is “adult” content.
I also wonder whether the Australian video games industry is not promoting this issue and the Second Life connection to it in a bid to deflect criticism and draw Second Life and other virtual worlds into their bed, as it were, to obfuscate the real issues of violence and violent sex in many video games.
The debate, however, as noted above is obviously not about pornography because some of the most raunchy pornographic picture and video sites on the web originate from Australia, and have only rudimentary age checks (answer what date you were born before accessing this site) and so are, in reality, open to anyone of any age: as they are not” games” however, they appear not subject to the debate in the on-line games context.
Finally, as an afterthought, I think money could be well spent on doing research on Second Life residents and Second Life bloggers to see whether they have a higher propensity for hysteria and paranoia than the average person who doesn’t get “addicted” to SecondLife. *grin*
Filed under: Education, Second Life, Video Gaming, Virtual Worlds | Tagged: Adult, Australia, Australian Government, censorship, Christian Today, Duncan Riley, Fallout 3, Filtering, Grand Theft Auto, Inquisitr, newworldnotes, Second Life, SL hysteria, Stephen Conroy, Wagner James Au, Zindra | 2 Comments »
The SLENZ Update – No 103, June 24, 2009
SLENZ PROJECT PROGRESS
‘Machinimas’ show the benefits,
comfort in learning virtually
It’s often difficult for an outsider – especially one with little experience in virtual technology - to get a real impression of what happens in an education environment in Second Life and just what the benefits can be.
As part of the on-going SLENZ Project, Midwifery Pilot lead educator Sarah Stewart (SL: Petal Stransky) and Foundation Learning Pilot lead educator Merle Lemon (SL: Briarmelle Quintessa) have attempted to show those benefits with the recent release of two machinimas, which are worth looking at.
The first, Te Wahi Whanau 2 ( the second video from the Midwifery Pilot team) demonstrates the benefits both in Second Life and Real Life of building and using an architect-designed “ideal” Birthing Centre like that on the SLENZ island of Kowhai.
Uploaded to YouTube by “Debdavis5″ (Dr Deborah Davis, principal lecturer in Midwifery at Otago Polytechnic, Dunedin, New Zealand) the machinima displays the build of “Te Wahi Whanau: The Birth Place” by Aaron Griffiths (SL: Isa Goodman) . “The Birth Place” is used in the Bachelor of Midwifery programme at Otago and also aims to inform Second Life residents about the importance of space/place in facilitating physiological birth. The machinima is also on the SLENZ Project website here.
The second video, Bridging Education: Interview skills @ SLENZ, by Merle Lemon, of the Manukau Institute of Technology, is somewhat different in that it is designed specifically to show Foundation Learning tutors why their students will benefit from the use of Second Life to improve their interview skills.
The video, which is also available at the SLENZ Project website, illustrates the difference between a real life practise interview situation and a Second Life interview situation.
Filed under: Education, Education in Second Life, Education in virtual worlds, SLENZ Project, Second Life, Virtual Worlds | Tagged: Aaron Griffths, Birth Centre, Deborah Davis, Foundation learning, Interviewing, Kowhai, Manukau Insitute of Technology, midwifery, Otago Polytechnic, Sarah Stewart, slenz, SLENZ Project, Te Waihi Whanau | Leave a Comment »
The SLENZ Update – No 102, June 19, 2009
An invitation to another
happening on Koru …
Nelson Marlborough Institute of Technology’s Mike Baker (SL: Rollo Kohime) will be presenting a paper at The Society of Dance History Scholars Conference 2009 at Stanford University, California, USA, from Wellington Railway Station on the Second Life NMIT island of Koru [Koru: 81,57,21 (PG)] at 3:00pm SLT/PDT on Saturday, June 20 (10am NZT Sunday, June 21.
He has issued a special invitation to SLENZers and others to participate in the event in Second Life and hear his paper, “In the Company of Strangers – Negotiating the parameters of Indeterminacy; a study of the Roaming Body and Departure in Urban Spaces”.
There will be a notecard-vendor in the station proper which will, once touched, give participants instructions for the presentation, one of a number which Baker has been invited to do this year at universities and conferences around the world.
Baker, who specialises in improvisational contact dance, is currently completing a Masters in Art and Design, majoring in dance and video, with AUT, Auckland, New Zealand.
An abstract of his presentation will be available from a dispenser in the wall next to the station cafe in a corner of the concourse.
He has asked participants to select the appropriate ambient lighting for viewing the videos, making sure that their media is enabled with loudspeakers turned off to avoid feedback.
He will be responding to questions from the audience at the end of the presentation with the real life audience taking precedence over the virtual audience.

Mike and his partner, Fiona.
Filed under: Education, Education in Second Life, Education in virtual worlds, Second Life, Sl Conferences, Virtual Worlds | Tagged: AUT, dance, Mike Baker, Nelson-Marlborough Insitute of technology, NMIT, Stanford University, The Scoiety of Dance History Scholars, Topographies | Leave a Comment »
The SLENZ Update – No 100, June 15, 2009
The boy from the future
XBox 360’s Milo takes virtual
reality into another world
I’ve been mulling over, for a few days now, whether Microsoft’s latest offering in virtual worlds, Milo and his virtual friends, is going to prove a greater boon to video games and MMORPGs or to personal computer-based virtual worlds.
Is Milo the next step along the road to virtual life becoming mainstream or will he ,being console and television screen-based, kill off the virtual worlds like Second Life. In other words is he the next step.
The benefits are obvious and the reality of Milo is in many ways astounding. But I will let you judge for yourselves.
The anonymous blogger (Cv, picture and “occasional” avatar, “Head Teacher”, but shy about real name) who writes Crossed Wires for Eduworlds.com said the launch of Microsoft’s Project Natal controller at the E3 gaming conference earlier last month appeared as though it would redefine how “virtual and non virtual worlds ( i.e. the real world) interact”.
Project Natal is a hands-free control system for the Xbox that recognises facial expressions and body movements and allows, so it is claimed, virtual characters to recognise not only voices and even faces but also read moods [Interestingly, one could pose the question: Is Milo, Microsoft's answer to Eve? Massey University, New Zealand, announced earlier this year it had developed a virtual teacher, Eve (pictured right), who can read and react to a student's emotions].
Head Teacher said, “If anything was ever worthy of the description game changing this is it … Microsoft may have done for virtual what the Iphone has done for the mobile interface. Others will surely catch up but if Microsoft can really deliver on this, virtual experiences will soon be split between clicking in a make-believe world and apparently walking around something we can almost touch.
“For me,” he said, “the conclusions are that the future of virtual experiences won’t be limited by uptake or not of the current crop of virtual worlds: it is virtual experiences which overlay and blend with our real lives in ways we are only working out now. Virtual worlds will continue and thrive but will not define our experience of virtual reality.”
Meanwhile on the BBC, film director Stephen Spielberg described Project Natal to journalist Peter Emery as “a window into what the future holds”.
Saying it was an evolutionary step for games, Spielberg said, “It’s like the square screen we saw all of our movies on in the early 1950s. Then The Robe came out in Cinemascope. And then came CinRam and Imax followed. That’s what [Natal] is.
“The video games industry has not allowed us the opportunity to cry, because we were too busy putting our adrenalin rush into the controller, or wherever we swing our arm with a Wii controller to get a result,” Spielberg said. “Because of that, there is no room for a video game to break your heart. We now have a little more room to be a little more emotional with Natal technology than we did before.”
Filed under: Education, Education in virtual worlds, Online identity, Video Gaming, Virtual Worlds | Tagged: Eduworlds.com, Eve, Iphone, Massey University, Microsoft, Milo, MMORPG, Peter Emery, Project Natal, Second Life, Stephen Spielberg, Xbox | Leave a Comment »
The SLENZ Update – No 99, June 15, 2009
SLENZ PROJECT PROGRESS
Foundation Pilot gets new
’stairway to knowledge’

Stairway to knowledge … the SLENZ Project’s Foundation Learning
Pilot’s “rez-on-each step” guide to interviewing
SLENZ Project lead developer Aaron Griffths (SL: Isa Goodman) and the Foundation Learning Pilot’s lead educator, Merle Lemon (SL: Briarmell Quintessa) have come up with some interesting ideas to make learning easier for Merle’s students.
Their stairway to interviewing knowledge, on the Government-funded SLENZ Project’s Second Life virtual island of Kowhai, is the latest – a concept which allows a student to “rez” each knowledge notice by stepping in front of it and allowing it to vanish once absorbed as she or he proceeds up the stairway.
At the same time Lemon is nearing the completion of a video for publication on YouTube, “Bridging education interview skills @ SLENZ”, which has be designed mainly to explain to lecturers the benefits of using Second Life and the facilities created by her and Griffiths to hone student’s interview skills compared to those of a real life classroom (You will alerted here when this goes live).
At the same time Griffiths has constructed among other things, an interview room which will be able to be used by a variety of students and lecturers to overcome hurdles which stand in the way of many of them achieving success in interview situations and thus securing jobs.
The interview rooms, which are in reality holodeck skyboxes, will be “private” for students and/or their lecturers.

Waiting for a job interview … learning how to handle the stressful moment of truth.
Meanwhile Griffiths has invited casual educator visitors to Kowhai to test out the midwifery animations and other facets of the Midwifery Project’s Birthing Centre on Kowhai as well as the animations and other facilities created for Foundation Learning.
He believes testing by casual users will enable him to eliminate any bugs before the system goes into full operation.
Filed under: Education, Education in Second Life, Education in virtual worlds, SLENZ Project, Second Life | Tagged: Aaron Griffiths, Foundation learning, Interviewing, Kowhai, Midwifery Pilot, slenz, SLENZ Project | Leave a Comment »




